He's a whopping 3 points more than arguably the best HWK pilot in the game, Palob. He's only PS 7 and has a very mediocre ability, mainly because its once per round. Right now the only way I can think of his pilot ability going off twice is if a lower PS enemy ship runs over a Conner Net in the activation phase, then you move with a programed green maneuver (clear the stress) and an enemy ship gets ioned in the combat phase.
A simple errata to make him a bit more viable is:
When an enemy ship at Range 1-3 receives at least 1 ion token,
if you are not stressed,
you may receive 1 stress token to cause that ship to suffer 1 damage.
This way he can stack stress and damage as long as you are throwing Ions around. He'd go from never taken to at least a consideration.
Also, I want the Dace + EMP device combo to work. Throw EMP on a Binary Pirate/Blocker, and throw him into an enemy formation. Ions and Damage for everyone.
Edited by Jo Jo