Big Gun Scum -or- Kamikaze Zuckuss

By Droidlover, in X-Wing Squad Lists

In another thread, I saw something called a Zuckuss railgun. So I put together a build that could have some big punch in the beginning, but I haven't played it yet.

100 Pts.

Fen Rau, PTL, Autothrusters, Title. 34pts

N'Dru, Lone Wolf, cluster missiles, Glitterstim, Chips 25pts

Zuckuss, Expose, K4 Security Droid, Advanced Sensors, Experimental Interface 41pts

I see Zuckuss going down fast, so I'm hoping that getting a few rounds of fully modified 5-6 dice attacks is worth 41 points. I'm thinking that you start with Fen and Zuckuss placed together at one side of the board with N'Dru starting in the middle or opposite end.

What thoughts do any of you have on this?

Looks fun and fast, one way or the other. No bid makes PS9 Rau sad, though.

The problem for Zuckuss though is if the enemy gets mods on their green dice, then his ability doesn't always actually result in more damage. For that reason, I think you kind of need 4-LOM (crew) on him to really be effective. YMMV, but that has been my experience with him.

I created something very similar but used palob with a Dorsal turret and I can't remember the crew. I used trick shot too for some added situational die. I figured if Palob stripped a focus, that leaves Fenn to go against an evade, then hopefully Zuckuss will be open to use the Battleship Yamato wave motion gun against a stripped target.

Also makes Palob prime target, the Biggs of the Scum world. If they don't target Palob, then the other ace has a field day.

Edited by Archangelspiv