[Idea]Imperial and Scum Bombers. Don't let Sabine have all the fun!

By Grivoire, in X-Wing

I like bomber lists so much, so I'd like to see bomber variations on the other two factions. Deathrain and Deathfire doesn't really make the cut at competitive levels, and the only time we see Genius at worlds, it's pretty much serving as a flavor text. Hence I present my idea:

Black Eight's Finest

Title 0pts

non-unique TIE Only

When dropping a bomb, you may use the front guides of your ship and/or any maneuver templates instead of the [1S] template. If you do, you may not attack this round.

Integrated Genius™

Modification 2pts

Unique Scum Only

Once per round, choose 1 friendly bomb token that would detonate at the end of the activation phase. That token triggers its detonation phase twice to all ships within range 1-2.

Comments? other ideas? Let FFG hear your thoughts! :D

As if I can influence them...anyone good with mind trick?

Edited by Grivoire

I too want imperial bombers to be better, I was ever so hopeful that in the latest imperial Vets set that there would be a title that lets the "TIE Bomber" actually carry more than 1 bomb, or possibly a title that allowed you to drop multiple bombs a turn.



At least they could have given imps a Sabine crew equivalent!



Instead all we got was a title that takes away the bomb slot and turns it into the Tie Shuttle, a pilot that has a cool ability but has nothing to do with it being a bomber or dropping bombs & then finally a pilot that actually does something cool with bombs but is heavily constrained by the fact that he will only ever use his ability once, maybe twice with extra munitions.



With the bomber Vets now done the hope to get some more bomb-centric tweaks to the bomber have gone with it.



Sadly now my 5 bombers will sit unused in my box, waiting for the day to be deemed worthy enough.


Sabine is Good because of that 1 damage she does, once a round, after a bomba token leavea the Field.

Sure damage is the thing.

And its nice there is no range limit. Sabine can be in one kwing, and the other one still can drop a Connor net for juice two damage.

Bombs need sure-fire damage (2 or more) and be agressively costed and be taken in Good bombers (like improved slam kwings, they still a 2die pwt, hey) to have a chance.

Since I think FFG intends Cluster Mines to be the Imperial 'thing' (as they came in both the Punisher and the Veterans), I would love to see an upgrade that does this:

"When damage is being rolled for a friendly mine detonating upon an enemy ship, immediately after the roll, you may turn all Focus results to Hit results"

All of the sudden, those 50% Clusters become 75%. Prox Mines would go from 1.5 hits, to 2 hits, on average. I think it would take Clusters and Prox Mines from being out of the meta (other than SableGryphon's list) to clearly in the meta, the way that Sabine transformed bombs for the rebels.

The only problem with the upgrade I suggest, is that I don't know what it would be. Since we want it to help Deathrain and Deathfire, I'm guessing it would need to be a modification (since neither would really want one). I think 0 or 1 points would be fair.

Since I think FFG intends Cluster Mines to be the Imperial 'thing' (as they came in both the Punisher and the Veterans), I would love to see an upgrade that does this:

"When damage is being rolled for a friendly mine detonating upon an enemy ship, immediately after the roll, you may turn all Focus results to Hit results"

All of the sudden, those 50% Clusters become 75%. Prox Mines would go from 1.5 hits, to 2 hits, on average. I think it would take Clusters and Prox Mines from being out of the meta (other than SableGryphon's list) to clearly in the meta, the way that Sabine transformed bombs for the rebels.

The only problem with the upgrade I suggest, is that I don't know what it would be. Since we want it to help Deathrain and Deathfire, I'm guessing it would need to be a modification (since neither would really want one). I think 0 or 1 points would be fair.

But the Modification slot on the TIE punisher is for auto thrusters! *Sarcasm*

Since I think FFG intends Cluster Mines to be the Imperial 'thing' (as they came in both the Punisher and the Veterans), I would love to see an upgrade that does this:

"When damage is being rolled for a friendly mine detonating upon an enemy ship, immediately after the roll, you may turn all Focus results to Hit results"

All of the sudden, those 50% Clusters become 75%. Prox Mines would go from 1.5 hits, to 2 hits, on average. I think it would take Clusters and Prox Mines from being out of the meta (other than SableGryphon's list) to clearly in the meta, the way that Sabine transformed bombs for the rebels.

The only problem with the upgrade I suggest, is that I don't know what it would be. Since we want it to help Deathrain and Deathfire, I'm guessing it would need to be a modification (since neither would really want one). I think 0 or 1 points would be fair.

I like this idea!

Deathrain will be a much scarier pilot to fight against...he'll be a dedicated big-ship killer :D

I am still hoping for a small-based Scurrg for Scum.

And it's odd that the Galaxy's military machine with all the resources is worse at bombing than a terrorist cell.

Sabine fixed bombs for Rebels, the other 2 factions still suffer from low damage return for points invested.

I am still hoping for a small-based Scurrg for Scum.

And it's odd that the Galaxy's military machine with all the resources is worse at bombing than a terrorist cell.

Sabine fixed bombs for Rebels, the other 2 factions still suffer from low damage return for points invested.

Exactly! That's why my idea is to have imperial pilots adept in surgical strike; the black eight squadron :lol:

About the only ship left to give Imperials besides the ones from the EaW/FU2 background are Scimitar Assault Bombers. I'd jump and give Scum the Havok Bomber.

The other problem isn't so much the ships, in that FFG can't balance cost, rules, and roles. Look at Vets Bombers or TIE Punishers compared to Y-Wings and K-Wings. (mostly the latter) You're better off with gunboats and missile boats if jousting or missile whoring is what bomber duty entails.

TFA/RO hasn't released **** that can be constituted as a real bomber or assault craft. Goodluck getting a fix in a few years.

Well, I can always hope on recanonized ships! SW Rebels are here to deliver exactly that. ;)

Ok, So how about ordinance officer, with the change focus to hits, once per turn when a friendly bomb detonates. 2 points

He could ride a Tie shuttle or the lambda. Once per turn is not any better than Sabine for the same points. And while sabine can allow you to detonate your own bomb and assign damage to an enemy, Ordinance officer has better damage out put but it only applies to the ship that hit the bombs.

Also note that this would affect only a single bomb template. IE: not all 3 cluster bombs. Needs to not be too powerful.

Edited by dukewolf

Black Eight's Finest

Title 0pts

non-unique TIE Only

When dropping a bomb, you may use the front guides of your ship and/or any maneuver templates instead of the [1S] template. If you do, you may not attack this round.

Integrated Genius™

Modification 2pts

Unique Scum Only

Once per round, choose 1 friendly bomb token that would detonate at the end of the activation phase. That token triggers its detonation phase twice to all ships within range 1-2.

Comments? other ideas? Let FFG hear your thoughts! :D

I don't care for the first one, if only because it makes Deathrain more or less redundant since it allows any bomber or punisher to copy his ability (minus the free barrel roll I guess) for significantly cheaper in addition to any pilot abilities they may have (Deathfire and the title for instance - basically fling a mine anywhere you want after executing a maneuver or after a barrel roll...).

Second one should probably say something like "Once per round, one friendly bomb token may detonate twice before being removed." and leave it at that, since some of the detonations (Conner Nets, Proton Bombs) should be devastating enough with just a second triggering, let alone an increased blast radius.

I too want imperial bombers to be better, I was ever so hopeful that in the latest imperial Vets set that there would be a title that lets the "TIE Bomber" actually carry more than 1 bomb, or possibly a title that allowed you to drop multiple bombs a turn.

To be fair, they technically already did most of those things with the Tie Punisher expansion. Extra Munitions allow for two bombs to be dropped by a regular bomber and the Punisher itself offers the second bomb slot if you are inclined to mix and match bombs. I wouldn't be surprised if we do end up seeing a title that allows for two bombs to be dropped, but it will probably be on the Punisher since it has the second bomb chute to excuse it. I could see a Tie/sa title that allows some shenanigans with the placement template though (lore-wise they are known as being pin-point accurate with their charges).

Edited by StratN8