Actually, this is a question about a house rule I'm thinking of bringing into my game. I'm going to GM some guys soon. We've never played FFG's version of Star Wars before. I know at least one guy was thinking about a droid character. Now, I am sure someone here has already done the math and figured out a droid starts at realistically about half the XP of most other species. They really only get one additional skill over any other species (given that most species start with two bonus skills or something similar), and a lot of their other bonuses are realistically more fluffy than actual.
So, to head off complaints, here is what I was planning to house rule. Droid stats are as they are, except starting XP. As part of picking the droid species, the character also specifies the class of droid he is (first-degree through fifth-degree). Each class of droid includes bonuses to the base starting characteristics. Each class of droid also comes with a unique set value for starting XP.
For example, a class four (or fourth-degree) droid is designated as a security/combat model. As such, that droid would gain +2 to brawn, +1 to Agility, +1 to Cunning, +1 to Willpower, +1 to Presence and would have starting XP of 80 (or maybe 70). This would make class four droids roughly equivalent to Wookies or Trandoshan, but between 10 to 20 points weaker. My intention with this is to allow the Droid player to feel as though their species choice allows them to be a contributing member of the party, without threatening the traditional "beat-stick" character.
Thoughts?
Edited by necron2dot0