Hello everyone,
I have been a GM for some time and around a year ago started beeing a GM for a Dark Heresy too. It worked out pretty well now.
While I played some other Pen & Paper with this group before, they never played a WH40k game before and only one has much knowledge about the lore. While this meant, that there was first some explaining to do, they were really interested and to this point it was always good, that I could surprise them. Now I have worked up just such a surprise, however, because it was quite some work to pull it off, I wanted to take in some advises on if and how to finish this part of the campaign.
The actual situation: The Team, during a mission near the border of the calixis-sector encountered among other things some Stryxis, who stranded there. They hoped for the new arrival to get them off the planet. They used simple material to disguise themselve as more of big puppies instead of vile aliens and used a child-like talk to fool the team. It did work and the group smuggeled them of world on the trade ship, which their Inquisitor uses as a base. I made it pretty hard, but the group managed it.
Now the Stryxis are hiding on the ship trying to make contact with their kind. They believe to have manipulated the ship in the direction of a fairly well armed caravan. In truth, the whole smuggling failed and the Inquisition was aware of them (of course), but wanted them to lure them to the others. The Inquisitor by the way is puritan, has got his hands on some Imperial ships and want to kill the aliens.
The point is: The Stryxis are usually descriped to be at the very least ruthless in the extreme, if not malevolent. And I wanted to show that somehow, so the players curse themselves for helping them. This should include the Stryxis using and possibly trying to kill their saviors for their own gain. The plan to this point involves the Stryxis using the group by either poisoning a player (which usually has the problem of said player beeing unavailable/limits him) or threatening them in other ways to help them loot the ship, just before they get off. Now, no matter if the players find a way out of this or try to help them, this buisness should get interrupted by the Inquisition engaging the Stryxis caravan.
The question would be: Is this problematic? Are there other (better) ways the aliens could mess with the group?
Thank you in advance
PS: The group has no problem with getting thrown in the grim darkness of 40k and suffering for their more idealistic views, in fact they have told me that it always was/is one of the most enjoyable parts.