finishing touches

By Izikial, in X-Wing Squad Lists

i know this inst the best list, but its based on the ships i have. what should i finish the list of with? i have 4 pts to spend unless yo uwant to make a change

trandoshan slaver

adv homing missiles

guidance chips

boba fett

zuckuss

4-lom

manaroo

attani mindlink

k4 security droid

unhinged astromech

grand findsman

attani mindlink

fire control system

mist hunter

tractor beam

manaroo focus' and greens for a target lock, both of thous are passed on to the trandoshan, trandosian dose not worry about stress from zuckuss as he is getting his actions from manaroo, grand findsman is getting target lock from fire control and focus from mindlink. trandoshian has guidence chips, adv homing missile and boba fett to snipe of a palp or other such key upgrade

You dumped a lot of points into one attack that's easy to avoid. Drop the munitions and Boba Fett. Use Dengar crew and your Trandoshan Slaver becomes a consistent offensive threat instead of an unlikely one-timer.

Ok. With the target locks given by manaroo i thought dengar might be a little redundant. I have had some succes with the boba missile combo an early crit can ruin a ship and the bobba a 1 cost crew normaly removes a key 3 cost upgrade. But if the coman consensus says its bad then fair enough. I still have a few points going spear if i swap to dengar

A Target Lock might be redundant with Dengar, but only if the lock is on the ship you're attacking. Dengar lets you reroll against targets of opportunity. Boba Fett is a mistake to focus a build around, because he's one-time use, and most players will adapt and overcome the loss of a single upgrade.

Ok so now im at 5pts left over. I dont mind being under for initiative but 5 is to much. What should i fill with

Make Trandoshan Slaver into Latts Razzi. Use the lock from Manaroo to push more damage through.

Cool thanks alot jmswood. You have helped alot. Im going of the yv-666 but i only have 3 ships so cant realy stop useing it