if you limit it to the combat phase then any retaliation attacks (quickdraw, dengar) in the activation phase flatout cant happen and cant flip the card over. More of an issue for quickdraw as she has a limited times she can retaliate.
Snapshot vs Blinded Pilot
21 minutes ago, muribundi said:I suggest you to not push your opinion as what they "clearly intended". They already show with Backdraft, that what player would love to be the intend, and the real intend is not the same thing.
According to the rule, you can clear Blinded Pilote with snap shot, and I don't care about supposed intend.
I know the difference between fluff and rules. My point was that sometimes the rules of the game just don't reflect reality very well - especially when new mechanics get introduced. You can calm down now.
Edited by debilerI would say yes, that snap shot fixes Blinded Pilot as soon as any enemy ship moves. Basically for the same reasons others have outlines. A ship moving gives you the opportunity to attack. If no one is in range or arc the attack can't be made but you had an "opportunity" the same as when your turn in pilot skill comes up during combat phase. You get an opportunity to attack then as well but if there are no valid targets you can't actually fire but it still fixes Blinded Pilot.
However, I would add the caveat that this barely matters even if it was overlooked by the developers due to how the cards have to be employed in a real game. Snap Shot is almost useless unless placed on a very low pilot skill. You need to guess where your opponent is going and move into position before them on the same round to get the shot. If it's on a higher PS ship then your opponent's you'll only get to shoot if they decide to fly into it on purpose, which is unlikely. This means that almost any ship that actually has Snap Shot equipped, if it gets hit by a Blinded Pilot, if very likely to have not fired yet in the round being a low PS. Which means it will probably clear the same combat round it is applied more often than not and Snap Shot triggers won't factor in.
Yes you could put Snap on a valuable pilot or something just to counter Kylo feeding Blinded Pilot, but if you're gonna do that Determination is way better for that purpose and a point cheaper. Interesting rules interaction, and something to keep in mind, but ultimately not a real issue in terms of balance in my opinion.