So we are in a state were Rebels seem to be still recovering from Torpscouts, but were not quite on the same level as the other 2 factions. Now with Rey and HotR i do believe that balance is finally back to the force. For a few weeks...
(Yes i know they had 2 semifinals list, and no this is not at all a proof that Rebels are fine all of a sudden. They had the worst participation and an even worst percentage making the cut. Before Torpscout nerf they were barely existent on top tournament tables!)
Because now the next dark and potentially devastating cloud under the form of Kylo Ren is on the horizon. It's pretty safe to say that he counters rebel Regenerating Aces. All of them! Corran takes 2 hits and dies with full shields. The others get 0 PS and can't shoot twice, dying in the process.
But since these Aces basically aside from the Ghost and possibly Rey (which also gets completely hosed by Kylo) ARE the rebel meta, this just means that they will, unless FFG would immediately nerf Kylo again, which is unlikely, go on having poor participation in tournaments and poor winrates too!
Now as you can tell from my other thread about Kylo, i am not really happy about this, but i don't want to complain any more about this.
Instead, let's sum up: Rebel faction identity is
- low agility
- mostly no evade
- acceptable firepowerm
- mostly worse mobility than their counterparts
- good access to turrets (both PWT and others)
- astromechs (and therefore limited access to shield regeneration)
- generally rely on high HP and shields instead of green dice for tankiness
- mostly expensive in comparison to their stats and dials
- action economy can be good, but they often rely on mutual support instead of self sufficiency
- therefore need formations, which are inflexible
- Biggs (yes i guess he is THE faction support just as Manaroo and Palpmobile are for the others)
There are some inherent Problems with that. Their low agility Ships like the B-Wing, Y-Wing, K-Wing and ARC-170 are just put on a clock the moment they enter the playfield. If they can't put enough damage out fast enough they lose to attrition. And putting enough damage out is very difficult in a meta that relies on token stacking 3 agility Palped/Manarooed up ships.
So they are just not doing it for the Rebels. We could arguably take the K-Wing off this list, because it can be flown competitively, as TLTs combined with Bombs, SLAM and Miranda's pilot ability
B-Wings, Y-Wings (yes even TLT ones) and ARC's (Or have you seen hyped Norra anywhere, win a flowerpot yet?) however, just can't find a place in the current meta with extremely few exceptions.They lack the sustained durability they would need to really fulfil their roles.
So my proposition is to make these ships what they are supposed to be, i suggest a common upgrade that gives them a bit more flexibility and durability. Are you still reading? Okay, some will hate this, but here comes:
Power distribution system 2 Points/3points for named pilots
Modification.Rebel only. K-wing, Y-wing, B-Wing, Arc-170 only.
At the beginning of the activation phase you can divert energy to one of the following sytems:
- Engines. All straight maneuvers become green for this turn or after performing a non-red maneuver, you may perform a boost or barrel roll action shown in your action bar.
- Weapons. When attacking, you may reroll one attack die.
- Shields. After completing a non-red maneuver this turn, recover a shield.
Yes, you read right, i suggest giving the 1 agility Rebel ships shield regeneration, and a toolbox on top of that. Because shield regen is everything that really keeps rebels in the game at the moment. And these ships would by no means become unkillable, but they would punish you for not focusing them properly very hard.
On the other side, named pilots can become very, very hard to kill now, but still not as hard as a lot of imperial ones! That's why they pay a little premium on it too. But like this, they don't just go down to casual 2 dice taps, but need to be focused properly and are worth their big price tag.
The Card is of course inspired by the X-Wing and Tie Fighter games, where you could manage your energy in order to be faster, recharge your lasers or your shields. The big hulls of these lumbering ships fluffwise would have no problems accomodating the improved power systems...
I feel that the meta was in a state long enough and will soon again be, that something like this would be justified to help Rebels. It would also actually only help very few ships that are already frequently played in the meta. In fact just Miranda comes to mind. And she would still die to the same things as before. Focused fire over 1-2 rounds. 4 TLTs would not be possible if it costs 2 points, which is important too. But it would also undeniably make them a bit better.
The main focus here is on generic pilots, and elite pilots that are rarely seen. And that's the main reason why it would be welcome!
It also does nothing at all against Kylo Ren actually. That's not the intention either!
I know this will draw a lot of hate, but i don't care, i don't think this would make Rebels OP, just a lot more attractive for competitive players, and it would open up a lot of new possibilities if suddenly you could play a Ten Nunb or Dutch Vander in competitive lists.
The only thing i really regret is borrowing this awful slogan for the title. But it should draw the attention to my thread as planned XD
Edited by ForceM