Last game I played with a Lothal Rebel with FCS, autoblaster turret, hera crew and han crew, and Zeb shuttle shoved up its back end. Because I had plenty of aggressive options without the need for an action (han and fcs) and the ability to pull off any move I liked any turn (hera), I was able to use unpredictable positioning to burn down a pair of IG2000s quite effectively whilst covering myself in stress tokens. I took Jan in the HWK as a partner, thinking I might get the odd 6 dice attack, that happened once before his rather swift death.
The point is the Ghost was magic but I really can't think what to fly with it for 35-40 points. Any ideas would be much appreciated. Thanks :-)