What to fly with an unpredictable Ghost.

By Bubbachop, in X-Wing

Last game I played with a Lothal Rebel with FCS, autoblaster turret, hera crew and han crew, and Zeb shuttle shoved up its back end. Because I had plenty of aggressive options without the need for an action (han and fcs) and the ability to pull off any move I liked any turn (hera), I was able to use unpredictable positioning to burn down a pair of IG2000s quite effectively whilst covering myself in stress tokens. I took Jan in the HWK as a partner, thinking I might get the odd 6 dice attack, that happened once before his rather swift death.

The point is the Ghost was magic but I really can't think what to fly with it for 35-40 points. Any ideas would be much appreciated. Thanks :-)

One option: ditch the shuttle and add Super Dash with Kanan.

Yup, a Lothal Rebel without shuttle and ABT normally runs to 42 points which is perfect to fit in a 58 point Super Dash. Only downside is that aces with PS8 and above may give you a headache. To be fair, Super Dash with Kanan (rather than Kyle) is far harder to doughnut hole because it opens up all the whites on his dial making him much harder to predict.

If you want to keep your slightly more tooled-up Ghost and run a 40-ish point ace, you have plenty of options. I like a bit of Regen myself, here are some options you might enjoy.

42 Miranda (29), TLT (6), Homing Missiles (5), EMs (2), LRS (0), Chopper (0)

40 Norra (29), R2-D2 (4), Tail Gunner (2), Alliance Overhaul (0), PTL (3), Vectored Thrusters (2)

40 Poe (31), R5-P9 (3), Pattern Analyser (2), Autothrusters (2), Lone Wolf (2)

36 Red Ace (29), R2-D2 (4), Comms Relay (3), IA (0)

There is scope to play about with those a bit. For example you can drop Vectored Thrusters from Norra without compromising her too much. Similarly, Poe can swap Autothrusters for Integrated Astromech if you need to save a couple of points. If you have a point to spare, you can slap Black One on Poe to discourage Target Locks.

What you are looking for is a strong finisher. The Ghost does a lot of damage while it lives but tends to get burned down quickly. As a result, you want someone who is strong enough and tough enough to mop up after the Ghost goes down.

Always 48 point Corran. Given the choice I will always drop points from the rest of my list if it means I'm able to take a fully loaded Corran over one of the cheaper aces like Poe. Trust me, I fly Corran almost exclusively, and there is one thing that separates Corran from all other rebel ships in the game. The ability to solo the majority of your opponents list. I can't count the number of times I've run Poe/Ghost or Poe/Dash only to have the large ship melted early with Poe unable to do damage against the remaining ships. None of the other regen guys are very fast while regenning either, which is mandatory in a 2-ship build without Biggs these days.

(just in case you're unaware, 48 point Corran is: PTL, FCS, R2-D2, Engine)

even with hera you're still predictable. The solution? Make your opponent predictable!

Stress baron is here to save the day:

Braylen Stramm (32) - ARC-170

Gunner (5), R3-A2 (2), Alliance Overhaul (0)

Lothal Rebel (42) - VCX-100

Fire Control System (2), Autoblaster Turret (2), Hera Syndulla (1), Rey (2)

Biggs Darklighter (26) - X-Wing

R2-D6 (1), Integrated Astromech (0), Trick Shot (0) OR Adaptibility (0)

Offensive: stock up foci with rey. Strip tokens with biggs and stress them up with braylen. Hadouken those aces with 4 dice monstrosity.

Defensive: Biggs. Then let your stressed opp pick. Go for braylen or ghost? Either way you will be more unpredictable and more tokened up than your opponent.

If one Lothal is good, two are better.

If one Lothal is good, two are better.

So, the answer is...

tumblr_inline_n63t7kXV6V1sbr933.gif

...three Lothals?

Use Hera Pilot, FCS, Engine Upgrade, Nien Numb, Intelligence Agent

If one Lothal is good, two are better.

So, the answer is...

tumblr_inline_n63t7kXV6V1sbr933.gif

...three Lothals?

Thank goodness that doesn't fit, that would be horrible to fly against.

(I'm looking forward to trying triple Upsilons... :V)

Edited by thespaceinvader

Thing with superdash is the doughnut hole is now filled with snap shot. Which is making range 1 even far more dangerous as you don't get your focus/evade tokens then.

Thing with superdash is the doughnut hole is now filled with snap shot. Which is making range 1 even far more dangerous as you don't get your focus/evade tokens then.

Still only front arc and still only two (unmodifiable) dice. And costs you PTL.

I'm not worried.

Edited by thespaceinvader

Thing with superdash is the doughnut hole is now filled with snap shot. Which is making range 1 even far more dangerous as you don't get your focus/evade tokens then.

Still only front arc and still only two (unmodifiable) dice. And costs you PTL.

Agreed, if you want something to protect the doughnut hole then taking Smuggling Compartment to give access to Feedback array might be better. Of course this costs you EU.

EU was a standard part of the Super Dash build back when he usually ran with Kyle which normally meant sticking to the Greens after PTLing. If you take Kanan instead, the Outrider is far more manoeuvrable since it can clear stress on the Whites. I am not sure if you need the EU as much if you are running Kanan.

Thing with superdash is the doughnut hole is now filled with snap shot. Which is making range 1 even far more dangerous as you don't get your focus/evade tokens then.

Still only front arc and still only two (unmodifiable) dice. And costs you PTL.

Agreed, if you want something to protect the doughnut hole then taking Smuggling Compartment to give access to Feedback array might be better. Of course this costs you EU.

EU was a standard part of the Super Dash build back when he usually ran with Kyle which normally meant sticking to the Greens after PTLing. If you take Kanan instead, the Outrider is far more manoeuvrable since it can clear stress on the Whites. I am not sure if you need the EU as much if you are running Kanan.

You need it less, but when you do need it, you REALLY need it. The only real change to super dash is Kanan over Kyle.

Snuggling Compartments cost you engine which means your only manoeuvrability is barrel roll and if you're in a pinch, that's not enough, not to mention that Feedback Array causes you to be VERY predictable every other time you use it which sucks.

EU is still pretty essential to Dash.

Thing with superdash is the doughnut hole is now filled with snap shot. Which is making range 1 even far more dangerous as you don't get your focus/evade tokens then.

Still only front arc and still only two (unmodifiable) dice. And costs you PTL.

Agreed, if you want something to protect the doughnut hole then taking Smuggling Compartment to give access to Feedback array might be better. Of course this costs you EU.

EU was a standard part of the Super Dash build back when he usually ran with Kyle which normally meant sticking to the Greens after PTLing. If you take Kanan instead, the Outrider is far more manoeuvrable since it can clear stress on the Whites. I am not sure if you need the EU as much if you are running Kanan.

Don't forget that back in Super Dash's prime, Jeff Berling won Gencon with APL Dash instead of EU Dash...

Edited by Khyros