Here are the rules we have used for the last 5 races in our league:
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Pilot skill bid got the jumpmaster ahead before the giant cluster bump. The high shield count kept him alive all the way through the race. A lot of high pilot skill guys kept getting screwed up by poor movement choice, so they bumped almost back to the beginning every time.
Looking back, if we race that many again, we will go with a shotgun start.
Edit: The magic card idea is awesome and will be promptly added to our game. Tracking tokens was the hardest part. Thanks for sharing that one
Nice with the pics!
Allowing large bases, and having a racetrack going lefts gives a serious advantage to JM5ks.