crafting clarification

By GroggyGolem, in Game Masters

I'm looking at Special Modifications and I don't see anything saying that a player character can't continually modify the stats of an item using the crafting rules and table for advantage/threat/triumph/despair in the book.

Is it supposed to be limited to what you can do in a single Mechanics check?

the Sky is the limit!

In other words: He is only limited by the advantages he rolls IN this particular check. one roll decides all.

after the ONE sucsessfull creation roll he spends all advantages acording to the list until he has no more, then the Item is finished.

he can't temper anymore on it (except of course by buying modifikations according to his free hardpoints)

If he wants to build a new weapon of the same style he has to start with the basisframe again!

If the player is very rich and has plenty of Time, he may roll some mechanic checks to build standard frames and puting all advantages in Upgrades and boosts for the creation check... but well after 78 hours without sleep this nasty little setback dice appear and also this red by destiny is always aprotiate

Follow up question. Say player A has decided to spend advantage to create a schematic of a particular weapon template. Say, a Brass Knuckle that now has the pierce quality. The template will include said pierce quality, correct?

2nd follow up question: if the above question's answer is yes, then would building an item based on a schematic you have created for it allow you to further add modifications to it since it is a brand new copy of the item you are creating?

The template's never change. Only the difficulty can be reduced through the schematic option. Or temorarily by lessons learned(?) other than that quaities and characteristics of templates never change.

Okay just checking, cuz the devs seemed to indicate otherwise on the order 66 podcast, that you could retain the bonuses on schematics. Maybe that was me reading into it.

Thanks for the help.

Ran into some crafting questions last night. If a player rolls 3 advantage, are they able to spend 1, 1, 1 OR 2,1 ; or is it limited to you rolled 3 therefor you will use the 3 table?

Ran into some crafting questions last night. If a player rolls 3 advantage, are they able to spend 1, 1, 1 OR 2,1 ; or is it limited to you rolled 3 therefor you will use the 3 table?

Just like you’d do it in any other situation — they’ve got a total of three to spend, and it’s up to them how they choose to spend them. Of course, some items can only be chosen once, so the players have to keep that in mind.

But otherwise, how they spend them and how they split that spend should be up to them.

Well I'll be damned. I figured it was limited due to the tables. I will issue the statement to my group. Thanks again for the help. :D

The template's never change. Only the difficulty can be reduced through the schematic option. Or temorarily by lessons learned(?) other than that quaities and characteristics of templates never change.

Can you clarify? Do you have a specific reference in RAW that you can provide?

Because otherwise, I’m with GroggyGolem — so long as you don’t choose a single-use option more than once in your template (or what you’re trying to build with the template), I don’t see why these things can’t stack.

The template's never change. Only the difficulty can be reduced through the schematic option. Or temorarily by lessons learned(?) other than that quaities and characteristics of templates never change.

Can you clarify? Do you have a specific reference in RAW that you can provide?

Because otherwise, I’m with GroggyGolem — so long as you don’t choose a single-use option more than once in your template (or what you’re trying to build with the template), I don’t see why these things can’t stack.

For example if you wanted to craft light armor (+2 Soak, average difficulty) and selected the additional soak option, the template would stasy the same. But thatt suit of armor would would have 3 Soak.

For example if you wanted to craft light armor (+2 Soak, average difficulty) and selected the additional soak option, the template would stasy the same. But thatt suit of armor would would have 3 Soak.

I don’t see why you can’t create a Superior Light Armor template that would be +3 Soak, but would not be able to be modifiable above +3 Soak — that option has already been selected once and built into the template.

Can you clarify?

Whenever you buildlight aemor you are always going to start out with 2 soak, 0 defense etc. The only thing that ever changes is the diffiiculty. Which can be ruduced via the Schematic option.

Whenever you buildlight aemor you are always going to start out with 2 soak, 0 defense etc. The only thing that ever changes is the diffiiculty. Which can be ruduced via the Schematic option.

That’s fine for the Standard Light Armor template.

Why can’t the player create a Superior Light Armor template that would be 3 Soak?

What do you mean? If the player selected the +1 HP and insta attachment option and selected superior, that suit of armor not the template would recieve the superior quality.

What do you mean? If the player selected the +1 HP and insta attachment option and selected superior, that suit of armor not the template would recieve the superior quality.

Once the player has created a suit of Superior Light Armor, why can’t they just make a template from that?

Beccause hhe teemplates repperset broad groups of armor, the basixc blueprints. I supose you allow a PC to make template from it, but I wouldn't

Beccause hhe teemplates repperset broad groups of armor, the basixc blueprints. I supose you allow a PC to make template from it, but I wouldn't

So, to make sure I understand this correctly. You have:

1. Templates that represent a broad category of thing, with certain base attributes and difficulty.

2. Known Schematics can be made by the PC (or NPC), to make it easier to craft a particular type of item from that Template, but you still have to spend the Advantage and Success separately each and every time you build something based on that Template using that Known Schematic.

Did I get that right? Is there more?

Ok I'm afb right now, but I'm pretty sure it says you make a shematic for the used template to reduce the difficultty of this template by one.

So you do NOT create a new template, you just reduce the difficulty for the main template.

Of course it is always at the GMs final word how to use this.

Beccause hhe teemplates repperset broad groups of armor, the basixc blueprints. I supose you allow a PC to make template from it, but I wouldn't

So, to make sure I understand this correctly. You have:

1. Templates that represent a broad category of thing, with certain base attributes and difficulty.

2. Known Schematics can be made by the PC (or NPC), to make it easier to craft a particular type of item from that Template, but you still have to spend the Advantage and Success separately each and every time you build something based on that Template using that Known Schematic.

Did I get that right? Is there more?

Nightone got it dead on.