I think Fighter Ambush might end up on the bottom of the pile next to Fleet Ambush. It puts you at a deployment disadvantage as Second Player right off the bat. Then, if you want to take advantage of the special deployment, you risk being out of command range. Sure, you could bring Rogues, but then you risk taking an alpha strike from commanded squadrons. The objective points themselves equally favor first and second player, so if we both have a lot of squadrons, I am probably going to take this objective. At a minimum I will enjoy a deployment advantage. Best case scenario, I'm alpha striking your unsupported squadrons and then going to town on your ships to rack up the victory tokens.
As a squadron player, this objective is the best of the new ones to come out. Since I use a lot of squadrons (mostly bombers) I typically like going second so I can use my objectives to play the game on my terms. The problem while there are great blue and red objectives (Superior Positions/Precision Strike respectively), there hasn't been a yellow objective that can help a squadron player out. Now that there is, it'll force the first player into picking a squadron based objective which suites a squadron player perfectly.
Against squadron-light players, sure. The problem is when you run into someone running squadron heavy as well. The first player gets just as much of an advantage from the victory tokens AND gets to out deploy your ships.