Looking through all the options, alternate ranks, background packages etc, one thing struck me. Almost everything gives out corruption and it generally does so by the bucketful.
Considering that it's not very hard to get corruption or insanity if the game has any involvement with daemons or the warp (I've got players that have ~15 corruption and 20 insanity and they haven't seen a daemon in 25 sessions) it seems that there is a rather subtle bias in the book that being a radical NEVER EVER EVER EVER EVER EVER EVER works, EVER.
I find that very unfortunate. It seems like a bit of a waste really, like writing a whole supplement about playing suicidally terminal characters who are guaranteed to die in a set amount of time. There just doesn't seem to be any way out, if you become a radical and use radical abilities you will rack up the corruption in no time.
An example is the Heretek Savant. Every time they use their special abilities, which are pretty much the core of the character concept, they get 1D5 insanity. So by simply playing the character they turn into insane and unplayable characters in ~30 sessions. And alot of them can get sorcery, which gives corruption out by the handful, every time you use a power in fact.
If being a radical truly drove you to destruction, if it was ultimately always fruitless, why do it? It seems self destructive and whilst the Oblationists are like that, not all of them are.
Not only that, but what of the chaos sorcerers? The truly nasty ones? You implode at 100 corruption. If chaos sorcerers became as unusable as player characters at 100 corruption they would never reach the heights they do.
So my questions are:
If corruption happens all the time being a radical, why ever become one? Corruption is never a good thing.
Should you really accrue corruption that quickly if you become removed from play at 100 CPs?
If you do accrue corruption that quicky shouldn't you be able to play on past 100 CPs? What about all the completely corrupted people in the galaxy? They don't just die when they reach 100 CPs.
The book is really nice and i'm enjoying reading it, but it seems to me that it (imo) unfairly paints radicalism in a unanimously negative light by ensuring anything that isn't 'in the name of the emperor' garners corruption and insanity. That is running dangerously close to objective morality, rather than the supposedly subjective morality that 40k is built on. If being a radical guarantees corruption then it's objectively saying that anything not 'puritan' is bad, because corruption is objectively a bad thing.
It isn't really shades of grey if one shade of morality garners inworld physical and mental degradation is it.
I keep expecting to read in the intro 'this book is for people who wish to play bad inquisitorial acolytes, where they strive to become corrupt in mind and body. If you don't wish to eventually decay into madness and oblivion stay true to the emperor's holy light.'
One wonders how those alien races that don't worship the emperor and don't follow the puritan dogma manage to survive with all their inevitably accrued corrption and insanity, considering their out look on life would fit under radicalism.
Hellebore



And, for what it's worth, I have immense respect for my players for 'choosing' to go the Radical, and even 'Oblationist' route. They may be a bunch of thugs ... but at least they don't try to claim they are anything but that.


