New Objectives!

By Card Knight, in Star Wars: Armada

I am so happy that Navigational Hazards made it back into the mix again...

That was such a fun card to play way back when.

Heck yeah!

I am so happy that Navigational Hazards made it back into the mix again...

That was such a fun card to play way back when.

So you essentially move two obstacles each round and get victory points when a ship is damaged by one?

Coming to a vassal module near you...

Another thought is since three of the new objectives utilize the dust field, you HAVE to make sure you bring all your obstacles to a tournament, because the other person might not have conflict.

FFG DOES LOVE US!!!

I look forward to the game with these objectives.

They really do seem like they'll really change how each game is played.

I do imagine the rules forum gurus are going to be working overtime for a while though...

Another thought is since three of the new objectives utilize the dust field, you HAVE to make sure you bring all your obstacles to a tournament, because the other person might not have conflict.

If they don't have Conflict, then they don't have the Objective Cards, so they won't be using them.

You only need to bring them if you have them as your objectives.

I look forward to the game with these objectives.

They really do seem like they'll really change how each game is played.

I do imagine the rules forum gurus are going to be working overtime for a while though...

Already on it:

swm25-solar-corona.png

Before Resolving Attack Effects.

So its only your initial Roll....

ACKBAR IS AN ATTACK EFFECT

QUAD TURBOLASERS IS AN ATTACK EFFECT

HOME ONE IS AN ATTACK EFFECT

FFG DOES LOVE US!!!

Whoa whoa whoa... you know what happens when you assume, right? :lol: :P

soon

Awesome! I guess the doomsaying will stop for at least a day now!

Awesome! I guess the doomsaying will stop for at least a day now!

No, we're still "On the Boat" for the lot.

Besides, its the weekend. That's like, an extra day of whining for most :D

I think Fighter Ambush might end up on the bottom of the pile next to Fleet Ambush. It puts you at a deployment disadvantage as Second Player right off the bat. Then, if you want to take advantage of the special deployment, you risk being out of command range. Sure, you could bring Rogues, but then you risk taking an alpha strike from commanded squadrons. The objective points themselves equally favor first and second player, so if we both have a lot of squadrons, I am probably going to take this objective. At a minimum I will enjoy a deployment advantage. Best case scenario, I'm alpha striking your unsupported squadrons and then going to town on your ships to rack up the victory tokens.

Edited by Truthiness

A careful count says of the twelve new objectives, we saw eleven, unless I missed one somewhere. I'm curious what it is, and if it's another Campaign and normal objective like a couple of these.

I think Fighter Ambush might end up on the bottom of the pile next to Fleet Ambush. It puts you at a deployment disadvantage as Second Player right off the bat. Then, if you want to take advantage of the special deployment, you risk being out of command range. Sure, you could bring Rogues, but then you risk taking an alpha strike from commanded squadrons. The objective points themselves equally favor first and second player, so if we both have a lot of squadrons, I am probably going to take this objective. At a minimum I will enjoy a deployment advantage. Best case scenario, I'm alpha striking your unsupported squadrons and then going to town on your ships to rack up the victory tokens.

Might be good for a Bwing swarm.

Awesome!!!

Am I missing a Yellow or going mad?

Red

Close Range Intel Scan

Station Assault

Blockade Run

Targeting Beacons

Grey

Sensor Net

Navigational Hazards

Solar Corona

Salvage Run

Yellow

Jamming Barrier

Planetary Ion Cannon

Fighter Ambush

A careful count says of the twelve new objectives, we saw eleven, unless I missed one somewhere. I'm curious what it is, and if it's another Campaign and normal objective like a couple of these.

The 12th objective is the one with the armed stations, I believe.

I feel like the corona one is super...weird...? OH WAIT. Firing arcs extend infinitely....

Im just hyped for ion cannon one. That might be my new go to yellow for my play style!

I think Fighter Ambush might end up on the bottom of the pile next to Fleet Ambush. It puts you at a deployment disadvantage as Second Player right off the bat. Then, if you want to take advantage of the special deployment, you risk being out of command range. Sure, you could bring Rogues, but then you risk taking an alpha strike from commanded squadrons. The objective points themselves equally favor first and second player, so if we both have a lot of squadrons, I am probably going to take this objective. At a minimum I will enjoy a deployment advantage. Best case scenario, I'm alpha striking your unsupported squadrons and then going to town on your ships to rack up the victory tokens.

As a squadron player, this objective is the best of the new ones to come out. Since I use a lot of squadrons (mostly bombers) I typically like going second so I can use my objectives to play the game on my terms. The problem while there are great blue and red objectives (Superior Positions/Precision Strike respectively), there hasn't been a yellow objective that can help a squadron player out. Now that there is, it'll force the first player into picking a squadron based objective which suites a squadron player perfectly.

Since the campaign is designed to be one campaign kit for a group, supplying both teams with their respective squad cards and such, it gave me a thought. Will the campaign box contain 2 copies of each objective card (one for each team) or will it be like the core set and only be one set of these objectives? Thoughts?

Since the campaign is designed to be one campaign kit for a group, supplying both teams with their respective squad cards and such, it gave me a thought. Will the campaign box contain 2 copies of each objective card (one for each team) or will it be like the core set and only be one set of these objectives? Thoughts?

One Set.

The box is still going to be "owned" by someone.

Things will be all shared during a campaign playthrough - because campaigns are all about caring and sharing...

..

But to translate this to Tournament Play for Tournament Legality - That will be "One Copy, One Set, One Player."

Edited by Drasnighta