1 hour ago, Rakky Wistol said:I have 3 maps and they all play differently. The figure 8 leads to less shots on leader and makes blow outs bigger. The twisty map is the fairest and leads to more interesting game play but Duchess is nuts on that map (with or without the 25pt cap). We have one "double" map and it's probably the best of the three balanced with ion, flechette and regular turrets. Keeps things spicy!
Do you happen to have pictures of your three maps? Having different turrets is actually pretty cool.
If you just do a Barrel Roll or boost off the walls then we were concerned that it would offer too much of a benefit for hitting the wall. We wanted to punish people when they hit. It was too much on our last game, but we think one auto damage and a stress works. At end of round, just set them parallel to the wall (but not touching).
For Stock we are wanting to try out the Scyks and 5 pts. That allows you to go with Heavy Scyk and either a Tractor Beam, Flechette, or Ion Cannon. To be honest, all three of those sounds pretty good to use. You can also go with Light Scyk for -2 points and load up on EPTs. You can grab Predator, PTL, and Wired to be pretty nasty. To be honest, there are better choices than Predator there, but I'm just throwing that out there.
EDIT: Did I mention that Elusiveness is really good in Mario Kart? There aren't too many defensive EPTs you can grab and that's one of them. It makes getting Stressed a bigger deal (that you don't want).
Edited by heychadwick