Diala Passil lightsaber

By den12, in Imperial Assault Campaign

Hey I have the starter, twin shadows and Hoth expansion. I was wondering if adding the lightsaber reward card to Diala's character deck would unbalance her.

I think its kinda lame that my players can only get one if they draw the mission and win in a normal campaign. I am about to start a twin shadows mini campaign and I don't believe their is any way for her to get her lightsaber at all.

PS I will be playing the empire.

Two ideas.

First, give each character their specialty upgrade, (ie Diala's lightsabre), but, make them then pay for it first in either creds or xp, (not sure on costs, but, you get the idea)

or

Add each characters side missions. This will throw balance off a bit, so, some adjustments are needed, (what I do there is the hero's get no reward except for the mission reward and crates).

Hope one of these is useful;

The thing that sucks isn't that Diala doesn't start with a lightsaber.

The thing that does suck is that she might miss out on the opportunity to win it.

The mission to win it is a huge character driven side mission for Diala, and as such the player playing her should enjoy it for that reason alone (win or lose).

To ensure her mission comes up, I would make the side mission deck only contain the heroes missions.

If you're playing the Twin Shadows campaign, add an extra mission slot and play her mission there.

I do not advocate giving it to the player for free, nor being able to buy it with credits or xp (as this negates the impact of the story side of the game)

Majushi, I agree, for the most part, about not GIVING any of the heroes their rewards. Some of the people here, tho, LIKE the idea of a short campaign, so, insteading of adding four side missions, (one per hero), I am offering up an idea of how to keep it short yet get the heroes their personal rewards. I do have to wonder, tho, how this would effect game balance. Not something I have EVER looked into, (my group enjoys the longer campaigns).

At it's face, it seems the easiest way to "balance" out Diala's lightsaber is to give the Imperial player whatever they would have won if the mission goes the other way. However, that's not really the true measure of balance as there is a possible qualifier to get to any side mission for the Rebels: if the Imperial player has a side mission available to play, and the Rebels don't pick it, then the Empire gets the reward from that mission.

So perhaps a better way to "balance" out the effect of Diala's lightsaber, is to give the Imperial a reward of their choosing from a side mission. Of course, not all side missions are the same. As far as bonuses go, Diala's lightsaber is just ok. It pairs well with "Dancing Weapon", but that's a 4xp card you need to invest. I'd argue that Diala's lightsaber & "Dancing Weapon" together aren't as good as "Imperial Industry". I think that "Special Operations" is a fairer option to give the Imperial Player. "Old Wounds" is also a good one, especially in TS where I generally see more hero's wounded than in the Core campaign.

Obi-Wan ally pack gives you the tier 3 rebel upgrade card Ancient Lightsaber you can buy for 1000 credits.

I like the idea of houseruling that during a mini campaign, a hero can spend XP to obtain his/her quest reward. 2xp seems fair to me.

I've played it with 3 XP in TS and she can't unlock it until after the second mission, it balanced out well.

But I agree, that side mission is one of the best if not the best character missions in the game, great story line and pay off. You are robbing your friends of the experience! But if they have played it before then ya, house rule it in.

I've played it with 3 XP in TS and she can't unlock it until after the second mission, it balanced out well.

But I agree, that side mission is one of the best if not the best character missions in the game, great story line and pay off. You are robbing your friends of the experience! But if they have played it before then ya, house rule it in.

Way of he Sarlac and Saber would cost you 7 then, leaving you I think 2-4 XP for other abilities for the final mission. That's pretty rough.

Yeah, I dont think any of the quests rewards are worth 3 xp. 3 xp skills are generally quite strong and none of the rewards are at that power level (at least none off the top of my head). Shrouded Lightsaber is worth 3 xp (even tho I generally advicate skipping it), Shu Yen's Lightsaber is not.

I still think 2 xp is fair.

Well it worked for our group so to each their own I guess? Feel free to use whatever XP level tickles your fancy, you have the freedom to do so :D you could even use NEGATIVE xp!! She selects it and you give her more XP! Or, maybe an obstacle course around the living room is more to your liking? Hop this table, over this couch, under this sofa cushion in 30 seconds!

OR RL money? maybe a bribe? the options are literally limitless. Whatever works best for your group will probably be different than what worked best for another group, so just try something out and see how it goes. It is a mini campaign, if you guess wrong it will be over soon anyway.

Edited by FrogTrigger

Yeah, I think in the end you just have to decide what to do yourself.

All we can do I list suggestions and experiences we've had, and what they mean to us in terms of options for your question.

I agree it sucks that the jedi doesn't have a lightsaber, but for the reasons I listed earlier I think that's an excellent story driven choice.

That said, 2xp seems a fair cost to buy it, as they get something they want, but are also reducing their resources (xp) available to get other stuff...

I'd be interested to see how all the rewards would stack up if you could buy any of them with xp... Which ones would cost what?

I know this is dumb, but I've always found it frustrating that Diala's mini is holding a lightsaber, while she may likely never even get it in a campaign. To a lesser extent (since that's totally up to the player) same goes for Davith.

Though, honestly, I think Ancient Lightsaber might be far better for her anyway.

In her healthy state, Ancient Lightsaber gets her BGY attack, vs BR from Shu Yen's.

Also, while the Pierce 3 and +1 damage are good for Shu Yen, the cleave is a little redundant in some cases.

With the Ancient lightsaber, for 3 surges (which is probably likely with BGY) you get +3 damage and Pierce 3- so basically an automatic 3 damage, plus whatever else you rolled.

I know this is dumb, but I've always found it frustrating that Diala's mini is holding a lightsaber, while she may likely never even get it in a campaign. To a lesser extent (since that's totally up to the player) same goes for Davith.

Though, honestly, I think Ancient Lightsaber might be far better for her anyway.

In her healthy state, Ancient Lightsaber gets her BGY attack, vs BR from Shu Yen's.

Also, while the Pierce 3 and +1 damage are good for Shu Yen, the cleave is a little redundant in some cases.

With the Ancient lightsaber, for 3 surges (which is probably likely with BGY) you get +3 damage and Pierce 3- so basically an automatic 3 damage, plus whatever else you rolled.

But yeah, both the Ancient Lightsaber and Electrostaff are far superior.

Edited by Deadwolf

It's also worth pointing out that Diala's attack with the Ancient lightsaber while wounded is BRY, which is arguably almost worth getting her wounded for, especially with some of her cleave abilities. She should be hitting like a tank.

It's also worth pointing out that Diala's attack with the Ancient lightsaber while wounded is BRY, which is arguably almost worth getting her wounded for, especially with some of her cleave abilities. She should be hitting like a tank.

She has BRG when wounded FYI

Diala%20Hero%20Wounded_595_ffflogog_what

Edited by Majushi

She gets incredible good with damage when you add in kicks and throws.

~D

It's also worth pointing out that Diala's attack with the Ancient lightsaber while wounded is BRY, which is arguably almost worth getting her wounded for, especially with some of her cleave abilities. She should be hitting like a tank.

She has BRG when wounded FYI

Diala%20Hero%20Wounded_595_ffflogog_what

Good call

I did this, Make the mission decks as you would then pull out the character missions and shuffle them set them aside, every mission you pull 2 and they get to choose, instead of 2 form 1 big deck pull 1 and 1 (from the character deck you set aside) and you will make all characters missions a choice to go on if the group decides to do them throughout the campaign. This changes nothing in terms balance or throwing everything off except alleviating the chance of not getting a specific characters mission.

I did this, Make the mission decks as you would then pull out the character missions and shuffle them set them aside, every mission you pull 2 and they get to choose, instead of 2 form 1 big deck pull 1 and 1 (from the character deck you set aside) and you will make all characters missions a choice to go on if the group decides to do them throughout the campaign. This changes nothing in terms balance or throwing everything off except alleviating the chance of not getting a specific characters mission.

Interesting house rule. I might have to try something like that for the next campaign I play. Minimally separating the green ally missions from the others seems worthwhile since the rebels can only bring one ally per mission (for the most part anyway). A side benefit is that it could make the choice of passing up a rebel side mission to play an agenda mission a more challenging decision.

To be honest, I'd almost prefer having it so that instead of two random missions, there was always one Red, one Green, and one Yellow mission available.

But I hate houseruling- it nags at me.

I actually really like that idea.. and I agree about house rules but sometimes it is a necessary evil.

shu-yen's lightsaber is not very good tbh I get better use out of almost any melee weapon just give it to her for free, take her plasteel staff away and choose a mediocre imperial reward, or maybe just add the Inquisitor's deployment card to your hand, since there is a lightsaber wielding Jedi gallabanting around.

Edited by aRandomBoardGamingDude

the lightsaber is roughly 600gold worth of an upgrade to Diala.

That's 600gold saved to strengthen another character.

.. at the cost of another characters upgrade.

You're looking at 5 missions total, drawing 6 cards total. So only a 50/50 chance you actually see it, or see another characters mission.

For me I think that if it is mid-late game I would rather they picked this mission as it isn't a powerful weapon and it forces them to give up another reward that is probably more useful at this point. Early on though I find if they win this light saber it does turn her into a bit of a beast against low cost units.. but that doesn't last overly long. Especially as you start upgrading your own class.

All of that being said if you and/or your Rebels have never played this mission it is actually very well done, and honestly I find quite easy to win as the Imperial because you can deploy to ANY space. So I generally just take it a bit easy on them as I want them to enjoy the story of it, and make sure to crush them at the end.

Edited by FrogTrigger