Difficulty for Slicing an Airlock in space?

By R5D8, in Game Masters

So my players want to have the Slicer and the Jedi sneak onboard the villain's CR90, which is orbit around a planet. Their plan for next session is to don spacesuits, and then Kirk/Khan themselves out their own airlock towards the corvette (not nearly so fast though), then use the Move force power to steer them to the target.

Just added that for reference.

Is there a book that details how to slice an airlock open? Maybe and perhaps without setting off alarms? While in a spacesuit?

Now that I think about it, is there a book for breaking into a ship while it's docked?

Edited by R5D8

Special Modifications gives difficulty examples for slicing checks.

If you didn't want to go the Special Mods route, I would probably go with - oh, call it 3 purples, upgraded to reds twice (once for the potential of alarms, the other for - well, you're opening a door in space. What can possibly go wrong?) and then I would throw a f-ton of blacks at the roll because airlocks are designed not to open in space, they're doing in a less than friendly environment, and they're trying to do it on the down low.

Edited by Desslok

Dead in the Water (from the AoR GM screen) has examples for doing such an EVA including the slicing or overriding of the airlock, unfortunately I don't have the book right now at hand. iirc it was a hard computers or average mechanic check.

BTW airlocks are designed to be opened in space. They are locks like in double door systems and not key locks.

Might I suggest a less obvious entry port? A CR90 must have a waste ejection system. Might be an easier access for your infiltrators. Security may not be as tight as it's not expected and should have an external access interface for maintenence.

BTW airlocks are designed to be opened in space. They are locks like in double door systems and not key locks.

Yeah, but you think they would have sensors to go "Hey, there's no ship docked here or no tube with atmosphere, I probably shouldn't open"

Plus, why would you not put a deadbolt on your front (or back, or side) door?

It should be openable without a roll for safety. The only problem is that it should also inform the bridge that it is being opened. If they arent worried about stealth, that shouldnt be a problem.

It should be openable without a roll for safety. The only problem is that it should also inform the bridge that it is being opened. If they arent worried about stealth, that shouldnt be a problem.

Now that is debatable within star wars, especially with security systems making it even harder to sneak into ships (SM). so the indeed the bigger issue should be about overriding security, either with slicing or with mechanics. Upgrading the pool for that sounds reasonable, especially if you interpret threats or despair in that way. Increasing difficulty if there are any special security systems in place like those from Special Modifications sounds reasonable too.

At the same time having options to open from the outside for security reasons might be the case for some ships. Sounds like something that is ruled ship by ship, based on who is running the thing and for what purpose. Keeping it open seems reasonable in case of accident or combat and rapid decompression one section to give crew and passengers at least a chance to get back into the ship … again especially in star wars when vacuum exposure is not nearly as deadly as in hollywood movies and ships have artificial gravity which allows walking along the hull.

I'm terribly sorry, but it seems as though I cannot locate the Special Modifications section. It must be a malfunction.

I'm terribly sorry, but it seems as though I cannot locate the Special Modifications section. It must be a malfunction.

Security Measures, SM p67

Upgrades the difficulty of Computers or Skulduggery checks made to gain unauthorized access to the ship twice

Mod options: 2 Add setback to Computers or Skulduggery checks made to gain unauthorized access to the ship Mods.

Cost ZERO hardpoints

System Security, Table 3-18, SM p86 (only relevant parts)

Common Shipboard Computer: Average

Military Starship Network: Hard