I just want to play Wookiee Warriors; advise me

By Wussypillow, in Star Wars: Imperial Assault

Hey; utterly new to this game. Haven't even removed the plastic off the boxes yet. ALL I want to do is play Wookiee Warriors. Like, as many as I can, as often as I can, relying on them for everything. It's all I think about during the day, it's all I dream about at night.

Advise me.

Win their mission or play skirmish.

Or get help, maybe.

For skirmish I think this is the most wookiees you can play at once:

  • 8Wookiee Warrior
  • 8Wookiee Warrior
  • 8Wookiee Warrior
  • 8Wookiee Warrior
  • 8▪ Gaarkhan

So buy 4 packs of wookiees and run them with Gaarkhan.

Never paying with them but I have played against them. Here's what I saw:

* If you're playing skirmish, then remember that Wookies take forever to kill but are slow melee figures. You might be better playing them by ignoring damage and just going for objectives.

* Fill your command deck with anything that will give you movement any way you can get it, and make sure to include stuff like parting blow.

* Wookie were designed pretty early in the games life so they are expensive for what they bring, so remember that.

* Don't bring Gaarkhan. He is one of the most uselessly over priced figures in the game (Vader is the most over priced but he's at least still useful even if only as a point bank). Instead bring something to balance out the weaknesses of the Wookies. Maybe some elite alliance smugglers or something.

Also be sure to be packing Rally and Heart of Freedom in your command deck for skirmish. This will help you get rid of any Stun on wookiees, because a stunned wookiee is a worthless wookiee.

Also, run Gideon for more movement and focus. C3PO if you have him. And you might want to balance the list in skirmish with units like elite saboteurs. They give you some range, and they pair well with the wookiees. They can shoot through figures, so the wookiees provide a meat shield while the sabs light people up from behind the front line.

Welcome to the hobby! The wookiees were my first pack purchased for just the same reason :-)

-ryanjamal

You should just run Z-95s.

You should just run Z-95s.

You wouldn't fit a wookie in one of those... Silly man

To have a good list, you need exactly 8 points of support. Gideon and 3PO are a must. Rebel High Command or a Smuggler, and On a Diplomatic Mission or Balance of the Force are good additions. So is R2-D2. These are your Basics. Don't leave home without them.

Then add 4 sets of regular Wookies. If you want a higher chance to actually win, you can replace one or two units of Wookies with elite Saboteurs with Targeting Computers .

I played against a list at World's that was pretty solid:

Obi Wan

C3PO

Gideon

Wookies x 3 (6 models)

Rebel High Command

2 other points (can't remember)

39 point squad (for initiative)

He sent the wookies in to grab objectives and then ran away and shuffled them around to distribute damage.

I played against a list at World's that was pretty solid:

Obi Wan

C3PO

Gideon

Wookies x 3 (6 models)

Rebel High Command

2 other points (can't remember)

39 point squad (for initiative)

He sent the wookies in to grab objectives and then ran away and shuffled them around to distribute damage.

Last night I was playing around with IA-Armies based on the concept of Wookiee warriors and I thought Obi Wan would have made a good addition, and it works with the Lore.

Wookiee Warrior x4

Gideon

C-3PO

On a Diplomatic Mission

Rebel High Command

~D

I've started using this and think I'll take it to Regionals in Feb:

Obi Wan

3 x Wookies

MHD

Gideon + Diplomatic Mission

It's worked well so far but only 2 games in. 40-0 against a decent player with a Heavy Stormtrooper based list last night though. We worked out the list had taken 40ish damage during the game but with rotating pieces and MHD passing out Recover 3 etc. it's really tough to finish off a deployment card.

Seems solid so far anyway, I get adding C3PO for the extra focus and it's obviously fine as people have done well at big tournaments with it, but I like MHD for even more survivability plus he's more mobile and tougher to take out.

Obi Wan is key to the list as well, tried this type of list before Obi Wan and didn't get on with it but he's fantastic

I'd be curious to see command decks. I've found, I don't use the Wookiee only cards as much as I use the movement cards and some brawler cards in lists with wookiees. Of course the last time my wookiees really shined, I had a bunch of creatures running around as well.

I played against a list at World's that was pretty solid:

Obi Wan

C3PO

Gideon

Wookies x 3 (6 models)

Rebel High Command

2 other points (can't remember)

39 point squad (for initiative)

He sent the wookies in to grab objectives and then ran away and shuffled them around to distribute damage.

He was running On a Diplomatic Mission on Gideon. He runs that since on objective maps he can easily break out of ties and force his opponents to come to him, which most people are hesitant to do against Wookies. Before Obi-Wan came out he was using Gaarkhan to great effect. He gets **** on a lot by people, but if he's used carefully he can really surprise people with his charge.

I've run lists with a couple groups of Wookiee Warriors, and they really aren't half bad if you know how to use them. They have the best health/cost ratio in the game, and unlike the Bantha Rider or Onar Koma, they get to roll defense. Red+green is a good attack for their cost. Their surge abilities are just OK, but when they're seriously wounded they get a free surge. The brawler trait offers some pretty good command cards, too.

Their only real downside is their combination of slow speed with a non-reach melee attack. They want to get into melee and stay there, but they have trouble sticking. So be sure to run cards that give them extra movement. As two-dice attackers, they can also have a tough time cracking really tough figures, but Gideon and C-3PO handing out focus are great ways to fix that.

When I've played them, I really liked using them to screen for the first round or two for elite Rebel Saboteurs.