For those talking about overextended squadrons in Fighter Ambush, remember that Relay is coming...
And Ghost.
As second player in Fighter Ambush there are advantages and disadvantages.
Disadvantages
- You can't use pairs of fighters to delay placing ships so the enemy get a good idea, rather quickly, where you are deploying. When the first player may have deployed a Gozanti and 4 Tie fighters - the second player will have deployed most of his fleet.
- Your fighters may be cut off or overwhelmed if deployed too aggressively in an ambush. Watch out for their ISD with expanded hangar, flight controllers and 5 Tie Interceptors which will get a first player turn one alpha strike on your infiltrating (40K term) Y-wings.
Advantages
- You can deploy all your fighters last.
- You can deploy squadrons deep into the play area near an obstacle. This is a tactical decision you have to judge. You don't have to do it and should look at enemy fighter strength and possible turn one enemy squadron commands. If the enemy have few fighters or you are confident your sources of intel will hold up and enemy ships are slow or predictable (VSDs etc.) or if you can get a fast, large carrier with a Flight Commander and Boosted Comms near your ambushing squadrons then by all means go for it.
- Even though you have a deployment disadvantage you could encourage the enemy to deploy away from an area by placing an obstacle there with the threat that lots of fighters may appear just before turn one. This could be great fun when - in your mind - you have already decided to deploy squadrons in the normal manner or near a more neutrally placed asteroid not too far from your ships.
The final effect can be neutral but is probably the most important part of Fighter Ambush.
15 points per fighter attack that inflicts a damage card to a ship.
Having many squadrons (preferably bombers) is the main reason to take this mission. Beware! It works for both players. The mission choice could backfire if your 80 points of X wings get swamped by 134 points of fighters taken by the first player. For this reason I think Fighter ambush will only be taken by fleets with 120+ points of squadrons and will never be selected by the first player unless they too have a similar squadron strength. There would have to be really nasty Red (ok I can believe red) and Blue (less convinced) missions for a first player with only a token fighter force to be pressured into selecting Fighter Ambush.
Edited by Mad Cat