the never ending search for Rey's wingmate

By Wiredin, in X-Wing Squad Lists

and then there is the irony of Jan working with her Canon replacements ;)

Also flee against a Poe and Rey list.

Poe: BB-8, PTL, Title, AutoThrusters

Rey: Finn, Kannan, Title(New), Inertial Dampener, maybe something else.

I won against this pretty handidly. He ran Poe on a rock and killed him. Then it was just Rey. I had already played against her so I knew what he was trying to do with her. Made it easier.

Yes! I flew a squad very similar to this. BB-8+PTL Poe Dameron is amazing! You have to be good about the approach, but I can almost guarantee a range 1 Focus + Target Lock shot in the first round of combat, and if all goes well, I can get Rey at Range 1, too, for a total of 9 very accurate dice. Now, that may not be too impressive for some, but I have found it to be quite effective. I tore through a double TIE/x7 squad in about 20 minutes. Here's my squad:

Rey (45)

- Adaptability (0)

- Smuggling Compartment (0)

- Finn (5)

- Ezra Bridger (3)

- Millennium falcon (new) (1)

- Tactical Jammer (1)

- Inertial Dampeners (1)

Poe Dameron (PS 9) (33)

- Push the Limit (3)

- BB-8 (2)

- Autothrusters (2)

- Black One (1)

- Pattern Analyzer (1)

TOTAL 99

Poe has no regen, and is obviously the first target, so he flies behind Rey, and uses Push the Limit off his free BB-8 Barrel Roll to take a focus, and then slam into the back of Rey. Any opponent that wants to target Poe has to shoot through Rey, granting Poe an extra defense die. Then she S-loops, and Poe either moves into Range 1, or does a K-turn and still has a focus thanks to Pattern Analyzer.

That's how I designed it, but it actually didn't work out that way because we approached from an angle, and they K-turned in anticipation of our lunge to attack, which I predicted. I broke off with Poe, and landed him on the flank of Vessery at range 1, taking no shots, while Rey turned in and got a range 3 shot in arc, which wasn't terrible. Poe shot first to strip tokens and take a shield, and Rey took off the remaining shields. Vessery was dead next round.

Breylin Stress Mule is really common in my meta, so I like Ezra instead of Kanan. He also works well with Inertial Dampeners. But man, BB-8 + PTL Poe is soo squirly and hard to pin down. I love it! he also hits way harder than regen Poe, and you know what they say: the best defense is a good offense. I'll probably drop Tactical Jammer and use the extra point for a Seismic Torpedo on Poe, giving up the initiative bid. Still tinkering, but it's fun!

Just curious, how does PTL bb8 Poe hit any harder than PTL R2-D2 Poe?

Just curious, how does PTL bb8 Poe hit any harder than PTL R2-D2 Poe?

Focus + TL every round, unless you need to Boost. BB-8 allows a barrel roll to control range, so you can sneak into range 1 without a boost. It's very nice.

Just curious, how does PTL bb8 Poe hit any harder than PTL R2-D2 Poe?

Focus + TL every round, unless you need to Boost. BB-8 allows a barrel roll to control range, so you can sneak into range 1 without a boost. It's very nice.

The problem is that it's sacrificing regen for offense, and Regen is where the Rebels shine best - certainly it's what I hate to see the most when I set up across from a rebel player!

I figure Corran is going to be my goto until the U wing shows.

Corran Horn (35)
Push the Limit (3)
R2-D2 (4)
Engine Upgrade (4)
Rey (45)
Adaptability (0)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)
Total: 100
The question is... what is more valuable?
Corran Horn (35)
Push the Limit (3)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)
Rey (45)
Veteran Instincts (1)
Finn (5)
Millennium Falcon (TFA) (1)
Total: 100
Both pilots are expensive....
I've decided Engine upgrade is 200% more important on Mr. Horn hands down, no questions asked. The stupid ship is just not maneuverable enough without it and it needs it to try and get out of arc or get into range when needed. So Rey looses EU. Period.
So what is more important in the build? Fire-control System or Kanan on Rey?
Here is my theory... Kanan is more important. Not only can he lift stress off of Rey but he can lift it off Corran as well. The greens are pretty slow on the E-Wing for turns, and sometimes you just need that three bank to lift stress.... Kanan can allow that.
FCS kind of cripples Corran, you really want that target lock for the double tap. Unmodified dice at the end (usually) is just not going to be as effective as if he has FCS loaded... But there are just no more points to free up in the build unless you take Engine Upgrade away as well.
It's a tough decision on upgrades when your running both because you can't build either of them optimally.

I was just starting to think about flying Kyle Katarn next to Rey. I was trying to think of extra ways to get Rey a focus without having to give her Push the Limit. I just clicked into the Michigan Regional feed and someone (Peggy Brown) was flying a list with Rey and Jan Ors!

I wonder if a TLT and extra focus would work. When I've flown rebel Hawks in the past they've always felt too squishy but extra focus for Rey might be fun...

59 Point Rey

45pts - Rey (8)

1pt - Falcon Title (TFA)

1pt - Veterans Instincts

5pts - Finn

3pts - Kannan

4pts -Engine Upgrade

40 Point Kyle

21pts - Kyle Katarn (6)

3pts - Push the Limit

3pts - Moldy Crow

6pts - TLT

3pts - Recon Specialist

4pts - Engine Upgrade

Thoughts?

I think Corran just needs too many points to fly with a properly tooled-up YT (Rey, Fat Han or Super Dash). If you want to fly him with a big ship, run something cheaper like Lothal Rebel or maybe Predator Chewie. Then you can afford to buy Corran the tools he needs to get the job done.

I ran a Rey/Ghost list against Dengaroo and the Attani Gang (Fenn, Palob, Manaroo) yesterday.

YT-1300: •Rey (59)

Engine Upgrade (4)

•Millennium Falcon (HotR) (1)

Veteran Instincts (1)

•Kanan Jarrus (3)

•Finn (5)

VCX-100: Lothal Rebel (41)

Tactical Jammers (1)

Fire Control System (2)

Autoblaster Turret (2)

•Hera Syndulla (1)

•"Chopper" (0)

Total: 100/100

Got my ass handed to me mostly. I'm beginning to think Rey is just an okay ship. I got blocked a lot by the jumpmasters and tower weapons really hurt rey when she isn't facing the enemy.

I'll try Rey/Ghost again when the U-Wing hits, Jyn Erso crew on the ghost coul really give her a boost (blocking doesn't hurt as much, plus she'll be a lot more resilient with focus tokens for defense).

I think Corran just needs too many points to fly with a properly tooled-up YT (Rey, Fat Han or Super Dash). If you want to fly him with a big ship, run something cheaper like Lothal Rebel or maybe Predator Chewie. Then you can afford to buy Corran the tools he needs to get the job done.

My Han/Corran build does just fine and pushes a lot of heat. my Han is: Trickshot/Ezra/C3PO and it has done very well for me, even against meta lists. :)

I think Corran just needs too many points to fly with a properly tooled-up YT (Rey, Fat Han or Super Dash). If you want to fly him with a big ship, run something cheaper like Lothal Rebel or maybe Predator Chewie. Then you can afford to buy Corran the tools he needs to get the job done.

My Han/Corran build does just fine and pushes a lot of heat. my Han is: Trickshot/Ezra/C3PO and it has done very well for me, even against meta lists. :)

Edited by channellockjon

My Han/Corran build does just fine and pushes a lot of heat. my Han is: Trickshot/Ezra/C3PO and it has done very well for me, even against meta lists. :)

No Gunner? No Predator? No EU?

That is a thin Han. ;)

I had an opportunity to try Rey+Poe recently :

Rey (Veteran Instinct, Finn, Kanan, Falcon title [s-Loop], Engine Upgrade)

Poe[PS9] (Adaptability[+1], R2-D2, Sensor Cluster, Autothrusters)

100 points

I really liked it. I faced two Defenders (Maarek+Ryad) and one Interceptor (Kanos), so it was an uphill battle, and I lost, but was impressed by how solid Rey+Finn can attack/defend. I managed to destroy both Maarek and Kir, then bring Ryad down to hulls. With a bit more practice with the build, I'm sure it could perform very well.

Edited by admat

Also flee against a Poe and Rey list.

Poe: BB-8, PTL, Title, AutoThrusters

Rey: Finn, Kannan, Title(New), Inertial Dampener, maybe something else.

I won against this pretty handidly. He ran Poe on a rock and killed him. Then it was just Rey. I had already played against her so I knew what he was trying to do with her. Made it easier.

Yes! I flew a squad very similar to this. BB-8+PTL Poe Dameron is amazing! You have to be good about the approach, but I can almost guarantee a range 1 Focus + Target Lock shot in the first round of combat, and if all goes well, I can get Rey at Range 1, too, for a total of 9 very accurate dice. Now, that may not be too impressive for some, but I have found it to be quite effective. I tore through a double TIE/x7 squad in about 20 minutes. Here's my squad:

Rey (45)

- Adaptability (0)

- Smuggling Compartment (0)

- Finn (5)

- Ezra Bridger (3)

- Millennium falcon (new) (1)

- Tactical Jammer (1)

- Inertial Dampeners (1)

Poe Dameron (PS 9) (33)

- Push the Limit (3)

- BB-8 (2)

- Autothrusters (2)

- Black One (1)

- Pattern Analyzer (1)

TOTAL 99

I tried something like this again at game night. It got destroyed by Chiraneau + Ryad. Doesn't help when on two separate attacks I rerolled my 2 blanks into 2 blanks. Unbelievable. For that reason, I'm not giving up entirely.

In the second game Rey got burned down by Omega Leader and Vessery (supported by a Palp Shuttle). Poe then destroyed the shuttle and led the TIEs on a merry chase around the board for a good half hour (6-7 rounds) without taking any damage. It was insane! The only problem is that he was too busy running away to do damage. Again, I'm very thrilled with PtL+BB-8 Poe, but he needs a good wingman/wingmen to push damage if he is playing defensively. In the end, I chose a Talon Roll in the wrong direction when my opponent predicted my maneuver, and that was game over for Poe (he survived for two rounds, but there was no way he could win with one hull point remaining, so I conceded). Had I chosen the other direction, I would have had a range 1 shot on Vessery (EDIT: out of arc) who had only an evade for defense. Bummer.

Edited by Parakitor

In the second game Rey got burned down by Omega Leader and Vessery (supported by a Palp Shuttle). Poe then destroyed the shuttle and led the TIEs on a merry chase around the board for a good half hour (6-7 rounds) without taking any damage. It was insane! The only problem is that he was too busy running away to do damage. Again, I'm very thrilled with PtL+BB-8 Poe, but he needs a good wingman/wingmen to push damage if he is playing defensively. In the end, I chose a Talon Roll in the wrong direction when my opponent predicted my maneuver, and that was game over for Poe (he survived for two rounds, but there was no way he could win with one hull point remaining, so I conceded). Had I chosen the other direction, I would have had a range 1 shot on Vessery who had only an evade for defense. Bummer.

Cool play by play! Thanks for sharing :D.

Sigh...yes, the ol' wrong direction dilemma. In my last game with my son, I choose the wrong direction on my Imperial Shuttle and it flew off the battle field - and it didn't even have any damage!!! Aaaaarrrrggghhhh!!!! (...sob...the pain... :()