I have been having a lot of fun and success with the above list. There is some great synergy between the tractor beam from Sabine and Torkil's ability. The myst hunter with Ketsu riding shotgun means you can stack a couple tractor beam tokens and keep them there for next round. I take the largest asteroids and often can set up my first encounter to put an ace onto a rock after making him PS zero, thus removing their chance to attack. Glitterstim with Sabine's ability makes her really tough to take down. Most people who haven't faced the list before go after Sabine - next time around they realize how tough she is and go after Torkil first. Moldy Crow and Latts make it somewhat difficult to take down (for a hawk.)
Looking for any ideas to improve this list. Specifically I am wondering if anybody has other ideas for making a hawk tough to kill and what to do with the last point (or 3 if I drop one glitterstim)- I am thinking of a BMST on the crow or G1A. Other than that, do you think countermeasures is better than gyroscopic targeting for Sabine - that with her ability and glitterstim would make her pretty much invincible for one round and I find I don't move the arc much.