Revealing a red while stressed and Kanan Jarus or Loose Stabilizer

By stonestokes, in X-Wing Rules Questions

Q: With the most recent FAQ, if a ship reveals a red maneuver while stressed, that ship instead moves as if it performed a white 2 straight. Is this actually a white 2-straight maneuver? In particular, can Kanan Jarus then remove the stress from that ship? Conversely, if you have the Loose Stabilizer crit, would you add 1 stress token?

Yup. Another reason why the white 2straight is kinda tame and unpunishing. I think they should have just said "cant be made to go off the play area" and kept it the way it was.

Kanan triggers off any white maneuver. Not just your dial. This includes any upgrade cards that say maneuver (daredevil for one).

Technically Nien Nunb crew also makes it green, since he doesnt specify your dial either.

Edited by Vineheart01

Technically Nien Nunb crew also makes it green, since he doesnt specify your dial either.

This is not true, the most recent FAQ prevents you from modifying the speed, bearing, or difficulty of the 'stress' maneuver in any way.

A white 2-straight is more tame than the old rule, but is still punishment if you consider every ship in the game has a green 2-straight. So a couple crew cards used in a handful of lists create an exception to the new rule, an exception that really only matters if Loose Stabilizer (2 damage cards of 33) happens to be assigned. Most card abilities create a rules exception.

The suggestion, "can't be made to go off the play area" is too circumstantial. Differences in dials and player integrity both become factors. The new rule can be uniformly enforced, which is important in a game with so many other variables.

Technically Nien Nunb crew also makes it green, since he doesnt specify your dial either.

This is not true, the most recent FAQ prevents you from modifying the speed, bearing, or difficulty of the 'stress' maneuver in any way.

Great point. Half of my last post is incorrect.

Is everyone so far in agreement that the answers to the questions I posed are all "yes"?

Yup.

Technically Nien Nunb crew also makes it green, since he doesnt specify your dial either.

This is not true, the most recent FAQ prevents you from modifying the speed, bearing, or difficulty of the 'stress' maneuver in any way.

Oh good, finally a reason to bring this up!

Technically, cards override other game rules, so Nien Nunb and/or R2 Astromech should still turn it green.

Easy to fix with a "skip the Check Pilot Stress step for this maneuver", though.

Also, while I think "cannot be forced to flee the battlefield" is another interesting solution, it does kinda fly in the face of a pilot being more likely to flee a battle because they're too stressed out.

Technically, cards override other game rules, so Nien Nunb and/or R2 Astromech should still turn it green.

Yeah but doesn't cannot override can? I thought that was another of the 'golden rules'?

Technically Nien Nunb crew also makes it green, since he doesnt specify your dial either.

This is not true, the most recent FAQ prevents you from modifying the speed, bearing, or difficulty of the 'stress' maneuver in any way.

Oh good, finally a reason to bring this up!

Technically, cards override other game rules, so Nien Nunb and/or R2 Astromech should still turn it green.

Easy to fix with a "skip the Check Pilot Stress step for this maneuver", though.

Also, while I think "cannot be forced to flee the battlefield" is another interesting solution, it does kinda fly in the face of a pilot being more likely to flee a battle because they're too stressed out.

I don't think card overriding rules works that way. Nien Nunb and R2 instruct you to treat certain manuevers as green. The new rules for revealing a red while stressed instruct you to perform a certain maneuver and that you cannot modify the attributes of that maneuver in any way. Neither Nein Nunb or R2 contain any text that instruct you to ignore prohibition on changing maneuvers.

I would say cards does not override this rules because FAQ > Cards > Standard Game rules. Otherwise you could always say: yeah, right but my cards override rules described anywhere else ;)

FAQ may even change the wording on cards, so I would say it is stronger...

Also, while I think "cannot be forced to flee the battlefield" is another interesting solution.

I'm not sold on that. The few times I've had the perticular case of brain fart that caused me to set a red maneuver while stressed, my opponent didn't have any maneuver to chose from that would put me out of the play area... that turn. How ever, after the maneuver he choose for me, no maneuver what so ever would keep me in the play area.

So even with that rule, it would still be very possible to force a ship to flee the battlefiled, only slightly delayed.

I would say cards does not override this rules because FAQ > Cards > Standard Game rules.

Yes and no... Yes the FAQ can change the wording on cards, and cards trump the standard rules. However as was pointed out the golden rule still applies and when the term can't/cannot is used that trumps everything.