Stag Lord said:
And that, actually, is a bridge into another discussion.
In a management class once, some classmates had trouble understanding the difference between strategy and tactics in business. In an attempt to explain it, I turned to AGoT.
Deck building is strategy. It's creating the options and aligning the resources you think you will need based on your assessment and predictions of what you are likely to see in a game or tournament. The card isn't going to help you if it isn't in your deck. Your strategy is how you plan and position yourself to create your win solution, as well as deciding what a win solution actually looks like for you.
The choices you make during game play based on the situation as it unfolds are tactics. You can't anticipate everything when you develop your strategy and not everything in your strategy will necessarily be applicable to the game position you find yourself in. You have to be flexible and respond to the actions of your competition and changes in the environment.
That difference sounds like what Stag and Kennon are talking about: creating enough strategic flexibility in order to maintain tactical advantage - and reading the game position in order make the best tactical decisions. It really goes back to the "car and driver" discussion we've had before; how often does a superior (tactical) player win against a superior (strategic) deck?
This is one of the reasons I think so many people here have expressed a preference for the intrigue challenge - and why draw effects tend to be so powerful. Draw puts more of the strategic options - i.e., more tactics - you built into your deck at your disposal for any given situation. That means you have more tactical flexibility. Similarly, the intrigue challenge helps reduce your opponent's tactical options by taking cards out of their hand, limiting their ability to react to what you are doing. There tend to be more options outside the military challenge for managing character position than there are options outside of the intrigue challenge for managing card position (i.e., your relative tactical options and flexibility).
I don't know. It's related to the "challenge preference" idea, but maybe the difference between strategy and tactics - and how you plan for/leverage them - is a different discussion.