Kylo Ren, and why i am pretty worried about him?

By ForceM, in X-Wing

Hey you know what I haven't seen a lot of? A-Wings.

You know what can take 2 EPTs and has high evade? A-Wings.

You know who can do so with high PS? A-Wings.

You know what faction has A-Wings? A-Wi.. Rebels.

I for one would love to have Kylo's ability on a Determination PTL Tycho if only so I could fly right behind a Proton Bomb carrying bomber and see if my opponent will waste the points on me.

Needless to say that Tycho is overpriced even with Chardaan and outright bad in any other matchup.

2 attack 3agility Autothrusters ships are only really played if they have outstanding abilities like for instance Jake Farrell (the 33 point Procket delivery system), the Inquisitor (which is in fact a 3 attack ship).

Edited by ForceM

If your list cannot take down a Decimator, then the issue appears to be with your list.

Such an oversimplification. Most lists can take down a decimator, but can they take it down in one turn? Because if Kylo is on RAC he's probably shooting you before you shoot back and the chances of him getting a crit is pretty high given his pilot ability - bad news for rebels without as many green dice and tokens as the imps.

3 points for that ability is pretty aggresively costed for what it can do to ace pilots given that the pilot skill pricing structure seems to generally be 1 point per level of PS and a damaged cockpit crit can remove up to 11 of those in a single shot, if only it was repairable like structural damage...

You forget the rest of my post.

Hint: Rebels have a stressbot, Kylo requires actions.

What I'm saying is that one of the main issues on here is that Rebels will get hosed by Kylo Ren. And yet Rebels have the craft that are best suited to counter Kylo Ren and haven't been in the meta much lately. Great time to be in the Alliance in my opinion. And Kylo can't really pick another target if they're all Test Pilots.

Kylo Ren's Fan Brigade

Tycho Celchu: AT, Det, Char, AWTP, SS

Jake Farrell and 2X Green Squadron: ditto

100 pts

Get a bit of Palp, TIE/D, and X7 although not the full monty.

3-4 dice every defense. Get to modify a blank every attack that triggers AT and can take an evade. And can throw up to 5 dice apiece every turn. Kylo literally sits sulking in the back of the Decimator. Can a 60 pt. RAC take 16-20 dice for long with no evade or chance to fire for at least 8 of them? I'll trade one eyeball into a crit for that once a turn if I can stay out of your front arc. 16 HP altogether.

Heck, drop determination for Cool Hand for the one K-turn evade and chortle at the Imperial Wookiee.

I might just try this out against Triple Trips.

Edited by flyboymb

What I'm saying is that one of the main issues on here is that Rebels will get hosed by Kylo Ren. And yet Rebels have the craft that are best suited to counter Kylo Ren and haven't been in the meta much lately. Great time to be in the Alliance in my opinion. And Kylo can't really pick another target if they're all Test Pilots.

Kylo Ren's Fan Brigade

Tycho Celchu: AT, Det, Char, AWTP, SS

Jake Farrell and 2X Green Squadron: ditto

100 pts

Get a bit of Palp, TIE/D, and X7 although not the full monty.

3-4 dice every defense. Get to modify a blank every attack that triggers AT and can take an evade. And can throw up to 5 dice apiece every turn. Kylo literally sits sulking in the back of the Decimator. Can a 60 pt. RAC take 16-20 dice for long with no evade or chance to fire for at least 8 of them? I'll trade one eyeball into a crit for that once a turn if I can stay out of your front arc. 16 HP altogether.

Heck, drop determination for Cool Hand for the one K-turn evade and chortle at the Imperial Wookiee.

I might just try this out against Triple Trips.

A-Wings are just present as cheap, fast blockers (less and less) in the meta, and as Jake Farrell Procket delivery system.

There are reasons for this too. Aces, especially certain imperial ones just plain walk over them. There is not much they can do, even if they get an excellent block they still have problems to kill the ship.

A-Wings are not bad per se but they fail for the same reason so many generics and also a lot of Aces fail. They just don't have what is required against some if the most popular meta lists. And as imperial aces will not go away, especially as Kylo Ren will get rid of a lot of their counters again, this list is mediocre in the Kylo Ren matchup, and outright bad in most other matchups.

It will lose very hard to ImpAces, it can't beat Dengaroo and even Autoblaster Ghosts will be an uphill battle!

Edited by ForceM

I'd personally hate to be the Phantom that decloaked and maneuvered triggering SS. 2 evade isn't going to last long especially with no tokens behind it. Soontir will have a hard time arc dodging all 4 ships assuming the fight goes to him instead of RAC. With SS, there's no BR or Boost, no PTL, no stress assigned (without initiative), no focus, no evade, no Palp, no AT. It pretty well boils down to how long FGD will last before one hit goes through and kills off SD and 1/3 of your hull. Soontir evaporates against this build.

With only 1 x7 you're not arc-dodging anything. If SS triggers, initiative will once again determine if the x7 gets an evade. It will be a harder slog, but the A-Wings will have the advantage of maneuver, flanking, and red dice.

But, if the super Kylo list involves a RAC/Kylo/Gunner/EU build and an Ace, that actually frees me up to do something else. Go all Green Squadron and free up some points. In fact, it opens up just enough points to slap Opportunist on all 4 of them. If both Op and SS activate that's 3 dice for each ship against tokenless Deci or Ace. If any ship takes an action besides focus or evade (looking at you RAC), primary is boosted to 4 at range 1 if SS didn't go off. Given all the greens on the A-Wing dial, I'll take that stress and being at lower PS means I lose that stress and get to take Opportunist on SS or primary since you'll move after me. Better take that Focus every turn RAC, no TL and no Kylo for you.

The build loses determination, but Kylo is still useless. In fact, he's less than useless he's a burden. Guaranteed Pilot damage means no Direct Hit crits.

Blinded Pilot? Snap Shot is an opportunity to attack even with no target in range. Primary attack is now available.

Damaged Cockpit? If you're running RAC and an Ace my whole squadron is already effectively at PS 0.

Shaken Pilot? The A-Wing is plenty curvy for one turn.

Stunned pilot? If you're hitting obstacles with an A-Wing you're not doing it right.

And let's talk about Gunner. I love Gunner in A-Wings. Do you know why? A-Wings with AT and evade have options. All I have to do is count on my green roll being worse than your red dice so I can either Evade or AT to allow just one hit in and Gunner doesn't come into play. Whiff a shot? You still have to spend your TL before I even roll. Whiff a shot and expect Gunner to go off? Either my dice whiff worse and I take minimal damage or I maintain my AT and Evade token and we're back to square one. The best result for you is to roll all hits and I roll all eyeballs. More likely I'll roll all blanks. Again if I'm positioning above the Novice level, I'm blocking at least 2 of your shots. At best, RAC can't kill one ship in less than 2 turns. At my best, it will take 4+ turns.

In the meantime, I'm pumping up to 24 red dice into your Deci with 0 green dice to defend. Just how many of those salvos can you expect a Decimator to absorb?

LpxIlg.gif

Umm...nerf A-wings?

I'd personally hate to be the Phantom that decloaked and maneuvered triggering SS. 2 evade isn't going to last long especially with no tokens behind it. Soontir will have a hard time arc dodging all 4 ships assuming the fight goes to him instead of RAC. With SS, there's no BR or Boost, no PTL, no stress assigned (without initiative), no focus, no evade, no Palp, no AT. It pretty well boils down to how long FGD will last before one hit goes through and kills off SD and 1/3 of your hull. Soontir evaporates against this build.

With only 1 x7 you're not arc-dodging anything. If SS triggers, initiative will once again determine if the x7 gets an evade. It will be a harder slog, but the A-Wings will have the advantage of maneuver, flanking, and red dice.

But, if the super Kylo list involves a RAC/Kylo/Gunner/EU build and an Ace, that actually frees me up to do something else. Go all Green Squadron and free up some points. In fact, it opens up just enough points to slap Opportunist on all 4 of them. If both Op and SS activate that's 3 dice for each ship against tokenless Deci or Ace. If any ship takes an action besides focus or evade (looking at you RAC), primary is boosted to 4 at range 1 if SS didn't go off. Given all the greens on the A-Wing dial, I'll take that stress and being at lower PS means I lose that stress and get to take Opportunist on SS or primary since you'll move after me. Better take that Focus every turn RAC, no TL and no Kylo for you.

The build loses determination, but Kylo is still useless. In fact, he's less than useless he's a burden. Guaranteed Pilot damage means no Direct Hit crits.

Blinded Pilot? Snap Shot is an opportunity to attack even with no target in range. Primary attack is now available.

Damaged Cockpit? If you're running RAC and an Ace my whole squadron is already effectively at PS 0.

Shaken Pilot? The A-Wing is plenty curvy for one turn.

Stunned pilot? If you're hitting obstacles with an A-Wing you're not doing it right.

And let's talk about Gunner. I love Gunner in A-Wings. Do you know why? A-Wings with AT and evade have options. All I have to do is count on my green roll being worse than your red dice so I can either Evade or AT to allow just one hit in and Gunner doesn't come into play. Whiff a shot? You still have to spend your TL before I even roll. Whiff a shot and expect Gunner to go off? Either my dice whiff worse and I take minimal damage or I maintain my AT and Evade token and we're back to square one. The best result for you is to roll all hits and I roll all eyeballs. More likely I'll roll all blanks. Again if I'm positioning above the Novice level, I'm blocking at least 2 of your shots. At best, RAC can't kill one ship in less than 2 turns. At my best, it will take 4+ turns.

In the meantime, I'm pumping up to 24 red dice into your Deci with 0 green dice to defend. Just how many of those salvos can you expect a Decimator to absorb?

Snap shot got pretty hyped, but at the moment people begin realizing that it's by far not as powerful as it first sounded. There will perhaps be decent snap shot squads, but in the top meta i would be surprised if they found a place.

Believe me, A-Wings with AT do get hit by turrets, especially with gunners. They are not Soontir Fel with Palp protection! And Kylo makes the matter worse in case you don't opt for Determination 2 crits and one dead A-Wing later.... And an imperial top ace is really a hard counter to A-Wings. They add in their damage and in most cases A-Wings will crumble too fast. Even if Chiraneau eventually dies, Soontir, X7s or even Inquisitor can handle at least 2 A-Wings. I have seen decently flown aces wrap up way more ships on their own. And it's highly unlikely that no A-Wing gets wasted before this situation occurs.

For a decent RAC list with An ace, 4 A-Wings are far from impossible to overcome. This is a well-known fact. And this comes from someone that wishes it wasn't so. I really like the looks of A-Wings!

And then, there are these other matchups for your list...

Edited by ForceM

I for one would love to have Kylo's ability on a Determination PTL Tycho if only so I could fly right behind a Proton Bomb carrying bomber and see if my opponent will waste the points on me.

Uhh, I mean I hate to be that guy, but you couldn't even trigger ISYTD with a Proton Bomb even if you wanted to...since being dealt a Face Up damage card and suffering a critical damage are not, in any way, synonymous.

Furthermore, Tycho would have to be an idiot to eat a Proton Bomb instead of repositioning away, even with Determination, because there's almost an 8/33 chance he dies to it (seven Direct Hits and two Major Explosiions, each of which have an almost 50% chance to trigger).

So like...yea don't do that.

LpxIlg.gif

Umm...nerf A-wings?

Lol yeah they will kill the meta, pls nerf FFG

Against ships that probably have more PS than you can be lucky if it triggers at all.

You are much more likely to get Snap Shot off against a ship with higher PS. You know where the higher PS ship is when you set your dial. You can put your lower PS ship where the higher PS ship's best (or most likely) maneuver will trigger Snap Shot.

Lower PS pilots are what gets hard to use Snap Shot on. The only way Snap Shot triggers is if the lower PS ship sets their dial to a maneuver that lands them in arc and at range one of the Snap Shot bearer that hasn't moved from where it was when the dial was set.

Edited by WWHSD

Blinded Pilot? Snap Shot is an opportunity to attack even with no target in range. Primary attack is now available.

A ship with Snap Shot doesn't just get to clear Blinded Pilot unless something actually triggers that attack. It's not an opportunity to attack if it isn't triggered.

Edited by WWHSD

Snapshot has a really weird loophole in its trigger though. It simply says "When an enemy ship performs a maneuver"

There is no range check (other than the attack itself), there is no arc check (other than usual rules applying to the actual attack). Card triggers after ANY enemy ship moves, even across the board, you just cant resolve it unless theyre in range/arc for the 2ndary weapon profile.

Blinded Pilot has been ruled that even if they had no attack, as long as they had the option to attack (i.e not on a rock) they flip the card facedown.

Awing has Blinded Pilot and Snapshot. Upsilon shuttle moves somewhere on the board. Awing is able to perform an attack, despite having no valid target, and flips card face down.

This ruling also lets you sneak a shot on Snap if he isnt careful. If he has init, his ability goes off before snap, but if boost puts him in range/arc of snapshot then he is a valid target for snapshot as the "after performed maneuver" window is still active until he does an action.

Edited by Vineheart01

Against ships that probably have more PS than you can be lucky if it triggers at all.

You are much more likely to get Snap Shot off against a ship with higher PS. You know where the higher PS ship is when you set your dial. You can put your lower PS ship where the higher PS ship's best (or most likely) maneuver will trigger Snap Shot.

Lower PS pilots are what gets hard to use Snap Shot on. The only way Snap Shot triggers is if the lower PS ship sets their dial to a maneuver that lands them in arc and at range one of the Snap Shot bearer that hasn't moved from where it was when the dial was set.

Snapshot has a really weird loophole in its trigger though. It simply says "When an enemy ship performs a maneuver"

There is no range check (other than the attack itself), there is no arc check (other than usual rules applying to the actual attack). Card triggers after ANY enemy ship moves, even across the board, you just cant resolve it unless theyre in range/arc for the 2ndary weapon profile.

Blinded Pilot has been ruled that even if they had no attack, as long as they had the option to attack (i.e not on a rock) they flip the card facedown.

Awing has Blinded Pilot and Snapshot. Upsilon shuttle moves somewhere on the board. Awing is able to perform an attack, despite having no valid target, and flips card face down.

This ruling also lets you sneak a shot on Snap if he isnt careful. If he has init, his ability goes off before snap, but if boost puts him in range/arc of snapshot then he is a valid target for snapshot as the "after performed maneuver" window is still active until he does an action.

These two things. Plus, as has been mentioned about A-Wings before, they're great blockers. Great thing about having low PS Green Squadron is that you get to move first and get into position. Having so many choices of maneuver plus boost makes it difficult for a big ol' base ship to know if it will clear it unless it floors the gas pedal. So is the Deci going to outrun the A-Wings and leave the Ace to be overwhelmed 4:1? Is it going to boost to range 3 where the A-Wing gets even more green dice vs. the turret? Getting SS to trigger isn't any more difficult to trigger than getting into Procket position. You might not do it with all four, but stagger your formation enough that dodging one brings you in range of the other and a couple will go off. Once again, 2-3 naked dice against a naked Soontir is not something he's happy with. Force the Deci to fight a running battle against four fighters, and it will run out of board soon enough. Combined HP is about equal but the squadron gets to fire 4-8 times and those crits will start to add up. Is it going to take no damage or loses? Heck no. The whole beauty of the thing is that the squadron ideally outguns the Kylo Deci even when down to its last ship. It still puts out more red dice and green dice than both ships combined and 2/3 of the opposing list can maybe put out one if upgraded properly.

It's not a beat all build to be sure. It would be a difficult matchup against Triple Trips. It couldn't destroy enough of a TIE swarm to avoid one too many bad green rolls, and quad TLT would also have 8 attacks to break through their defense and the combined shields and hull to weather multiple turns.

A bud of mine and I are going to run this matchup. We'll put in Soontir, an X7, or whatever else is in vogue for 30 odd points and see how Kylo and co. fares.

Uhh, I mean I hate to be that guy, but you couldn't even trigger ISYTD with a Proton Bomb even if you wanted to...since being dealt a Face Up damage card and suffering a critical damage are not, in any way, synonymous.

Furthermore, Tycho would have to be an idiot to eat a Proton Bomb instead of repositioning away, even with Determination, because there's almost an 8/33 chance he dies to it (seven Direct Hits and two Major Explosiions, each of which have an almost 50% chance to trigger).

So like...yea don't do that.

Ok you've legit got me there.

Edited by flyboymb

I love how people say that x wing suck but only mention them with an x wing ace pilot in mind.

I d love to see a person try flying a lower ps x wing for a change instead of complaining how taking the pilot skill crit makes the x wing bad again.

Edited by haritos

I love how people say that x wing suck but only mention them with an x wing ace pilot in mind.

I d love to see a person try flying a lower ps x wing for a change instead of complaining how taking the pilot skill crit makes the x wing bad again.

Ok I haven't been following the conversation super closely, but... huh? The X-wing generics are even worse than the ones with pilot abilities. Largely, the only reason X-wings are taken at all is for the stellar pilot abilities.

Edited by Kdubb

Kylo ren hopefully will give a nice change to imperial list instead of palp + spam

I love how people say that x wing suck but only mention them with an x wing ace pilot in mind.

I d love to see a person try flying a lower ps x wing for a change instead of complaining how taking the pilot skill crit makes the x wing bad again.

Go compare the X-Wing to the Assault Shuttle, and you'll see why no one uses the generics - it's overpriced. Still. At almost the same stats the Assault Shuttle is a better ship - and even THEN it's not being used.

Frankly, I think that a VI Sabine would work well in a rebel 4-ship list, but then, what do I know?

So, I didn't read the whole thread, just OP, but, I don't think this card works the way he is describing.

You still need to be dealt critical damage, which means a critical damage card, just instead of pulling from the deck, you take it from this source. I don't interpret this as going through shields at all, which is how I am understanding the OP to get this card's ability.

So, I didn't read the whole thread, just OP, but, I don't think this card works the way he is describing.

You still need to be dealt critical damage, which means a critical damage card, just instead of pulling from the deck, you take it from this source. I don't interpret this as going through shields at all, which is how I am understanding the OP to get this card's ability.

critical damage doesn't mean critical damage card. The rules support that it "goes through shields"

The I'll show you the dark side condition card says

"When this card is assigned, if it is not already in play, the player who assigned it searches the Damage Deck for 1 Damage card with the Pilot trait and may place it faceup on this card. Then shuffle the damage deck.

When you suffer critical damage during an attack, you are instead dealt the chosen faceup Damage card.

When there is no Damage card on this card, remove it."

From the main rule book

"During an attack, a ship suffers one critical damage for each uncanceled result. If a ship is dealt a Damage card due to suffering critical damage, that card is dealt faceup and its text immediately resolves. "

The bold parts are the important part. Just because you have shields that doesn't make it not a critical damage that was done. You don't need to burn down shields to make kylo ren's Dark side to go off, just an uncanceled critical result.

So, I didn't read the whole thread, just OP, but, I don't think this card works the way he is describing.

You still need to be dealt critical damage, which means a critical damage card, just instead of pulling from the deck, you take it from this source. I don't interpret this as going through shields at all, which is how I am understanding the OP to get this card's ability.

critical damage doesn't mean critical damage card. The rules support that it "goes through shields"

The I'll show you the dark side condition card says

"When this card is assigned, if it is not already in play, the player who assigned it searches the Damage Deck for 1 Damage card with the Pilot trait and may place it faceup on this card. Then shuffle the damage deck.

When you suffer critical damage during an attack, you are instead dealt the chosen faceup Damage card.

When there is no Damage card on this card, remove it."

From the main rule book

"During an attack, a ship suffers one critical damage for each uncanceled result. If a ship is dealt a Damage card due to suffering critical damage, that card is dealt faceup and its text immediately resolves. "

The bold parts are the important part. Just because you have shields that doesn't make it not a critical damage that was done. You don't need to burn down shields to make kylo ren's Dark side to go off, just an uncanceled critical result.

Holy...ok, I do stand corrected...good lord...So, 3 points for that...WAY too overpowered/undercosted imho.

So, I didn't read the whole thread, just OP, but, I don't think this card works the way he is describing.

You still need to be dealt critical damage, which means a critical damage card, just instead of pulling from the deck, you take it from this source. I don't interpret this as going through shields at all, which is how I am understanding the OP to get this card's ability.

critical damage doesn't mean critical damage card. The rules support that it "goes through shields"

The I'll show you the dark side condition card says

"When this card is assigned, if it is not already in play, the player who assigned it searches the Damage Deck for 1 Damage card with the Pilot trait and may place it faceup on this card. Then shuffle the damage deck.

When you suffer critical damage during an attack, you are instead dealt the chosen faceup Damage card.

When there is no Damage card on this card, remove it."

From the main rule book

"During an attack, a ship suffers one critical damage for each uncanceled result. If a ship is dealt a Damage card due to suffering critical damage, that card is dealt faceup and its text immediately resolves. "

The bold parts are the important part. Just because you have shields that doesn't make it not a critical damage that was done. You don't need to burn down shields to make kylo ren's Dark side to go off, just an uncanceled critical result.

Holy...ok, I do stand corrected...good lord...So, 3 points for that...WAY too overpowered/undercosted imho.

it really isn't.

Yeah, REALLY not a big fan of Kylo. He's some of the sloppiest design we've seen in a while. He makes the matchup a huge deal for one thing -- a swarm might not hurt too bad from him, but Corran is just hosed. There's no way to outplay him, either. You can't get shots against Chirpy with Kylo without taking shots from Chirpy with Kylo; it's a Range 1-3 turret for both the action and the attack. And, most importantly, it points out FFG's apparent inability to understand why some ships do so well -- as with so many other kinds of tech we've seen, aces get stronger, while the already-marginalized, low-agility ships are just hosed.

I mean, look at the B-Wing! Once this card hits, there is absolutely no way to fly the B-Wing competitively. I mean, it's already been pretty well marginalized by tractor tech and aces; but this is the last nail in the coffin. Round one, you slap a Blinded Pilot on a B-Wing. Round two, same thing. Round three, skill-kill it. Barring some pretty bad luck, a quarter of your squad is dead, just like that, and there is absolutely nothing you can do about it.

That's some bull. Pull it together, FFG.

Maybe I'm overreacting. Maybe it's too difficult to trigger. But even then, the fact remains: it hurts ships that are already hurting way more than it hurts things that actually need to be reigned in.

Yeah, REALLY not a big fan of Kylo. He's some of the sloppiest design we've seen in a while. He makes the matchup a huge deal for one thing -- a swarm might not hurt too bad from him, but Corran is just hosed. There's no way to outplay him, either. You can't get shots against Chirpy with Kylo without taking shots from Chirpy with Kylo; it's a Range 1-3 turret for both the action and the attack. And, most importantly, it points out FFG's apparent inability to understand why some ships do so well -- as with so many other kinds of tech we've seen, aces get stronger, while the already-marginalized, low-agility ships are just hosed.

I mean, look at the B-Wing! Once this card hits, there is absolutely no way to fly the B-Wing competitively. I mean, it's already been pretty well marginalized by tractor tech and aces; but this is the last nail in the coffin. Round one, you slap a Blinded Pilot on a B-Wing. Round two, same thing. Round three, skill-kill it. Barring some pretty bad luck, a quarter of your squad is dead, just like that, and there is absolutely nothing you can do about it.

That's some bull. Pull it together, FFG.

Maybe I'm overreacting. Maybe it's too difficult to trigger. But even then, the fact remains: it hurts ships that are already hurting way more than it hurts things that actually need to be reigned in.

Just about any Chiraneau you put on the table is going to kill a B-Wing in 3 rounds. In this scenario you have Chiraneau using up all of the only pilot crit that's really worth a **** against lower PS B-Wings to take one out.

You know who is really going to hate Kylo Ren showing up? High PS, arc-dodging fat turrets. They get dropped down to PS 0 and they stop being able to arc dodge. With a lot of hit points and a large base, Stunned Pilot getting applied early in the match is probably worth a few points of damage. Blinded Pilot shuts down a good amount of a squad's firepower when a fat turret gets hit with it.

Edited by WWHSD

Yeah, REALLY not a big fan of Kylo. He's some of the sloppiest design we've seen in a while. He makes the matchup a huge deal for one thing -- a swarm might not hurt too bad from him, but Corran is just hosed. There's no way to outplay him, either. You can't get shots against Chirpy with Kylo without taking shots from Chirpy with Kylo; it's a Range 1-3 turret for both the action and the attack. And, most importantly, it points out FFG's apparent inability to understand why some ships do so well -- as with so many other kinds of tech we've seen, aces get stronger, while the already-marginalized, low-agility ships are just hosed.

I mean, look at the B-Wing! Once this card hits, there is absolutely no way to fly the B-Wing competitively. I mean, it's already been pretty well marginalized by tractor tech and aces; but this is the last nail in the coffin. Round one, you slap a Blinded Pilot on a B-Wing. Round two, same thing. Round three, skill-kill it. Barring some pretty bad luck, a quarter of your squad is dead, just like that, and there is absolutely nothing you can do about it.

That's some bull. Pull it together, FFG.

Maybe I'm overreacting. Maybe it's too difficult to trigger. But even then, the fact remains: it hurts ships that are already hurting way more than it hurts things that actually need to be reigned in.

Stress, force bump, evades. There is 3 ways to stop kylo ren and there are plenty more

Edited by Oberron

Yeah, REALLY not a big fan of Kylo. He's some of the sloppiest design we've seen in a while. He makes the matchup a huge deal for one thing -- a swarm might not hurt too bad from him, but Corran is just hosed. There's no way to outplay him, either. You can't get shots against Chirpy with Kylo without taking shots from Chirpy with Kylo; it's a Range 1-3 turret for both the action and the attack. And, most importantly, it points out FFG's apparent inability to understand why some ships do so well -- as with so many other kinds of tech we've seen, aces get stronger, while the already-marginalized, low-agility ships are just hosed.

I mean, look at the B-Wing! Once this card hits, there is absolutely no way to fly the B-Wing competitively. I mean, it's already been pretty well marginalized by tractor tech and aces; but this is the last nail in the coffin. Round one, you slap a Blinded Pilot on a B-Wing. Round two, same thing. Round three, skill-kill it. Barring some pretty bad luck, a quarter of your squad is dead, just like that, and there is absolutely nothing you can do about it.

That's some bull. Pull it together, FFG.

Maybe I'm overreacting. Maybe it's too difficult to trigger. But even then, the fact remains: it hurts ships that are already hurting way more than it hurts things that actually need to be reigned in.

Stress, force bump, evades. There is 3 ways to stop kylo ren and there are plenty more

Stress yes, that works, but generally after he has fires at least once

Force bump, if they decide not to run dauntless, which with kylo, they probably will

Evades, well he ships kylo hurts the most don't all have evades or have low agility so even an evade may not help avoid the damage

Connor nets stop it too, but they are not easy to squeeze into most lists without completely changing it

Yeah the card has counters, but when you become forced into hard countering a 3 point card then maybe that card is a bit too powerful