An Arkham Horror actual game-based Short Story

By Hemux, in Arkham Horror Second Edition

Greetings, all.

I rarely write around here, lastly, I reckon, less time and all, but that doesn't prevent me from playing AH quite often with everyone, and coming here to check for rules or interesting talkies. Always a pleasure :)

Just wanted to say that my beloved woman, as an AH lover AND an excellent fantasy-novels writer (and I'm not saying that ONLY because she's my woman but because I actually DO think she's good at it), well, she tried to make a short-story out of our last just-the-two-of-us game. As a writing work, but as a personal pleasure too.

So if you have ten minutes and want to know how to turn a real game into a great story, imagining a nice story while keeping every single element that really happened during the actual game we had, well, have fun, here it is on her blog :

darkdemonproductions.blogspot.com/2010/01/arkham-horror-short-story-actually-not.html

PS : I'll let you all big AH geeky fans try to deduce what card, what event, what ally, what item and all came into our game. Everything was carefully kept for her to write. She had a whole package of mythos cards, encounter cards and all, in the exact order... I mean, she did an amazing work. Ok... I'm just crazy of her :)

PPS : Don't hesitate to give some feedback about the whole story. Only nice critics allowed. ;) just kidding.

A good read, thanks for sharing. On some occasions I felt it was a bit too intentionally "wordy", but that's nothing compared to Lovecraft, hah.

I was actually thinking about writing a game-report / story hybrid for our next game, as I was going to make notes during the game for the statistics report anyway. Mine will be in a vastly different style of prose, however, more like an intentionally bad pulp story or something.

-Villain

That was quite good! Very descriptive, espeically of the gruesome Rhan-Tegoth. I rather liked the difference between the way your Allies Eric and Erica spoke. Loved the Mummy fight! (Blue Watcher of the Pyramid, right? How appropriate.) It was indeed fun to try to figure out the gameplay behind the paragraphs: "Gloria must have been at 1 Sanity when she used the Elder Sign, because she ended up at the Asylum."

Next time, could you maybe arrange to WIN your game, so it doesn't end on such a depressing note? I'd like to see how your girl writes the end of an American Action movie, as opposed to a Japanese Horror one. gui%C3%B1o.gif

Wow, thanks a lot, guys. I had kind of forgotten that topic, because since I posted it here and on BGG, we had so few answers that I felt very surprised and disappointed, I thought Arkham Horror fans would enjoy it more than that. I found it great to read this story because it is so fun to picture everything as a movie in your head while trying to syncronize it with the actual games' events. You were exactly right, jgt about the elder sign and the 0 sanity of Gloria, that s typically the kind of event you have to search for in the story ! Did you guess the items too ?

Ahah, funny for your point about the end. But you know, I think that was the experience : we did it honestly, not gaming with a bit of cheat in order to improve the story ! The exercice was : okay, we play a duo game, very sincerely, we record everything no matter what happens, and you write a story from it. We did loose, pathetically I admit, we were overwhelmed, but hey : we are no big geeks, we are no pros, we re very casual gamers and we always play to have fun, not to win nor to loose. And AH has that amazing flavour of allowing you to have fun no matter if you win or loose :)

Good point comparing american and japan approachs. That's probably why I love Japan ;)

Hem said:

Did you guess the items too?

...The exercice was : okay, we play a duo game, very sincerely, we record everything no matter what happens, and you write a story from it. We did loose, pathetically I admit, we were overwhelmed, but hey : we are no big geeks, we are no pros, we re very casual gamers and we always play to have fun, not to win nor to loose. And AH has that amazing flavour of allowing you to have fun no matter if you win or loose :)

I don't know if you could really call it "guessing"; I've played enough to have a decent array of cards burned into my head. And sometimes she wasn't all that covert about it, like when the Shopkeeper announced the name of the Gladius of Carcosa. Come to think of it, using the official Location names may have been a smidge distracting; the Silver Twilight Lodge would certainly be a listed address, but does everyone in Arkham really call it the "Unvisited Isle"? "Excuse me, I was looking for the Unvisited Isle?" "Oh, sure...go north past Miskatonic, hang a left at Hoover, if you see the Burger King, you've gone too far."

Players after my own heart...Arkham Horror IS fun whether you're winning or losing. Often it is MORE fun when you're losing! demonio.gif

Very good point, you made me laugh with the burger king. BUT I have to say that if you rememver HPL well, they all talk about the Unvisited Isle, and the Unnamable... they actually DO mention these places that way... it is SO 1934... but it is cool :) my woman wanted to say "the isles" or "the lodge" and so on... I actually made the corrections... me unforgivable kwaky geek :)