the never ending search for Rey's wingmate

By Wiredin, in X-Wing Squad Lists

Karhedron, I had almost the same Rey+Lothal Rebel list already, except Trick Shot on Rey. Here are a few more ideas:

Rey (Expert Handling, Finn, Kanan, Falcon title [s-Loop])

Miranda (TLT, C-3PO, Homing Missiles, Guidance Chips)

99 points

Rey (VI, Finn, Kanan, Falcon title [s-Loop])

Poe [PS9] (PTL, R2-D2, Sensor Cluster, Black One, Autothrusters)

100 points

Rey (VI, Finn, Kanan, Falcon title [s-Loop], Engine)

Poe [PS9] (Adaptability [+1], R2-D2, Sensor Cluster, Autothrusters)

100 points

So I'm viewing this from the outside (as a straight Imp player with no fundage for Rebel ships), but I have a thought about Rey:

She's a trade piece.

Basically you throw her at the enemy and try to eliminate the highest threats. Yes, you can arc dodge with S-loops, but her basic essence is profitable trades. She's not an endgame closer, she's an early-game threat and has to be dealt with.

So her ideal partner is an endgame closer - she draws fire away from them and eliminates what could chase them down and kill them. For Rebels, that means Corran, Poe, or Miranda. Corran's problematic; even a minimalist Rey means that you miss out on one or more of his vital upgrades. But both of the other options are equally valid.

I'm not sure which I'd hate seeing more with Rey.

But stuff like Wedge, or a B-Wing, or other ships that do the exact same role? Not a good choice IMHO.

I agree. Rey is not exactly Tanky, she's more survivable than the average Falcon driver, but she is meant to deal damage and go down swinging. Another ship for the late game is for sure the way to go, and yes, a B is not exactly a good late game attacker. I think a arc dodging wedge like I've built could possibly do it, but he still falls victim to the usual T65 frailness.

My current Rey list looks like...

Rey (45)

VI (1)

Smuggling Compartment (0)

Finn (5)

Kanan (3)

Title SL (1)

Burnout Slam (1)

PS9 Poe (33)

PTL (3)

R2 Astromech (1)

Vectored Thrusters (2)

Title (1)

Pattern Analyzer (2)

Total 98 points with 2 for a bid.

Two point big should make sure Poe moves nearly last, followed by Rey. Soontir Poe is delicate, but able to slip around battles with his opened up dial and actions. Either they chase Poe, and Rey blows them up, or they chase Rey, and Poe takes focus/TL potshots.

I lost to a Rey and Norra list.

Norra: PTL, EU, BB-8, Kyle, Title

Rey: Kannan, Finn, VI, Title(new)

Not sure if anything else was on Rey. They both put out a ton of damage. Seemed to work pretty good. But although if I played it again I would fly a bit differently.

Also flee against a Poe and Rey list.

Poe: BB-8, PTL, Title, AutoThrusters

Rey: Finn, Kannan, Title(New), Inertial Dampener, maybe something else.

I won against this pretty handidly. He ran Poe on a rock and killed him. Then it was just Rey. I had already played against her so I knew what he was trying to do with her. Made it easier.

Edited by Rasputindarksyde

I'm thinking of trying this list out.

Rey: C3PO, Falcon title (original version), Engine Upgrade, Gunner, Veteran Instincts

Corran Horn: R2 Astromech, Fire Control System, Push the limit,

However I get the feeling that calling the list "Rey makes me horny" might end in tears...

Guys do the math: Is Kanan really woth it with JUST a title? Basically you are paying 3 points and a crew slot for combo you may use often but you may not use this whole game. If you slap Kanan , IMO, he should always be paired with PtL to maximize his efficiency. Or take a gunner or something and just live with that one stress.

Don't get me wrong Kanan+MF is great combo, by itself its just too situational.

I'm thinking of trying this list out.

Rey: C3PO, Falcon title (original version), Engine Upgrade, Gunner, Veteran Instincts

Corran Horn: R2 Astromech, Fire Control System, Push the limit,

However I get the feeling that calling the list "Rey makes me horny" might end in tears...

For the same points you got old trusted Corran build : VI,R2D2 and FCS. And I would take regen above actions - especially now that there are so many ways to apply second stress to Corran.

As for the falcon you basically took old fat han build and swapped pilots on it REDUCING its efficiency. Why? Cause Rey works only in arc while Han+Gunner combo works all around him. You are also loosing second defensive reroll from Reys ability most of the time.

Swapping Rey for young Han and Vi for adaptability is the same points and PS while way better efficiency.

Edited by Vitalis

Guys do the math: Is Kanan really woth it with JUST a title? Basically you are paying 3 points and a crew slot for combo you may use often but you may not use this whole game. If you slap Kanan , IMO, he should always be paired with PtL to maximize his efficiency. Or take a gunner or something and just live with that one stress.

Don't get me wrong Kanan+MF is great combo, by itself its just too situational.

I've done the math (and played it quite a bit) and for me the answer is absolutely yes. Giving Kanan to Rey is basically the difference between a white sloop and a red sloop (think of the difference between a defenders K-turn and basically any other ship in the game and then consider that Rey can either do it to the right or the left). Plus if you consider that a Rey without Kanan that sloops is stressed, it now has to clear it only on a green so you become easier to block the next turn - Rey with Kanan isnt stressed so can pull any manuever (including another stressless sloop).

Rey's efficiency is tied to being able to take a focus. Without it, after a sloop you may well get an enemy in arc but those rerolls plus Finn aren't even almost as effective without a focus.

Kanan also has some additional utility that you havent considered (and which I use quite often so much so that I get use out of him most turns)

- Rey can take a white move through debris and not take stress (which closes off lanes to your opponent, but not to Rey)

- Kanan works on any friendly ship at r1-2. That really opens up the dial for something like a Poe with pattern analyser (talon roll, take a focus, clear it the next turn on any green or white)

Guys do the math: Is Kanan really woth it with JUST a title? Basically you are paying 3 points and a crew slot for combo you may use often but you may not use this whole game. If you slap Kanan , IMO, he should always be paired with PtL to maximize his efficiency. Or take a gunner or something and just live with that one stress.

Don't get me wrong Kanan+MF is great combo, by itself its just too situational.

I've done the math (and played it quite a bit) and for me the answer is absolutely yes. Giving Kanan to Rey is basically the difference between a white sloop and a red sloop (think of the difference between a defenders K-turn and basically any other ship in the game and then consider that Rey can either do it to the right or the left). Plus if you consider that a Rey without Kanan that sloops is stressed, it now has to clear it only on a green so you become easier to block the next turn - Rey with Kanan isnt stressed so can pull any manuever (including another stressless sloop).

Rey's efficiency is tied to being able to take a focus. Without it, after a sloop you may well get an enemy in arc but those rerolls plus Finn aren't even almost as effective without a focus.

Kanan also has some additional utility that you havent considered (and which I use quite often so much so that I get use out of him most turns)

- Rey can take a white move through debris and not take stress (which closes off lanes to your opponent, but not to Rey)

- Kanan works on any friendly ship at r1-2. That really opens up the dial for something like a Poe with pattern analyser (talon roll, take a focus, clear it the next turn on any green or white)

I agree 100%. My point was: isn't it kinda natural to follow that up with PtL for even better efficiency?

Is ps 10 really worth it?

I agree 100%. My point was: isn't it kinda natural to follow that up with PtL for even better efficiency?

Is ps 10 really worth it?

Intersting question, I think it depends on what upgrades you take on her to whether you can justify spending 2 extra points on an already quite expensive ship. Natively she only has focus ant TL as actions (and if you're in arc you get a psuedo target lock anyway) so barebones I would probably say no.

There's probably a better argument to be had when you take engine upgrade so you can boost without losing the focus. The only problem you would then have is that you are stressed at the start of the next turn so wouldn't be able to clear that stress plus the stress from a sloop.

A typical engine upgrade Rey with VI comes in at 59 points - which leaves 41 points to bring a buddy (42 if you drop VI to adaptability). There are quite a few good wingmen in that range as noted above [Poe, Miranda, Norra, possible a cheap build Corran]. If you kick Rey up to 61 points, then you have to scrimp a bit on the wingman and those 2 points might be better spent on improving her buddy.

Yes, Kanan + the S-Loop might not happen that often in every game, but I think he's an obvious crew. With the growing stress-generating shenanigans (R3-A2, Tactician, Assajj, Rigged Cargo, etc.), he's always helpfull if you have the points.

Now the Push the Limit argument is valid, especially with Engine Upgrade. Yes, you then cannot chain the S-Loops, but I don't think that's wise/probable anyway. You don't always have to chase or keep in arc with Rey too. Yes, she and Finn are meant for that tactic but the Primary Weapon IS a turret. Disengaging at the right time can be crucial, and surprise your opponent. Plus, the Falcon has such a good dial that it can come back into the fray very quickly, especially, again, with Engine Upgrade.

Still, making Rey PS 9 or 10 is very solid/tempting.

Edited by admat

Plus Kanan can help the wingman.

Plus Kanan can help the wingman.

Yup a T70 ace with PTL and PA can do 2 actions with no stress on white moves which is very tasty. Works particularly well with high PS wingmen so you will know by the time they move whether or not Rey will want to trigger the MF title.

Is ps 10 really worth it?

As for pushing Rey to PS10, I think it is smart move for her. With title and EU, she can potentially make 2 repositioning moves. The higher her PS, the better value these moves will be. You could take adaptability if you feel PS9 is enough but Dengar is still big in the meta and I like having a ship that I can guarantee to shoot before VI Whisper.

Edited by Karhedron

I'm currently flying a list a friend of mine jokingly dubbed the Father/Daughter build, I call it Episode 8 (kinda). The name of the list comes from having Rey teamed up with Finn and Luke Skywalker, so they really pack a punch like that. My wingman for Rey is the traditional friend of Fat Han, Jake Farrell.

So my list is this:

Jake Farrell (33)

A-Wing (24)

A-Wing Test Pilot (0)

Proton Rockets (3)

Push the Limit (3)

Autothrusters (2)

Veteran Instincts (1)

Rey (63)

YT-1300 (45)

Veteran Instincts (1)

Luke Skywalker (7)

Finn (5)

Millennium Falcon (Segnor's Loop Version) (1)

Engine Upgrade (4)

Total: 96 points

That leaves me with a nice 4 point bid to make sure that those nasty VI Whispers and things like that don't get to dictate the flow of the game. I could change Rey's build easily with that amount of free points, but thus far I haven't had the need to. The games tend to be bloody with this list, so your MOV isn't going to be amazing. Rey is still easy to halve, but at least you should be able to reliably push more damage than you're taking. I've flown this list against x7's, most large Scum ship combos, Black Crack Swarm and double IG builds amongst other things. It gets the job done. I feel that having Luke is especially good because not only do you easily strip tokens from enemy ships more efficiently, it also works really nicely with Rey and Finn. It's not that difficult to get 4-5 hits even without tokens when firing at range 1 against a ship that's already had to spend most or all of it's tokens defending against your first shot. If something (big and important) still lives, you can just shoot it down with Proton Rockets.

I definitely think that VI on both Rey and Jake is really strong with this build as well. Not only do you get the chance to boost out of the enemy's firing arcs without them having anything to say about it, but your high potential damage output and high PS are also your best defences. I mean the best green dice are the ones you never have to roll, so having the liberty of either destroying enemy ships or stripping your enemy of tokens before they get to fire is kinda nice. Action economy is poor with this list, sure, but Luke is a great way to combat the lack of Target Locks and focus tokens.

I've been playing this configuration:

Rey (58)

Adaptability (0)

Finn (5)

Kanan (3)

Title Sloop (1)

Engine Upgrade (4)

Poe (42)

Predator (3)

R5-P9 (3)

Black One (1)

Pattern Analyzer (2)

Integrated Astromech (0)

Rey is an awesome killer. With the s loop title 90% of turns I've got enemy inside of arc so, 90% of turns, 4 or 5 impacts. Very important Rey-Finn combination on defense.

Poe with PA is fantastic, kroyogan and talon maneuvers with action are devastating and Kyle Katarn is very useful with the s-loop on the falcon but a lot of times, I used to take away Poe's tension.

For me, this is the best wingmate for Rey.

If going for Poe with Pattern analyser, I think I would probably take PTL over Predator because it is more flexible. If you want rerolls you can TL and can reroll more dice if your whiff your first roll badly. You can Boost to trigger Black1 and still get your Focus token. You can do those 2 actions and still end up with no stress on a White move if Kanan is not helping Rey on that particular turn.

Having said that, I do agree that Predator can be useful as it works even if you get blocked or stressed. However for me, I think the combo of Pattern Analyser and Kanan tips the balance in favour of PTL.

You can do those 2 actions and still end up with no stress on a White move if Kanan is not helping Rey on that particular turn.

Having said that, I do agree that Predator can be useful as it works even if you get blocked or stressed. However for me, I think the combo of Pattern Analyser and Kanan tips the balance in favour of PTL.

I don't see why PA goes with PTL. And I don't understand how can you make a white move and 2 actions (with PTL) and end without stress.

Explain me, please.

Yup a T70 ace with PTL and PA can do 2 actions with no stress on white moves which is very tasty. Works particularly well with high PS wingmen so you will know by the time they move whether or not Rey will want to trigger the MF title.

I get how the no stress works for a green move but how does it help on a white with Kanan, am I missing something?

Perform maneuver (white)

*After you execute a white maneuver you may remove 1 stress token with Kanan*

Take an action

Push for second action

Get a stress

Check stress step - 'If the maneuver is red, assign one stress token to the ship; if the maneuver is green, remove one stress token from the ship.'

- Still have one stress

Is it not the case that removing a stress with Kanan would occur before you take a stress from PTL? My understanding was that the green manuever push synergy works becuase the check pilot stress step explicitly allows you to remove a stress after performing a green during the check stress step.

Is it not the case that removing a stress with Kanan would occur before you take a stress from PTL? My understanding was that the green manuever push synergy works because the check pilot stress step explicitly allows you to remove a stress after performing a green during the check stress step.

Darn, it looks like you are right. I had assumed that the stress removed by Kanan still occurred in the "Check Stress Step" but RAW that is not the case. That'll teach me for making assumptions. :(

FAQ states that Kanan's ability happens after the clean up sub step of the activation phase, which is after the check pilot stress step.

Pattern Analyzer moves the check pilot stress step after the perform action step.

So Kanan's ability doesn't apparently work with PA. But that isn't to say he might not be useful to the wingman.

If the previous turn Poe had pulled a red Kturn or T-roll, Poe's dial options are are a lot better if he winds up at range 1-2 of Rey/Kanan.

Darn, it looks like you are right. I had assumed that the stress removed by Kanan still occurred in the "Check Stress Step" but RAW that is not the case. That'll teach me for making assumptions. :(

Ye I was hoping you had found a rules loophole that I could start to use. Never mind, he still brings a butt-load to the list

Rey (45)

Veteran Instincts (1)

Finn (5)

Kanan Jarrus (3)

Engine Upgrade (4)

Millennium Falcon (TFA) (1)


Luke Skywalker (28)

Lone Wolf (2)

Proton Torpedoes (4)

R2-D2 (4)

Vectored Thrusters (2)


Total: 99





could Skywalker come back as a late game closer? With R2D2/Lonewolf he can be pretty tanky at the end game, even as a flanker he can be pretty feisty too. The question is... Torps and thrusters, or engine upgrade and initiative bid?

Everyone always seems to think torps are the thing for an alpha strike, when in my experience they are really optimal for the omega strike. The killing blow of a range 3 shot with a pretty much guaranteed crit is often what it takes to finish off a ship after its shields are gone.

I say VT and PT!

could Skywalker come back as a late game closer? With R2D2/Lonewolf he can be pretty tanky at the end game, even as a flanker he can be pretty feisty too. The question is... Torps and thrusters, or engine upgrade and initiative bid?

This is challenging. For 3 points more, you could get Poe (2 if you swap R2-D2 for R5-P9 who Poe can use almost as well). Poe gets a slightly better dial, an extra shield and a built-in Boost. You have a 40 point Luke in that build, for 40 points I could get the following Poe who is pretty good:

40 Poe (PS8) (31), R5-P9 (3), Pattern Analyser (2), Lone Wolf (2), Autothrusters (2)

If you want those Protorps you could ditch Pattern Analyser and swap Autothrusters out for IA. I know Luke's ability works even if he is blocked/stressed but I just think Poe brings more to the table.

could Skywalker come back as a late game closer? With R2D2/Lonewolf he can be pretty tanky at the end game, even as a flanker he can be pretty feisty too. The question is... Torps and thrusters, or engine upgrade and initiative bid?

This is challenging. For 3 points more, you could get Poe (2 if you swap R2-D2 for R5-P9 who Poe can use almost as well). Poe gets a slightly better dial, an extra shield and a built-in Boost. You have a 40 point Luke in that build, for 40 points I could get the following Poe who is pretty good:

40 Poe (PS8) (31), R5-P9 (3), Pattern Analyser (2), Lone Wolf (2), Autothrusters (2)

If you want those Protorps you could ditch Pattern Analyser and swap Autothrusters out for IA. I know Luke's ability works even if he is blocked/stressed but I just think Poe brings more to the table.

Very true. For me however, I cannot fly Poe effectively for the life of me... no idea why. He always pops like a white head minutes in the game for me lol .

Reybacca

Haven't tried it yet, but the hope is that Chewy can keep Rey alive just a little bit longer. Maybe?

Rey (54 points)
YT-1300 (45)
talent.png Adaptability (0)
crew.png Kanan Jarrus (3)
crew.png Finn (5)
title.png Millennium Falcon (Segnor's Loop Version) (1)
Chewbacca (46 points)
YT-1300 (42)
talent.png Draw Their Fire (1)
crew.png "Chopper" (0)
crew.png C-3PO (3)
Edited by stonestokes