Wave 10 ships how many needed

By HRCBlade, in X-Wing

U really depends on pilot abilities because the grand majority of the box is unique rebel crew or double ups pf the generics

Just one with a self sufficient combat ability (goddamnit cassian WHY DONT YOU WORK ON YOURSELF) could justify it

Rebel TIE - I have no desire to run two of those simultaneously, though I may buy a second and piecemeal sell everything in it but the square cardboard ship chips just in case it turns out to be awesome. If X58 includes components for a Rebel TIE with Jun as a pilot, I'd be stoked!

(1)

Upsilon Shuttle - This beast is calling to me, and while I'm not immediately drawn towards multiples, if they prove to be awesome in a formation, I would be surprised if I buy an extra for the additional upgrades, anyway.

(1)

Quadjumper - Unless Space Tractor turns out to be awesome, and Scavenger Claw is really useful, I will stick with one.

(1)

U-Wing - I like the 3244 stat line for ~20 point generic ships, so I'll probable pick up two of these ships. The unique crew and pilot abilities are enticing. Just as before, if these turn out to be great, then I'll grab one or two additional packs.

(2)

TIE Striker - The inverted power and agility on these cheap ships is right up my alley. I'm already dead set on getting five and communist running them until I create a list that works. I also love five ship swarms.

(5)

Aaaarrrrggghhhh!!!

Sigh...your excellent breakdown has caused me to reconsider what I'm going to buy (meaning now I'm thinking of more of them!). Oh well, a good presentation Sir :lol: .

Aaaarrrrggghhhh!!!

Sigh...your excellent breakdown has caused me to reconsider what I'm going to buy (meaning now I'm thinking of more of them!). Oh well, a good presentation Sir :lol: .

Wow, thanks for the compliment! That said, reading my post again, I think 10% of the message is phone-based typos. I'm glad to hear the message still resonated with you, though!

0 Shuttle : way too ugly

0 Striker/Uwing : only until I see the movie and decide if those are proper SW material or not

0 Quadjumper : I don't play Scum

0 Rainbow TIE :

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That's marvelous cropped and edited for the text, originally it was for the OT vs the prequels. But Deadpool would be for the colored tie much more so then against it. It's chaos to what is order and he would rather take that over the standard. And honestly one captured tie for the rebels is completely understandable. I'd the color scheme makes you feel ill, just use a normal TIE model.

MOAR SHIPS!!!!! BUY THEM ALL!!!!!

Ok all kidding aside i am thinking of the following.

Captured TIE: 1 don't think any more is necessary at the moment.

Upsilon Shuttle: 1 only because i don't see the need for 2 in a list. Really stoked for this guy.

Quadjumper:1-2 depending on upgrades, dial, and pilots.

U-wing: 1 cause i don't play Rebels often.

TIE Striker: 2 or more depending on dial and cost.

Which adds up to....a sad wallet.

Edited by 4fox100

One of each, except no Quadjumper.

The Oopsie isn't just a support ship. It's a gunship. It has four dice and can mount an FCS , and it will have to have a godawful dial to not be good at that job as a result

I'm imagining a ship where all of the banks and turns are red, or where the turns are red and there are no green maneuvers. Is there any other way to have a worse dial than a Lambda shuttle?

One of each, except no Quadjumper.

As it stands right now:

0-Yellow Tie Fighters (The first ship that I am passing on)

1-Upsilon Shuttle

1-Quadjumper

2- U-Wings

4- TIE Strikers

Upsilon shuttle : 1 if dial is meh, 2-3 if dial is good-great

couldn't care less for the others really but im an imperial only player

This is me as well. The Quadjumper just doesn't interest me at all.

I don't play Scum often, maybe one game in 20, and I don't see anything in the previews to make me want to buy it for other use.

Pretty much everyone at my FLGS is viewing the UPS as the imperial Ghost. Yaknow since thats basically the only reason the Decimator exists, its the "evil Falcon" even though its not the same ship at all .

That being said, kinda expecting the UPS to have a nearly full dial, just a lot of reds. Which FCS/Techs help mitigate.

ALL OF THEM.

My initial list, may change but doubtful.

U-Wing - Qty 2

TIE Striker - Qty 2 (May add a 3rd later on, post holidays)

Upsilon - Qty 1

Rebel TIEs - Qty 1 (may add a 2nd later, post holidays)

Quadjumper - Qty 1 (may add 1 or 2 post holidays depending on playability) They may make good Armed Tugs for Epic Ships in Scenario play as well.

Also, see this THREAD :