I know Obsidian wants to go back and redo their cancelled project, but another petition surfaced on Facebook.
Barringvthe obvious retcons and that TOR basically tripped and fell on the cake for what Chris planned, did I miss something again?
I know Obsidian wants to go back and redo their cancelled project, but another petition surfaced on Facebook.
Barringvthe obvious retcons and that TOR basically tripped and fell on the cake for what Chris planned, did I miss something again?
Loved KOTOR and KOTOR2 (despite the rather abrupt ending, or lack thereof), but never played TOR.
Haven't got much to add to the speculation, but the thought of a next-gen KOTOR is pretty intriguing.
While we're at it, any thoughts on ME:A incinerator950?
Not touching with a ten foot pole. I wouldn't have played Inquisition if I wasn't given a copy, and after ME3, Mass Effect is dead for me.
EA is a horrible publisher, and supporting a company that had charges placed on it for monopolizing sports genres, as well as continually bleeding developers out, needs to be shot on the side of the road. That's excluding microtransactions that dominate market value and the shareholders profit ideas, because sales numbers are more important than quality products in an age still dominated by rehashed clone games of COD, WOW, and now Skyrim.
^ spot on. EA and Ubisoft are like the twin cancers of the gaming industry.
TOR could have easily been the game to dethrone WoW. How many MMO games can say leveling is fun? None. Except TOR. I loved TOR, i played a Jedi Sage for a long time. I was a bit miffed at the starship stuff being regulated down to Starfox imitations, as they got old quick, but otherwise it was an awesome game. It felt like i was playing KOTOR not an MMO.
Where it died was both due to lack of funds and rush development. The pvp was HORRENDOUS, the Sith were almost universally overpowered (Sith Sorcerers were the Sith equiv to my Jedi Sage, and literally every ability they had was infinitely better. Force Storm had a rapid stunned effect, my Force Quake had an unlikely slow effect and did less damage, both channeled abilities). Never in my life have i ever been enraged by a game to the point where i wanted to punch a hole in the wall after WINNING the match. Thats when i decided i need to stop when i noticed i was getting insanely angry after a victorious match lol.
Endgame outside PVP basically didnt exist. There was a raid on release but the story didnt go into it and there was no mention of it. I remember about 2 months after release someone found it and everyone was like "wait..what? there is a raid?" lol. I never tried it though.
The classes were designed around a get out of jail free card ability. Every class had a 2min cd ability that removed all disabling effects. To combat this every class had MULTIPLE stuns and heavy slows, even strictly melee classes had long range, long duration disables. I remember going into a battleground (or whatever they called it in that game) as a Sage healer and i'd get 2-3 casts off, they'd notice me, and i'd just get chain stunned by Sith melee classes until my friends were dead, then they'd go for me since i cant fight back.
2 players was all it took to 100% disable me, even with my get out of jail free card. The "diminishing returns" effect was also bs. It was this long bar around your character portrait that slowly filled the more slows/stuns affected you. Until it was full, it did nothing, but once it was full you were flatout immune for something like a full minute if not more. Problem is you were almost never alive long enough for it to kick in.
Had they balanced the pvp better, not short-changed the space combat, and provided endgame content outside just finishing the main story, i could have EASILY seen that game dethrone WoW.