Starting new Campaign

By Kungkurt, in Descent: Journeys in the Dark

Hello,

First post here at FFG-forum, seems to be some descent loving persons here!

I got a quick question,

I've noticed after playing some campaigns in descent 1st and 2nd edition that they are usually "timebased", need to do something in certain amount of actions else the OL wins.

I'm asking here to see if you folks have played any campaign that maybe skips this a bit, more running around looting and killing ;) if you know what i mean.

I have every expansion, and would love the Campaign to be from the official packs.

Yours

Kunkan

Check out the new Mists of Bilehall + The Chains that Rust campaign. Often, the OL has the objective to kill all heroes (and they must survive and do something).

I haven't played this campaign myself yet, so I can't comment on whether it is good or not.

Short answer, not really. The official material makes everything in Descent a race against time simply because it's the only truly limited resource the heroes have. Given enough time and a healer the heroes theoretically will never risk dying or losing. Timed objectives are the only true test of their ability. The Delve in the Road to Legend app kinda does what you're talking about, but it still has timed perils.

Check out the new Mists of Bilehall + The Chains that Rust campaign. Often, the OL has the objective to kill all heroes (and they must survive and do something).

I haven't played this campaign myself yet, so I can't comment on whether it is good or not.

It is good, one of the best in my opinion, however it is a tough one and possibly the most complex of all (a lot more terrain).

Hello,

First post here at FFG-forum, seems to be some descent loving persons here!

I got a quick question,

I've noticed after playing some campaigns in descent 1st and 2nd edition that they are usually "timebased", need to do something in certain amount of actions else the OL wins.

I'm asking here to see if you folks have played any campaign that maybe skips this a bit, more running around looting and killing ;) if you know what i mean.

I have every expansion, and would love the Campaign to be from the official packs.

Yours

Kunkan

All campaigns released so far comprise of a mix of objective types, killing stuff definitely being one, although certainly not be only that (thank god). Most race quests - as we call them - need the time element in order to be balanced. If you extend that time (or even suppress it), then one side is very likely to be advantaged. My hero players often win encounters on the last turn, or fail to it in the last turn (whereas an extra turn would have seen their victory), so it's as tight as it can be.

Generally speaking, the time element is great for getting a sense of urge, as opposed to standing in the middle of a room all game long killing skeletons spawning endlessly. There are "last stand" kind of quests, but they´re not common. Most quests resolve around heroes getting to a certain place and activating tokens before a certain time. It's the use of the heroes' strengths into hero action economy being the deciding factor for winning the encounter, rather than the total amount of damage one isolated dude can do.

The beauty is, that looting (standard looting for gold, not talking about finding a key here) is basically in the way for getting to the objectives. It's absolutely not an objective in itself (but it is important as far as gearing up is concerned). You get gold at the end of a quest on top of whatever you have gathered. The heroes need to assess whether they have the bandwidth to loot (or first getting to it) or not. If the heroes could loot all gold on every map then they would get too much gold for the overlord to be able to cope with. You can also opt for looting everything and leave the victory to the overlord. It's a perfectly valid strategy.

The other beauty is the fact that killing stuff doesn't give you loot or anything. Just the assurance that whatever you´ve just killed won't get to you the next round (reinforcements/respawn do exist, though). Monsters in Descent are just things put in your way to distract you from getting to your objectives. There are small exceptions to that, though, but generally speaking you shouldn't see Descent as the ultimate hack&slash&loot experience. It's a tactical game. Fighting stuff and looting are strong aspects of it, but they´re merely ways to win quests and campaigns.

I don't think there is a campaign better than another with regards to the sheer volume of combat-only focused quests, so I would pick any of them and then decide the quests to play based on objectives.

Edited by Indalecio

I totally agree with Indalecio. Descent 2E is not boardgame - Diablo :D

If you want, you can choose to adjust the quests to suit your desired gameplay by removing turn limits and substituting kill counter in. Also, the co-op quests tend to have a reward for killing system but the turn/peril/doom system makes for a rush. But with my young son, I usually just ignore this aspect.

Edited by Ceahorse