Some of you may remember that i wrote this article way back in the day. While ARC-170s may be the newest flame for me, i still love T-70s. You may have noticed we have a lot of new toys available for just those ships. I'm not going to say anything i already said in the article i wrote, but we are going to update with all the new equipment and pilots.
PART 1: Pilots
Jess Pava:
(When attacking or defending, you may reroll one dice for every friendly ship at range 1)
Pilot Skill 3, 25 points
Hey, now this isn't a bad pilot at all. Good price point, Biggs being very popular in Rebel meta means that Rebel squads like to fly in formation, meaning that if you've got the points, Jess Pava is a great buy. A mere 26 points for R2 and IA, same points cost as Biggs. She's a lot like Poe in the sense that's she can be incredibly consistent.... if you fly her right. Just like Poe's weakness is being blocked and/or stressed, Jess's weakness is that if you want to take advantage of the T-70's maneuverability, you most likely lose her ability. But Jess Pava is one of the few abilities in the game that let you reroll defense dice, which is very powerful, especially for the cheap, Autothruster-less T-70. It's the Tarn Mison of the T-70. The only specific way to fly Jess is to fly her with a squad, obviously.
Recommended Loadout:
R2 Astro and IA
M9-G8 and IA
"Snap" Wexley:
(After you perform a 2-, 3-, or 4-speed maneuver, you may perform a free boost action."
Pilot Skill 6, 28 points
Easily the best new pilot by a mile. Just combining with the new Pattern Analyzer means you can Tallon Roll, immediately boost, then focus before gaining a stress. It's basically Ello Asty just BETTER. Combine that with Targetting Astromech and you also gain a TL at the same time. Stay on Target? React to maneuvers, always gain a TL, plus everything else. Thats just one build. This is a T-70 that takes full advantage of it's frame. This is a T-70 that can actually chase down targets and also do damage, because the boost is free, and you don't necessarily need to equip PTL to do it. Excellent action efficiency. But the best EPT is probably going to be VI, because at PS8 the free boost after maneuver actually works against the fleet-of-foot targets like the Inquisitor.
The great thing about Snap is that you can fly him how you want. He's easily the most flexible T-70 with regards to mobility, so get creative. Just remember, your dial doesn't have the 1 bank or 1 straight maneuvers anymore. I mean, it does, but youR goal with Snap unlike with most other T-70s is that your goal isn't to go slow anymore. Snap is all about speed, balls-to-the-wall aggression, and hitting hard and getting out harder. This was the pilot i think the T-70 needed the most, just because it takes advantage of the T-70's dial and maneuverability to the Nth degree and most importantly does it successfully, where pilots like Blue Ace failed due to low PS and no EPT slot.
Recommended loadout:
Great:
VI, R2 Astro, AT, PA
Good:
Stay on Target, Targeting Astromech, AT, PA
Nien Nunb:
(When you receive a stress token, if there is an enemy ship inside your firing arc at range 1, you may discard that stress token)
Pilot Skill 7, 29 points
The prodigal sullistan arrives in T-70 form, and he's certainly interesting. Unfortunately i don't personally think Nien Nunb is good enough at what you're thinking of using him for; To get as many actions as possible while running up into range 1. Because, see, the thing is the Snap already does that really well, getting a boost and another action on all but 3 of the T-70s dial, except it works every time and it doesnt give you stress. Nien only works at range 1 with an enemy in arc. And if you mess up or don't make it, welp, guess you're keeping that stress. Nien relies HEAVILY on getting hard reads and the best piloting you can muster, and unfortunately even when you nail it he only gives about as much reward as Snap would with less than half the effort. Sorry, i just don't think Nien is all that worth it. Probably the worst pilot in this expansion, unfortunately.
Recommended Loadouts, if you just HAVE to use Nien:
PTL, R2 Astro, AT, PA
Poe Dameron
(When attacking or defending, if you have a focus token, you may turn a focus result to a hit or evade result)
Pilot Skill 9, 33 points
It's Poe. It's Poe at PS 9.
Do i think people are going to use this Poe? I really, really don't know. I like the card art way better than PS 8 Poe, that much is true. But basically, if you wanted to take Predator, you're essentially paying 4 points for it. Just equipping Predator brings you to 36 points, which is what PS 8 Poe with VI AND R2-D2 costs. The good news is this: PS9 meta is basically just Dengar right now. Which Poe has a terrible matchup against anyways. So you might as well take this Poe, right? Predator, R2-D2, AT, and Sensor Cluster is actually really, really good. Swapping SC with PA isn't a bad call either, cause now you can T-Roll and still get a focus, which is awesome. I don't personally believe PS9 Poe to be better, in any way(cause you're literally just 2 points from Corran Horn, which basically = half your list), but this could be an advantage when you're talking about lists like DashPoe or something. Your EPT slot is free for offensive EPTs, which imo is PS8 Poe's biggest weakness, a lack of reliable offense. But that also means one very important thing: You CANNOT NOT have a regen droid on this ship. That's so many god**** points that you're literally throwing down the tube when you don't bring a regen droid. BRING. A. REGEN. MECH.
Recommended Loadout
Great:
Predator, R2-D2, AT, SC/PA, Black Leader
PART 2: EQUIPMENT
M9-G8
(When a ship you have locked is attacking, you may spend the target lock to choose an attack die. The attacker must reroll that die. You may acquire target locks on friendly ships.)
Astromech, 3 points
It's pretty neat.
Ok no for real, it's a pretty cool astromech. It turns any astromech carrier into a weird little support ship for only 3 points. I've found it to actually be pretty decent on Jess, because most of the time she's such a low priority target nobody cares to try and kill her anyways, so she can just TL to her hearts content on any friendly without an action, or a baddie with a good looking shot this turn. I like it.
Primed Thrusters
(Stress tokens do not prevent you from performing boost or barrel roll actions unless you have 3 or more.)
Tech, 1 point
This is definitely the tech upgrade for generic pilots. Cheap and effective. Now you can Tallon Roll and boost, no matter what! Getting cornered by something that deals stress? Boost out of harms way anyways! It's so cheap that the only reason you shouldnt put this on your generic T-70s is if you're doing 4 Blue Squad Novices. It and Pattern Analyzer solves the biggest problem for the T-70, which was actually getting actions out of it's T-Rolls and K-Turns, as well as mitigating just how ruined they get by stress. I love this upgrade, it reaaaaaaally expands the options available to the T-70. The real heroes of the resistance arent the pilots, but the upgrades.
Pattern Analyzer
(After you perform a maneuver, you may resolve the perform action step before the check pilot stress step, instead of after.)
Tech, 2 points
Ooooooooh god this one is great. It's great on EVERYTHING! I T-Rolled, sure, but imma grab a focus anyways. It's so good! The kind of flexibility this gives cannot be understated. It used to be that T-70s couldnt turn around without leaving themselves exposed and probably wasting a round missing with an unmodded shot.
No longer. Another significant weakness shored up. Poe can now aggressively turn in combat and still get the focus to activate his ability that turn.
Vectored Thrusters
(Add the Barrel Roll action to your action bar.)
Modification, Small ship only, 2 points.
Ok this is being mentioned because i'm still holding out hold for this being a thing. Perhaps Snap Wexley with PTL, R2 Astro, VT, and PA for a Soontir Fel level of mobility and action efficiency(albiet at a significantly lower Pilot Skill but you get the idea). I don't think this will matter, but a T-70 being able to boost AND barrel roll at their leisure with green turns sounds a lot like a completely different class of ship. The problem is that the T-70's high PS pilots are too expensive to utilize this very well because they want AT and also don't want PTL. But it's an option available to you as a T-70 pilot, so keep it in mind.
Black One
(After you perform a boost or barrel roll action, you may remove one enemy target lock from a friendly ship at range 1. You may not equip this upgrade if you are Pilot Skill 6 or less.)
Title, 1 point
I like this a lot. Omega Leader? *middle finger* Vessery's squad? *middle finger* Vader? *middle finger* Ordnance builds? *middle finger*
All of these things sucked for Poe. I mean, yeah it's only one target lock, but STILL. This is so huge. Yet another hurdle to T-70 dominance hopped. It boils down to "Don't even bother TL'ing me if you're not going to do it with every ship in your squad.", which is awesome. I mean, lots of ships use TL. Now you really don't have to worry about that anymore.
The bad news is that none of this new equipment makes any of the old, neglected pilots like Blue Ace better. But i kind of expected that. Besides, these new pilots are better anyways.
It's a whole new world for T-70s.
At least until Wave 10 drops and Kylo Ren becomes a thing and T-70s are forced out of the meta again in like, a month.
Enjoy your T-70s while they last, friends.