biggs darklighter-R2-D2
nera dantels- b=wing/e2, kyle karatan, accuracy corrector, autoblaster, fletchette torpedoes, proton torpedoes, crack shot
green squadron pilot- push the limit, a-wing test pilot, Chardaan refit, lone wolf, sheild upgrade
biggs darklighter-R2-D2
nera dantels- b=wing/e2, kyle karatan, accuracy corrector, autoblaster, fletchette torpedoes, proton torpedoes, crack shot
green squadron pilot- push the limit, a-wing test pilot, Chardaan refit, lone wolf, sheild upgrade
Nera: change Acc. Cor. to Fire Control System, change Flechette Torpedoes to Extra Munitions, change B-Wing/E2 & Kyle to Guidance Chips.
That frees up 4 points to spend as you see fit. If you drop the Autoblaster also — and I see no reason to keep it — you are at 9 points free. If you change R2-D2 to R4-D6, you will have enough points to put a Bandit Z-95 in.
Regardless, Biggs should have an Integrated Astromech.
Oh, and Autothrusters on the A-Wings is better than Shield Upgrade. That frees 2 points. You could put Deadeye on Nera and bump the Lone Wolf up to Predator?