Revisiting T-70s: What's changed?

By Razgriz25thinf, in X-Wing

I've been running the new poe as a BB-8 arc-dodger.
The bump to PS9 really helps on VI defenders, omega leaders etc. that have fun in PS8, and is essential if you want to arc dodge.

Recently its been with a new dash build I got suggested. It is a ton of fun.
Your opponent has no idea where you end up, you shed TL every round, have full mods, and are pretty defensive due to autothrusters + sensorcluster.
You are more on timer than with regen, but I like that.

Poe Dameron (PS9) (33)
Push the Limit (3)
BB-8 (2)
Sensor Cluster (2)
Autothrusters (2)
Black One (1)
Total: 43
Edited by ModernPenguin

I've been running Snap with VI, BB8, AT, PT, and Black One, and finding it both shockingly good, and incredible fun. I know plenty will argue against BB8 given the greens on the dial, but I'm honestly finding the ability to dial in a 2 forward in a situation where I'm moving last to be incredibly good. They go wide right, you barrel roll toward them, 2 forward, and boost. They go tight left, you barrel roll away from them, two forward, and boost into them.

There's been a few situations where it's both gotten me into a great position in one turn, and out of a potentially dreadful one on the next turn. The title is usually on him when I'm running him alongside Norra and Jess. It may not trigger too often, but it's been a decent point spent just to dissuade people from even trying a target lock.

Speaking of Jess, I've been playing around with odd builds for her. She's kind of hilarious with R2D6 and Snapshot or Crackshot. Snapshot in particular has been putting in some work against Ghosts, K-wings, and ARCs for me with her.

I just haven't been able to turn some of these interesting and maneuverable t70s into results on the table.

The new upgrades are awesome but I think they just push the price up way too high on ships that just don't do anything special offensively or defensively.

Speaking of Jess, I've been playing around with odd builds for her. She's kind of hilarious with R2D6 and Snapshot or Crackshot. Snapshot in particular has been putting in some work against Ghosts, K-wings, and ARCs for me with her.

I am wrong, or Jess ability won't work on Snap Shot since rerolling dice is modifying it?

I don't think it works because it is a modification YOU are performing, but perhaps with the new droid you can target lock your snap shot pilot because the modification is coming from a different ship?

I just haven't been able to turn some of these interesting and maneuverable t70s into results on the table.

The new upgrades are awesome but I think they just push the price up way too high on ships that just don't do anything special offensively or defensively.

Upgrades like Sensor Cluster do help a little, defensively, by offering a blank-to-evade result, which is HUGE on a ship with 2 agility. Pattern Analyzer and Primed Thrusters and great both offensively and defensively, by giving that ship life-saving actions in very dangerous scenarios that would likely spell a T-70's doom. Black One is incredible defensively, by taking off an enemies modification by performing actions that PA and PT help you do even more. Even if Poe was double stressed and target locked, if he has PT and Black One, he can 4 straight, boost, and remove the target lock on him, which could save his life.

The thing is knowing balance. If you double dip too far into upgrades, you're right, they'll cost a lot, and if you equip the WRONG upgrades(BB-8), you're spending a lot on ships that can't even regenerate, which is the special defensive thing that T-70s have.

If the choice is between maneuverability and, you know, not dying turn 5-6, i'm going to choose to not die.

Edited by Razgriz25thinf

So say you want to run two regen (R5-P9 & R2-D2) T-70s, how would you build them?

- Poe Dameron w/R5-P9, Sensor Cluster, Integrated Astro, & zero point ept(Trick Shot or Adaptibility)

- "Red Ace" w/R2-D2, Comm Relay, & Integrated

- Jess Pava w/M9-G8 & Integrated

So that's two decent regen T70s with bonus mitigation and a third who gets to reroll dice all over. If you want to be silly you can switch M9 out for R5-D8 and fly rebel "3-gen" :P

(I think it will perform better with M9 giving out extra rerolls or cut Jess' Droid to give Poe a real ept)

Edited by nitrobenz

Switch R5P9 with R2-D2 on Poe. If he uses his sensor clusters then he doesn't have the focus for R5.

BlodVargarna, the R2-D2 vs P9 argument is certainly valid for Poe alone, but in this squad RedAce has no double dipping on the focus like Poe does. Sensor Cluster with P9 makes Poe choose mitigate 1 vs regen 1 (mitigate is better in my opinion) so that the Droid is more of a "action for regen" on turns where Poe isn't taking fire.

I'd actually drop the sensor cluster for pattern analyser, the ability to focus on a red is pretty awesome. R5p9 is gonna save the same damage SC would, sling as it's not a kill shot

Agreed, if you have R5-P9 then Pattern Analyser is probably better than Sensor Cluster.

If you have Poe and Red Ace in the same squad, giving R5-P9 to Red Ace is absolutely worthless.

Also, i second the notion that PA is better than SC on a R5-P9 Poe. SC, and for that matter, Weapons Guidance, are pretty much useless on R5-Poe9.

Nevermind, clicked on the wrong topic

Edited by Sarcon

Agreed. R5-P9 is amazing with Pattern Analyser, because you can talon roll or fly through debris and still get your focus token.

Sensor Cluster is better when you aren't bothered about keeping your focus to the end phase - a Push The Limit, BB-8 Poe is good, because you should (in theory) get to use your pilot ability to modify your attack without spending the token, then get to use your pilot ability again when defending to block one hit, then spend the token on a blank to block a second.

R2-D2 versus R5-P9 is a fair debate normally, but when you have Red Ace as well, you really, really want R5-P9 on Poe and R2-D2 on Red Ace.

I'd like someone to explain this to me.

R2-D2 is great on Poe and he can regen even if he spends his focus. R5-P9 is dependent on keeping your focus (which Poe wants to do so he can use it for defense with his ability) but if you have sensor clusters and you spend your focus you obviously aren't going to regen. So it would seem to me to be a better fit if you are going to use SC to pair with R2-D2.

If you are flying red ace as well, (s)he doesn't get to spend her focus if you have R5-P9, but with comm link , she is still going to save his/her evade and regen by spending focus at end. Not as optimal for her, but if you want double regen and SC it seems to make sene to me to go against conventional wisdom.

If you want double Regen then Poe + R5-P9 + PA with Red Ace + R2-D2 + CR is probably the optimal distribution of upgrades.

If you are just running one Regen T70 then you have more flexibility. If you want to build an extremely durable Poe then R2-D2 and Sensor Cluster is a promising combo, particularly if you are running VI. You will almost certainly attack first so can make use of Poe's Focus offensively without spending it (unless you roll 2+ eyeballs). On the defense, you can then hang on the Focus token until the optimum time to spend it.

R2-D2 is also a good choice if you want to run PTL Poe as you will need to pull plenty of greens here to help clear the Stress PA may be good here too as it can allow you drop the stress on the turn you acquire it if you happen to be pulling a green anyway.

Don't forget everyone, R2-D2 will probably be the regen droid of choice for Poe now that Hot Shot Co-Pilot is floating around.

Don't forget everyone, R2-D2 will probably be the regen droid of choice for Poe now that Hot Shot Co-Pilot is floating around.

Honestly HSCP is why I won't ever take R5-P9 on Poe in a competitive list.

Honestly HSCP is why I won't ever take R5-P9 on Poe in a competitive list.

I don't know how sure I am about this following post, but I can see it forcing Poe himself out of whatever Rebel meta forms post-HotR.

31 (or 33) points plus upgrades is a lot of investment in a pilot that has an ability that can be nullified, full stop. I realise there's probably not too many platforms for it (Deci/Gunner/HSCP is the biggest one off the top of my head) but it's still a legitimate concern.

I dunno. The ability of any ship with a crew slot to potentially turn into Wes Janson is more than just 'a few platforms' - he's cheap enough to slot into things like a TIE bomber, or even into 'spare' crew slots on things like the G-1A or Phantom (I'm concerned by any ship which can potentially carry a Hotshot Copilot, Juke and Sensor Jammer on the same platform).

I dunno. The ability of any ship with a crew slot to potentially turn into Wes Janson is more than just 'a few platforms' - he's cheap enough to slot into things like a TIE bomber, or even into 'spare' crew slots on things like the G-1A or Phantom (I'm concerned by any ship which can potentially carry a Hotshot Copilot, Juke and Sensor Jammer on the same platform).

...The Ghost. The Ghost can carry all of that.

I dunno. The ability of any ship with a crew slot to potentially turn into Wes Janson is more than just 'a few platforms' - he's cheap enough to slot into things like a TIE bomber, or even into 'spare' crew slots on things like the G-1A or Phantom (I'm concerned by any ship which can potentially carry a Hotshot Copilot, Juke and Sensor Jammer on the same platform).

...The Ghost. The Ghost can carry all of that.

Except that Juke is small ship only and an EPT...

I dunno. The ability of any ship with a crew slot to potentially turn into Wes Janson is more than just 'a few platforms' - he's cheap enough to slot into things like a TIE bomber, or even into 'spare' crew slots on things like the G-1A or Phantom (I'm concerned by any ship which can potentially carry a Hotshot Copilot, Juke and Sensor Jammer on the same platform).

...The Ghost. The Ghost can carry all of that.

Except that Juke is small ship only and an EPT...

Ahhhh right.

Duh.

But the named TIE Phantoms can totally do that.

Edited by Razgriz25thinf

I had some good results with a tricked out PS9 PTL poe and 2 Red Squad Vets with 'Snap Shot' as their EPT. Moving at PS4 makes it viable against most opponents in some way. And the number of times they forget it's there also helps.