the never ending search for Rey's wingmate

By Wiredin, in X-Wing Squad Lists

I've been toying with ideas for a wingmate for Rey for a long time.... and so far haven't found exactly what I'm looking for.

Auto answer here is "why not use poe" well... I don't like using Poe. I've never felt really comfortable flying him, but have had a lot more success with the other T70's. Poe's cool, but everyone knows how to beat him and what he's going to do...

So in the search for Rey supremacy.... I do run Rey with Gunner or Luke. I find it more effective than Kanan for my play style.

Jake and Rey:

Rey (45)
Veteran Instincts (1)
Homing Missiles (5)
Finn (5)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)
Jake Farrell (24)
Veteran Instincts (1)
Proton Rockets (3)
Push the Limit (3)
Autothrusters (2)
A-Wing Test Pilot (0)
Total: 99
Missiles! glorious missiles! Hits like a truck, but Jake needs tor really do his best on the darting and weaving to survive. He can do it! He's Jake!!
Corran Flanks:
Rey (45)
Veteran Instincts (1)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)
Corran Horn (35)
Adaptability (0)
Fire-Control System (2)
R2-D2 (4)
Engine Upgrade (4)
Total: 100
Rey looses Engine Upgrade as there is just not enough points for both pilots to have boost...and I think Corran needs it more, especially without Push the Limit. It's hard not to argue for Corran, and between him and Jake they are my two most flown pilots.
Rey and the Fringer:
Rey (45)
Veteran Instincts (1)
Finn (5)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)
Wild Space Fringer (30)
"Mangler" Cannon (4)
Outrider (5)
Total: 100
Two different ways to rock this one... Drop Gunner for Kanan to put Anti-Pursuit Lasers on the Fringer. I've flown this a couple of times and really liked it. Fringer blocks, gets rammed, gets a damage with APL. However, I found the reliability of firepower without Gunner was really affecting me... or maybe I've just had bad red dice luck that night (blanked out three times in two games!!) So it's kind of a toss up for me. That or I take off EU and put APL on the fringer and either put Luke on Rey or go for the 2pt bid.
The Numb!
Rey (45)
Veteran Instincts (1)
Finn (5)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)
Nien Nunb (29)
Predator (3)
R3-A2 (2)
Pattern Analyzer (2)
Vectored Thrusters (2)
Black One (1)
Total: 100
I have not flown this yet, but I love the theory behind the control element of it. Maneuverable, kills it's own stress from the bot while still handing it out. Can dart and weave with the aces, and a reroll is always fun.
Dutch and Roll!
Rey (45)
Veteran Instincts (1)
Finn (5)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)
"Dutch" Vander (23)
Twin Laser Turret (6)
Bomb Loadout (0)
R2 Astromech (1)
Conner Net (4)
Engine Upgrade (4)
BTL-A4 Y-Wing (0)
Total: 99
Dutch hands off target locks to Rey, double taps with the turret and BTLA, darts like an ace with the engine upgrade, drops a connors net and laughs about it. Then dies.....

With Rey getting rerolls from her ability, "Dutch" seems less useful.

Nien Numb could be good - anything making your opponent less mobile and more predictable has to be useful.

Corran....I've not enough experience with the E-wing to judge. I'm just worried about the amount of shield-piercing abilities around now.

Interesting builds. I especially like the ones with Jake, Corran and Nien. I have tried Rey once only, in the following list:

Rey (Trick Shot, Finn, Kanan, Millenium Falcon [TFA], Engine)

Norra (Push the Limit, R2-D2, Kyle, Alliance Overhaul, Vectored Thrusters)

99 points

I really liked it. Both ships can hit hard. Low agility on both though of course, so you need to be careful and fly accordingly. I used Kanan's ability to make the Falcon's S-Loop stressless twice only though, so maybe instead Chewbacca crew could be useful.

Edited by admat

I won a round in worlds hangar bay with my superdash and 2x Snapshot/Juke awings... maybe a couple of those greenies would pair well with her? They are only 20 points apiece with crackshot, 21 with juke and you could probably go without the homing missle. Getting in blocks and extra attacks where needed.

Interesting builds. I especially like the ones with Jake, Corran and Nien. I have tried Rey once only, in the following list:

Rey (Trick Shot, Finn, Kanan, Millenium Falcon [TFA], Engine)

Norra (Push the Limit, R2-D2, Kyle, Alliance Overhaul, Vectored Thrusters)

99 points

I really liked it. Both ships can hit hard. Low agility on both though of course, so you need to be careful and fly accordingly. I used Kanan's ability to make the Falcon's S-Loop stressless twice only though, so maybe instead Chewbacca crew could be useful.

I forgot about Norra! I think I'd give her a similar build too.

Y U NO TEN NUMB?

Y U NO TEN NUMB?

Y I no Z95 either

Having played Rey quite a big now, I'm thinking that whatever she is paired with is probably best one of the regen ships. When you have a regen ship along side your opponent has a tough choice to make at the start of the game about going after Rey and leaving a regen ship in the late game or going after regen early (at the risk of not killing it and it running away to regen).

Rey plus Finn is reasonably tanky but you are going to be in arc very often and you're also only going to want to spend that focus on offense more often than not so by pairing her with something that is equally scary late game, you can sometimes get your opponent to take the heat off her.

continuing on on the Wingman series...

how about Mr. Ten Numb

Rey (45)
Veteran Instincts (1)
Finn (5)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)
Ten Numb (31)
Predator (3)
Fire-Control System (2)
Tactician (2)
B-Wing/E2 (1)
Total: 100
I think I'd almost rather rip the FCS/Predator out to give him Mangler tho...
There is also Miranda...
Rey (45)
Veteran Instincts (1)
Finn (5)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)
Miranda Doni (29)
Twin Laser Turret (6)
Tactician (2)
Vectored Thrusters (2)
Total: 100
I built her based on my favoring Gunner instead of Kanan... giving her the ability to barrel roll into or out of range for here TLT could be really fun, oh and take a stress.
I'm doing this one for sure.... Rey and Wedge!
Rey (45)
Veteran Instincts (1)
Finn (5)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)
Wedge Antilles (29)
Expert Handling (2)
Plasma Torpedoes (3)
R2 Astromech (1)
Engine Upgrade (4)
Total: 100
Barrel rolling, boosting, stress clearing, torpedo launching Wedge!

Snapping Turtles with Rey

Rey (45)
Trick Shot (0)
Finn (5)
Kyle Katarn (3)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)
Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)
Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
Juke (2)
A-Wing Test Pilot (0)
Total: 100

i want to see twin YT-1300s return, ray & chewy (not FO) doesn't have many points for upgrades but it might be fun

i want to see twin YT-1300s return, ray & chewy (not FO) doesn't have many points for upgrades but it might be fun

it can be done!

Rey (45)
Trick Shot (0)
Finn (5)
Kyle Katarn (3)
Millennium Falcon (TFA) (1)
Chewbacca (42)
Trick Shot (0)
C-3PO (3)
Hera Syndulla (1)
Total: 100

Rey (45)

Veterans Instincts (1)
Finn (5)
Kanan Jarrus (3)
Millennium Falcon (TFA) (1)
Engine Upgrade (4)
Eaden Vrill (32)
Mangler Cannon (4)
Intelligence Agent (1)
Snuggling Compartments (0)
Rigged Cargo Chute (1)
Anti-Pursuit Laser (2)
Total: 99
Once the U-Wing comes out replaces the Intelligence Agent with Cassian Andor for a total of 100 points. Also, maybe a Black Market Slicer Tool instead of the Rigged Cargo Chute.

Let Eaden Vrill do the blocking and chasing the people who stress themselves, and use Rey as the firepower.

I've always loved the Falcon and I'm really enjoying flying the new Super Rey at 59pts. I've tried her with Poe and with Norra. As of now I prefer Norra for the potential two 5 Dice attacks in one turn.

I've been wanting to try flying her with Miranda but haven't spent much time with my K-Wing past pulling out the two TLT cards... I was starting to think about trying a bomber K-Wing with the Warden pilot and Sabine crew but I haven't sat down and figured anything out yet.

Trying to build a wingman at 41pts is a little tricky so I've been wondering if I could live without Veterans Instincts or Engine Upgrade on Rey.

I do love Boosting with the Falcon though...

Although I've been playing Miranda with 59 point Rey when it comes to tournament games lately, the last week or so I've been tinkering with an unorthodox partner - bringing back an Ibtisam build I had a lot of fun/success with during the summer season last year.

Originally I had the build as Ibtisam with Elusiveness, Sensor Jammer, E2, and Jan Ors, but I've switched up the crew for C-3PO instead. When I originally played it last year I had it paired with a more traditional fat Falcon build which was already using C-3PO so the B-wing wasn't able to equip it. I did try out Lando crew recently as well, but he's just not consistent enough to be worthwhile. The meta seems to generally be in a place where most lists have a low ship count right now, and the fewer ships there are, the better Ibtisam is. She won't always do a lot of damage (Rey makes up for this), but she can be a real pain in terms of putting damage on, token sapping, and generally getting in the way. One thing I've really liked since switching to C-3PO is that I can now barrel roll more often without sacrificing a large amount of defensive action. What's also nice when combining it with a Rey Falcon, is that Kanan helps open up the B-wing dial following the use of Elusiveness to self-stress, as long as the Falcon isn't needing to Sloop that turn. It might not be the most competitive thing out there, but it really is a lot of fun to fly.

It currently clocks in at 97 points, so thinking of throwing a Seismic Torpedo onto Ibtisam as an extra tool, since a 3 point bid is probably not all that necessary.

Edited by Red42

Trying to build a wingman at 41pts is a little tricky so I've been wondering if I could live without Veterans Instincts or Engine Upgrade on Rey.

It is a tough call. VI is really good on Rey as the Falcon title gives her a repositioning move and EU gives her another. If you want to shave a point off, there are enough PS8 Aces in the meta that you could probably get away with adaptability. That gives you 42 points for Homing Miranda.

If you drop the EU, you could always take Expert Handling instead which brings Rey down to 56 points. It depends if you will have another PS9+ Ace in your list. It may not even be that important as several strong lists revolve round Defenders currently which usually top out at PS8.

VI + EU is really great if you expect to face Dengar though.

I've always believed in shaving the 4 points of engine because I've found they are spent elsewhere much more efficiently, especially since my Han build is usually focused around being stressed (predator, ezra, c3po). However, with Rey she wants that arc, and she wants to be in range 1 to really unleash the fury! So I'm a big believer in Engine Upgrade.

VI is tricky. There is enough Dengar in the area that I believe that VI is important to run on Rey to get that shot in first and be able to re position if needed for optimal effectiveness. Same goes for the title, choosing when to flip vs not flip. I've found that to be very important, for if you do the 3 manover, find out that your going to be in arc of the enemy but don't have a good shot, can't evade or improve with the flip, then boost away and evade the arc. Fun times.

Rey is too good.

I'm going to give my Rey/Wedge flight a try tomorrow and see how it does. Always love flying Wedge...

59 Rey (45), VI (1), Title (1), Kanan (3), Finn (5), EU (4)

41 Poe (PS8) (31), R5-P9 (3), Pattern Analyser (2), PTL (3), Autothrusters (2)

or

41 Poe (PS8) (31), R2-D2 (4), Sensor Cluster (2), Lone Wolf (2), Autothrusters (2)

Here is my own take. I would go with VI to push Rey to PS10 and then give her both Title and EU to maximise the tricks she can pull with it. Then you can fly a 41 point Poe as wingman. I have given 2 options for Poe. The first is offensive with PTL for 2 actions (1 of which will normally be Focus) and PA to deal with the Stress. Remember that on turns when Kanan does not need to help Rey flip, he can help Poe allowing him to PTL on Whites and instantly shed stress.

Defensive Poe keeps his distance a little more with LW but the combination of Sensor Cluster and R2-D2, auto-thrusters and LW reroll allows him to mitigate a lot of damage, even if multiple ships target him. Not as punchy but he can still regen if blocked or if Hotshot Copilot strips his Focus token.

Edited by Karhedron

I've flown this with great success, winning a small tournament:

Rey (45)
Veteran Instincts (1)
Kanan Jarrus (3)
Finn (5)
Engine Upgrade (4)
Millennium Falcon (TFA) (1)

Miranda Doni (29)
Twin Laser Turret (6)
Seismic Torpedo (2)
Chewbacca (4)

Long-Range Scanners (0)

Total: 100

View in Yet Another Squad Builder

Still trying to figure out the best wingman for Rey, too...

We have someone in our group that seems to be having good success running Rey with a Lothal. Doing this adds a fair amount of bulk to the list and ignoring a ship with a 4 dice primary is hazardous. If you focus on the Lothal it allows Rey to do Rey things.

I have run a cheap Lothal with Super Dash and I imagine running with Super Rey would work pretty well too. Something like this....

58 Rey (45), Adaptability (0), Finn (5), Kanan (3), EU (4), TFA Titla (1)

42 Lothal Rebel (35), FCS (2), Hera (1), Han Solo (2), ABT (2)

Lothal Rebel, Autoblaster, Hera, Chopper, Fire Control System

So I'm viewing this from the outside (as a straight Imp player with no fundage for Rebel ships), but I have a thought about Rey:

She's a trade piece.

Basically you throw her at the enemy and try to eliminate the highest threats. Yes, you can arc dodge with S-loops, but her basic essence is profitable trades. She's not an endgame closer, she's an early-game threat and has to be dealt with.

So her ideal partner is an endgame closer - she draws fire away from them and eliminates what could chase them down and kill them. For Rebels, that means Corran, Poe, or Miranda. Corran's problematic; even a minimalist Rey means that you miss out on one or more of his vital upgrades. But both of the other options are equally valid.

I'm not sure which I'd hate seeing more with Rey.

But stuff like Wedge, or a B-Wing, or other ships that do the exact same role? Not a good choice IMHO.

I have run a cheap Lothal with Super Dash and I imagine running with Super Rey would work pretty well too. Something like this....

58 Rey (45), Adaptability (0), Finn (5), Kanan (3), EU (4), TFA Titla (1)

42 Lothal Rebel (35), FCS (2), Hera (1), Han Solo (2), ABT (2)

I may steal this for a tournament in just over a week's time :D

Help yourself and may the Force be with you! ;)

There is room to tinker a little if you want. For example, replacing Han Solo with Nien or Chopper does not impede the Ghost too much but allows Rey to take VI instead of adaptability which is handy with Dengar still being the new hotness.

Whereas Rey is new Hotrness. :D

Help yourself and may the Force be with you! ;)

There is room to tinker a little if you want. For example, replacing Han Solo with Nien or Chopper does not impede the Ghost too much but allows Rey to take VI instead of adaptability which is handy with Dengar still being the new hotness.

Whereas Rey is new Hotrness. :D

I see what you did there ;)

I don't have Han crew so definitely VI on Rey. Maybe Zeb crew....