So if I understand the Morality system correctly, players are essentially drawn towards the light side by 'doing nothing' in a session.
Starting at 0 conflict, a player in F&D that uses no force powers, and does nothing particularly nasty can end any short session at around 2-3 conflict, giving them a strong bias towards the 'light side' after every session. If sessions run long, then the character is more likely to lean towards the dark side, but only entirely by the GMs doing.
Is this correct?
It seems like players should begin the session with 5 conflict, and either increase or decrease that number based on their actions during the session.