Kylo Ren, and why i am pretty worried about him?

By ForceM, in X-Wing

It's one of those things that has a variable value. Against some lists, it will have little impact. Against other lists, it'll be game deciding as you Blind the best enemy ship twice. That's not good design. In fact, it's terrible design, and continues the trend of match-up influencing a game more than player skill.

Take Bossk, for example. Against a Kylo Chiraneua, Bossk will get Blinded in the first two combats, at which point Chiraneau is now easily behind Bossk. That turns a 35-45 point Bossk into a ship that is unlikely to get to attack a single time during a game. What?

Better have a big bid so that in the mirror match your Chiraneau can Blind their Chiraneau twice before it even gets to shoot... :rolleyes:

Wait, Bossk is not alone there and if in such situation (1 more ship, 180 degree arc) you are not able to keep RAC in the arc then, let me say this - you should lose. Even if one makes Bossk PS 0 then you still can throw 3 or 4 dice attacks on RAC if you are smart enough. And he really does not like that with no green dice or other mitigation other than escaping the arc.

Oh, lovely, a "git gud" counterargument.

Consider me convinced. Objection withdrawn. :rolleyes:

Edited by AllWingsStandyingBy

if you are seriously worried about Kylo, take Determination. He cant hurt you now.

We have discussed this already. This means you have to fill your elite slot with garbage and this will make your team much weaker against all other enemies.

The result is: people just don't fly ships with 1 or 2 evade dice anymore. Why? Because they can get crits through shields anytime. Any crit? Not any... just a "pilot" crit, which your enemy can choose for this particular ship and situation.

If Kylo is all over the place, then Determination isn't a garbage EPT. Its value is meta dependent. In that sense it is like VI. If you pop VI on PS8 Poe and proceed to hit almost nothing but PS5-7 Defenders and PS11 Han Solos all day, it is a wasted point and an EPT slot. It was a great choice if you are running up against PS8 and 9 pilots all day long though.

To wit, I was running RAC Rexler this weekend and didn't wind up flying against a single ship of greater than PS7. I could have skipped VI for Determination and saved myself a lot of heartache, including dying to a Stunned Pilot crit in one match which I probably could have won otherwise... But taking VI is the wiser meta call, even if on the day, it turned out to be wrong. If Kylo was around, I might well consider it on a Deci for exaclty that reason. I don't get to move last as much, but I will survive longer and negate a 3 point crew as well as a bunch of crits on a crit-prone ship.

if you are seriously worried about Kylo, take Determination. He cant hurt you now.

We have discussed this already. This means you have to fill your elite slot with garbage and this will make your team much weaker against all other enemies.

The result is: people just don't fly ships with 1 or 2 evade dice anymore. Why? Because they can get crits through shields anytime. Any crit? Not any... just a "pilot" crit, which your enemy can choose for this particular ship and situation.

If Kylo is all over the place, then Determination isn't a garbage EPT. Its value is meta dependent. In that sense it is like VI. If you pop VI on PS8 Poe and proceed to hit almost nothing but PS5-7 Defenders and PS11 Han Solos all day, it is a wasted point and an EPT slot. It was a great choice if you are running up against PS8 and 9 pilots all day long though.

I think the point is using the slot to counter one card is a significant change. I don't really see people doing this much but instead changing their lists.

I am not saying sky is falling, I am just saying that one faction is getting worse and worse and that's why people are going to play any other faction.

You're stuck in the development loop cycle. From the point where a problem in the game is identified it's approximately 18 months until the 'fix' arrives in stores (spot the problem, wait to see that it's not going to fix itself, design the solution, playtest the solution, confirm design, print & ship the solution). Over that time the problem may deepen with intervening releases, meaning that the fix is not strong enough, or it could right itself and mean that the fix actually creates an imbalance.

Rewind 12 months and Rebels won Worlds and Rebel regen was dominant. Unless FFG spotted that Rebels were about to take a serious hit in popularity then we're still going through a period where releases are trying to boost Imperials & Scum up. I'd say by the end of 2017 you should start seeing some very strong Rebel ships that began to be designed in the middle of 2016.

Netrunner suffered from this problem a lot.

Edited by Stay On The Leader

if you are seriously worried about Kylo, take Determination. He cant hurt you now.

We have discussed this already. This means you have to fill your elite slot with garbage and this will make your team much weaker against all other enemies.

The result is: people just don't fly ships with 1 or 2 evade dice anymore. Why? Because they can get crits through shields anytime. Any crit? Not any... just a "pilot" crit, which your enemy can choose for this particular ship and situation.

If Kylo is all over the place, then Determination isn't a garbage EPT. Its value is meta dependent. In that sense it is like VI. If you pop VI on PS8 Poe and proceed to hit almost nothing but PS5-7 Defenders and PS11 Han Solos all day, it is a wasted point and an EPT slot. It was a great choice if you are running up against PS8 and 9 pilots all day long though.

I think the point is using the slot to counter one card is a significant change. I don't really see people doing this much but instead changing their lists.

Exactly, why would someone play a neutered version of an already struggling list just in case they match Kylo when they could instead just jump ship and fly a list that is largely immune to the Kylo risk and still incredibly versatile and powerful in the meta?

Translation: More Palp Aces for the Palp God!

I present to you the Wave 10 Meta:

Palp Aces > Kylo-RAC > PartyBus/Dengaroo > Palp Aces

Rock-Paper-Scissor match-up luck will continue heavily defining the results of tournaments and I still see no space for Rebels, who are just now recovering from the removal of Torp Scouts, to really squeeze in

It's one of those things that has a variable value. Against some lists, it will have little impact. Against other lists, it'll be game deciding as you Blind the best enemy ship twice. That's not good design. In fact, it's terrible design, and continues the trend of match-up influencing a game more than player skill.

Take Bossk, for example. Against a Kylo Chiraneua, Bossk will get Blinded in the first two combats, at which point Chiraneau is now easily behind Bossk. That turns a 35-45 point Bossk into a ship that is unlikely to get to attack a single time during a game. What?

Better have a big bid so that in the mirror match your Chiraneau can Blind their Chiraneau twice before it even gets to shoot... :rolleyes:

Wait, Bossk is not alone there and if in such situation (1 more ship, 180 degree arc) you are not able to keep RAC in the arc then, let me say this - you should lose. Even if one makes Bossk PS 0 then you still can throw 3 or 4 dice attacks on RAC if you are smart enough. And he really does not like that with no green dice or other mitigation other than escaping the arc.

Do you even play X-Wing?
First of all, RAC almost always has VI and Engine. He can arc dodge fairly well, even 180 arcs. Yes, Bossk may be able to get an attack or two in during the course of the game, but he WILL BE BLINDED his first two rounds of combat, meaning he won't even have an opportunity to shoot until the third round of combat at the earliest.
Yes, the rest of the list can attack RAC. No, they won't kill him before he ruins everybody's day. RAC has 16 HP, and that takes several turns to burn down even if you're able to bring your entire squad to bear upon him, and he will minimally deny the best ship two rounds of attacking and probably then make it PS0 all before he's killed. At which point the Kylo player still has a Fel or Whisper left to now be dealt with ...
If you seriously cannot understand how utterly devastating it is to deny the best opposing ship two rounds of combat during the most influential rounds of the game, then you do not understand X-Wing.

How is Chiraneau behind Bossk? He's not boosting, he's been spending his action to Kylo. If he's at range three he's throwing completely unmodified dice. If he's at range or 1-2 he gets to modify a single eyeball.

You're going to spend over 60 points to bring just about any sort of Chiraneau. Almost all of those 60+ choices can be terrifyingly effective against the right match-ups. To bring Merc Copilot and Kylo Ren on a ship with VI you are passing up a lot of other scary options for Chiraneau.

if you are seriously worried about Kylo, take Determination. He cant hurt you now.

We have discussed this already. This means you have to fill your elite slot with garbage and this will make your team much weaker against all other enemies.

The result is: people just don't fly ships with 1 or 2 evade dice anymore. Why? Because they can get crits through shields anytime. Any crit? Not any... just a "pilot" crit, which your enemy can choose for this particular ship and situation.

If Kylo is all over the place, then Determination isn't a garbage EPT. Its value is meta dependent. In that sense it is like VI. If you pop VI on PS8 Poe and proceed to hit almost nothing but PS5-7 Defenders and PS11 Han Solos all day, it is a wasted point and an EPT slot. It was a great choice if you are running up against PS8 and 9 pilots all day long though.

I think the point is using the slot to counter one card is a significant change. I don't really see people doing this much but instead changing their lists.

Exactly, why would someone play a neutered version of an already struggling list just in case they match Kylo when they could instead just jump ship and fly a list that is largely immune to the Kylo risk and still incredibly versatile and powerful in the meta?

Translation: More Palp Aces for the Palp God!

I present to you the Wave 10 Meta:

Palp Aces > Kylo-RAC > PartyBus/Dengaroo > Palp Aces

Rock-Paper-Scissor match-up luck will continue heavily defining the results of tournaments and I still see no space for Rebels, who are just now recovering from the removal of Torp Scouts, to really squeeze in

I think T-70s will hang around for sure, as they have a lot of new tools and are a bit more defense, but the the poor T-65 is in serious trouble even more so now. Outside of biggs, you are really several steps behind everyone else. Even Wes Jensen who has had somewhat of a revival takes a huge hit.

I am not saying sky is falling, I am just saying that one faction is getting worse and worse and that's why people are going to play any other faction.

You're stuck in the development loop cycle. From the point where a problem in the game is identified it's approximately 18 months until the 'fix' arrives in stores (spot the problem, wait to see that it's not going to fix itself, design the solution, playtest the solution, confirm design, print & ship the solution). Over that time the problem may deepen with intervening releases, meaning that the fix is not strong enough, or it could right itself and mean that the fix actually creates an imbalance.

Rewind 12 months and Rebels won Worlds and Rebel regen was dominant. Unless FFG spotted that Rebels were about to take a serious hit in popularity then we're still going through a period where releases are trying to boost Imperials & Scum up. I'd say by the end of 2017 you should start seeing some very strong Rebel ships that began to be designed in the middle of 2016.

Netrunner suffered from this problem a lot.

Even worse is the lag. The entire 2016 Tournament Season (Winter Kits --> Nationals) was ruined by Torp Scouts. While FFG did eventually fix the problem, let's not forget they also took a hell of a long time to do so. The 2016 tournament season was miserable. I've been playing competitively, with success, since Wave 1. I've never had less fun playing competitive X-Wing than this past year. I'd estimate at least 80% of my match-ups in Regionals (x2) were against Torp Scouts or Palp Aces, and once Nationals rolled around I played every game at Gencon against some variation of Palp Ace, Torp Scouts, or Dengaroo (except for one game in Round 1 against a Crack Swarm).

That 18-month lag in fixing things means we have to entire tournament years with a crappy, non-diverse, less than fun meta. Worlds seems to have opened up the meta quite a bit in the post-Deadeye world, and HotR is just now shaking in, so hoping it's not as miserable and repetitive as 2016 was. Fingers crossed.

You know why I'm really not concerned? Because the meta at the moment is about how you punch through token stacks. If you can't punch through 18HP behind 3 agi, focus, and evade, you're not going to be able to beat trip defenders, and you WILL fight trip defenders.

Kylo (crew) doesn't help with that at all. Indeed, he hurts, because he's an action you're not using to get dice mods or dodge shots. So whether or not he's amazing against rebels (and yeah, he's going to be pretty good against low agi stuff) if he doesn't actually help that much to beat the biggest meta bugbear of the moment - which he doesn't - then he's not really doing much.

Personally I'd be a lot more scared of, for instance, Hux. He's a much more powerful action with much more ability to punch down high dodge rates, so you're IMO much more likely to see him, and therefore much more likely to need to counterplay him.

It's one of those things that has a variable value. Against some lists, it will have little impact. Against other lists, it'll be game deciding as you Blind the best enemy ship twice. That's not good design. In fact, it's terrible design, and continues the trend of match-up influencing a game more than player skill.

Take Bossk, for example. Against a Kylo Chiraneua, Bossk will get Blinded in the first two combats, at which point Chiraneau is now easily behind Bossk. That turns a 35-45 point Bossk into a ship that is unlikely to get to attack a single time during a game. What?

Better have a big bid so that in the mirror match your Chiraneau can Blind their Chiraneau twice before it even gets to shoot... :rolleyes:

Wait, Bossk is not alone there and if in such situation (1 more ship, 180 degree arc) you are not able to keep RAC in the arc then, let me say this - you should lose. Even if one makes Bossk PS 0 then you still can throw 3 or 4 dice attacks on RAC if you are smart enough. And he really does not like that with no green dice or other mitigation other than escaping the arc.

Do you even play X-Wing?
First of all, RAC almost always has VI and Engine. He can arc dodge fairly well, even 180 arcs. Yes, Bossk may be able to get an attack or two in during the course of the game, but he WILL BE BLINDED his first two rounds of combat, meaning he won't even have an opportunity to shoot until the third round of combat at the earliest.
Yes, the rest of the list can attack RAC. No, they won't kill him before he ruins everybody's day. RAC has 16 HP, and that takes several turns to burn down even if you're able to bring your entire squad to bear upon him, and he will minimally deny the best ship two rounds of attacking and probably then make it PS0 all before he's killed. At which point the Kylo player still has a Fel or Whisper left to now be dealt with ...
If you seriously cannot understand how utterly devastating it is to deny the best opposing ship two rounds of combat during the most influential rounds of the game, then you do not understand X-Wing.

How is Chiraneau behind Bossk? He's not boosting, he's been spending his action to Kylo. If he's at range three he's throwing completely unmodified dice. If he's at range or 1-2 he gets to modify a single eyeball.

Fair, though he can wait to Boost until Bossk has been Blinded twice. Then Boost/Ren as necessary.

I personally prefer the Dauntless + ExpInt + VI route for Chiraneau, as he can TL + innate Focus + Ren, even if Bumped. This ensures he hits low agility targets for the Crit. A lot of people also go Predator > VI on Chiraneau. I don't prefer that build, but with a bid (which you probably have for your ace) you can opt to still move after key PS8 players (e.g. Rey).

Of course, this is all moot, because if VI-Kylo-RAC does become a meta fixture, they'll all be running Determination themselves for the mirror.

if you are seriously worried about Kylo, take Determination. He cant hurt you now.

We have discussed this already. This means you have to fill your elite slot with garbage and this will make your team much weaker against all other enemies.

The result is: people just don't fly ships with 1 or 2 evade dice anymore. Why? Because they can get crits through shields anytime. Any crit? Not any... just a "pilot" crit, which your enemy can choose for this particular ship and situation.

If Kylo is all over the place, then Determination isn't a garbage EPT. Its value is meta dependent. In that sense it is like VI. If you pop VI on PS8 Poe and proceed to hit almost nothing but PS5-7 Defenders and PS11 Han Solos all day, it is a wasted point and an EPT slot. It was a great choice if you are running up against PS8 and 9 pilots all day long though.

I think the point is using the slot to counter one card is a significant change. I don't really see people doing this much but instead changing their lists.

Exactly, why would someone play a neutered version of an already struggling list just in case they match Kylo when they could instead just jump ship and fly a list that is largely immune to the Kylo risk and still incredibly versatile and powerful in the meta?

Translation: More Palp Aces for the Palp God!

I present to you the Wave 10 Meta:

Palp Aces > Kylo-RAC > PartyBus/Dengaroo > Palp Aces

Rock-Paper-Scissor match-up luck will continue heavily defining the results of tournaments and I still see no space for Rebels, who are just now recovering from the removal of Torp Scouts, to really squeeze in

If that's the case, you'll see some Scissors that figure out how to Paper well enough that Rock isn't a problem. That guy will win a lot and things will continue to shift.

Here's a crazy thought. You know what Kylo isn't great against? Generics! You know what's not seeing a lot of play? Generics!

You know what Kylo is great against? Unique pilots! You know what's seeing a ton of play? Unique pilots!

Wow. It's almost like Kylo counters the unique heavy meta while opening the door for generics again! Crazy!

Here's a crazy thought. You know what Kylo isn't great against? Generics! You know what's not seeing a lot of play? Generics!

You know what Kylo is great against? Unique pilots! You know what's seeing a ton of play? Unique pilots!

Wow. It's almost like Kylo counters the unique heavy meta while opening the door for generics again! Crazy!

Sure, but then it's this:

Bring generics, lose to Palp Aces and Dengaroo and Fangaroo

Bring uniques (other than Palp Aces), lose to RAC-Kylo

Damned if you do, damned if you don't when picking a list. And this is what is sucking the fun out of competitive X-Wing for me lately. You know when you setlle on your list which match-ups you'll win, which you'll lose, and which'll come down to the decisions and dice. This puts an awful lot of your fate into the hands of the pairings.

And it's why you see so many people playing Dengaroo and Palp Aces / Defenders: they are generally robust lists that can, with the right dice and decisions, have a pretty reasonable chance against most lists. Rebels don't have anything nearly as flexible. I can make a strong Rebel list that can shred aces but gets obliterated by Dengaroo or Party Bus. Or I can make a Rebel list that can slug it out with Dengaroo or Party Bus but gets sliced up by Aces. I cannot find a list that does both, and it doesn't look like anyone else has either: the vast majority of Regionals, Nationals, and now Worlds results of the past eight months have been won by either Torp Scouts, Palp Aces, or Dengaroo.

Time will tell if this sort of situation gets any better, but cards like Kylo suggest it will not. YES, we know there are hard counters to Kylo. YES, we know that some lists are less punished by him than others. NO, we don't think that this makes him a good card or that it will make the meta any healthier or happier.

Looking at the list of pilot crits, I can't help feel that a generic bomb squad would be a decent pick. If flown right, it can do a number on aces and also is pretty resilient to the crits that Kylo can put on them. Probably the worst two in there for this sort of squad is Shaken Pilot (can't do a straight maneuver for one turn) and Stunned Pilot (take a damage if you overlap a ship or obstacle). It's not a silver bullet, but it may be worth investing time learning how to fly bomb lists.

I think he's better than that. I mean yeah Corran is unhappy, but show me who wants to be picking up Blinded Pilot for two turns running?

I think Kylo is neither the devastating hard counter to certain ships that he's being painted as, but he's also more versatile and generally useful. I hope he'll see play a lot because it's an interesting and skill-intensive ability to select your crits correctly and also to play around the crits your opponent is going to choose.

Sorry, but it seems like you are an Imperial player. What do you mean this would be a skill-intensive ability? You only need to take one action to choose a ship and put a crit on it. What skill is needed to do just that?

If it's an ace, put his PS to zero. End of story. Match won. Otherwise don't let this guy attack for another round. That's also great to make this match a win. Apart from that, you can use this skill multiple times.

It's not that easy to put this crit on, it is not an auto hit. With RAC you can modify one eye result into 1 crit, though that still needs to go through and that is the only dice modification that you have when shooting after using this action (and no re-positioning). No one is saying that this is not good, but I do not think that it is over powered like some think it is.

Sorry but a PS10 PWT turret with EU and Chiraneau's ability for Range 1-2 and Merc for Range 3, and Gunner too, this is just as easy as it gets to put a crit on anything that does not have 3 agi and a stack of tokens.

No skill involved. Fly there, take action, shoot. Not even a lot of luck involved honestly.

I try to be fair with the Card and see its weak points too, but honestly, getting the crit through is not a problem on more than 90% of the available rebel and scum ships!

Looking at the list of pilot crits, I can't help feel that a generic bomb squad would be a decent pick. If flown right, it can do a number on aces and also is pretty resilient to the crits that Kylo can put on them. Probably the worst two in there for this sort of squad is Shaken Pilot (can't do a straight maneuver for one turn) and Stunned Pilot (take a damage if you overlap a ship or obstacle). It's not a silver bullet, but it may be worth investing time learning how to fly bomb lists.

It's worth a shot, and Sabine is incredible at making bombs worthwhile.

Trouble, though, is bombs tend to be best against high-agility, high-action, low HP enemies. Their value steadily declines as the agility of their targets goes down and its HP goes up.

Here's a crazy thought. You know what Kylo isn't great against? Generics! You know what's not seeing a lot of play? Generics!

You know what Kylo is great against? Unique pilots! You know what's seeing a ton of play? Unique pilots!

Wow. It's almost like Kylo counters the unique heavy meta while opening the door for generics again! Crazy!

Sure, but then it's this:

Bring generics, lose to Palp Aces and Dengaroo and Fangaroo

Bring uniques (other than Palp Aces), lose to RAC-Kylo

Damned if you do, damned if you don't when picking a list. And this is what is sucking the fun out of competitive X-Wing for me lately. You know when you setlle on your list which match-ups you'll win, which you'll lose, and which'll come down to the decisions and dice. This puts an awful lot of your fate into the hands of the pairings.

And it's why you see so many people playing Dengaroo and Palp Aces / Defenders: they are generally robust lists that can, with the right dice and decisions, have a pretty reasonable chance against most lists. Rebels don't have anything nearly as flexible. I can make a strong Rebel list that can shred aces but gets obliterated by Dengaroo or Party Bus. Or I can make a Rebel list that can slug it out with Dengaroo or Party Bus but gets sliced up by Aces. I cannot find a list that does both, and it doesn't look like anyone else has either: the vast majority of Regionals, Nationals, and now Worlds results of the past eight months have been won by either Torp Scouts, Palp Aces, or Dengaroo.

Time will tell if this sort of situation gets any better, but cards like Kylo suggest it will not. YES, we know there are hard counters to Kylo. YES, we know that some lists are less punished by him than others. NO, we don't think that this makes him a good card or that it will make the meta any healthier or happier.

It gives summed up, Empire complete control of the meta. They pose the greatest threats, and they have the best and most versatile answers to these threats.

Rebels are quite hosed, Scum only a little less. Hell even Dengaroo will have a really hard time against this and have a PS0 Dengar real fast that can't shoot twice at least

Looking at the list of pilot crits, I can't help feel that a generic bomb squad would be a decent pick. If flown right, it can do a number on aces and also is pretty resilient to the crits that Kylo can put on them. Probably the worst two in there for this sort of squad is Shaken Pilot (can't do a straight maneuver for one turn) and Stunned Pilot (take a damage if you overlap a ship or obstacle). It's not a silver bullet, but it may be worth investing time learning how to fly bomb lists.

It's worth a shot, and Sabine is incredible at making bombs worthwhile.

Trouble, though, is bombs tend to be best against high-agility, high-action, low HP enemies. Their value steadily declines as the agility of their targets goes down and its HP goes up.

Unless you can fly them well enough to control them right off the board. But that's a REALLY tricky thing to do.

Here's a crazy thought. You know what Kylo isn't great against? Generics! You know what's not seeing a lot of play? Generics!

You know what Kylo is great against? Unique pilots! You know what's seeing a ton of play? Unique pilots!

Wow. It's almost like Kylo counters the unique heavy meta while opening the door for generics again! Crazy!

Sure, but then it's this:

Bring generics, lose to Palp Aces and Dengaroo and Fangaroo

Bring uniques (other than Palp Aces), lose to RAC-Kylo

Damned if you do, damned if you don't when picking a list. And this is what is sucking the fun out of competitive X-Wing for me lately. You know when you setlle on your list which match-ups you'll win, which you'll lose, and which'll come down to the decisions and dice. This puts an awful lot of your fate into the hands of the pairings.

And it's why you see so many people playing Dengaroo and Palp Aces / Defenders: they are generally robust lists that can, with the right dice and decisions, have a pretty reasonable chance against most lists. Rebels don't have anything nearly as flexible. I can make a strong Rebel list that can shred aces but gets obliterated by Dengaroo or Party Bus. Or I can make a Rebel list that can slug it out with Dengaroo or Party Bus but gets sliced up by Aces. I cannot find a list that does both, and it doesn't look like anyone else has either: the vast majority of Regionals, Nationals, and now Worlds results of the past eight months have been won by either Torp Scouts, Palp Aces, or Dengaroo.

Time will tell if this sort of situation gets any better, but cards like Kylo suggest it will not. YES, we know there are hard counters to Kylo. YES, we know that some lists are less punished by him than others. NO, we don't think that this makes him a good card or that it will make the meta any healthier or happier.

Sorry to break it to ya, but this has been the case for awhile now. At least ever since Jumpmasters came in to the game, if not earlier. The same paper-rock-scissors existed in wave 4 even with Fat Han, Phantom, Swarms. As more card combinations become available in the game, it is largely inevitable that the game will become more and more match up dependent. I am with you- I wish it wasn't the case. But it is, and it probably will be even more so every time a new wave is released. Especially with FFG continuing to release cards that are more effective against high agility ships or vice versa (ie autoblasters, bombs, Gunner, etc).

Right now, generics lose to pretty much everything. At least in this scenario there would be a match up or two where they had a fighting chance. And with some critical list building and some high level piloting, you might even be able to stand a chance against those builds you should statistically be losing to.

Oh c'mon, that is not 1 point crew which works whenever your opponent rolled any symbole on his green Dice, which you may put on most of currently used ships in a faction.. in fact, to use kylo u need to have a special vehicle for him. decimator goes down quickly to Focus fire while other ships would do that even quicker.

Decimator goes down a lot slower when one of your expensive ships can not attack twice in the game though, and when it finally could it will be too late to swing the game around. It also helps that you have a PWT that can arc-dodge at PS10!

If the Decimator was an utterly useless ship on its own that you would onky take to get Kylo, that would be another story. But it is not! It still sees a lot of play without kylo and won a Regional just a few days ago!

Maybe hating out Corran could finally get the E-Wing itself fixed?

Maybe hating out Corran could finally get the E-Wing itself fixed?

I mean the only 3 agility 3 attack rebel ship. One of the few with evade. And more expensive and less efficient than any of the 3 attack imperial ships since x7 title.

I mean at this point they can help the E-Wing even including Corran Horn.

Maybe it's why they bring out something like BMST or Kylo. So they can buff Something like the E-Wing and if it is on the powerful side, the counter is readily available!

Edited by ForceM

I mean the only 3 agility 3 attack rebel ship. One of the few with evade. .

Rebels are also the only faction that have ready access to action efficient Regen. 3 agilty, 3 attack with an evade action and access to a system slot and regen is something that no other faction has.

Hey you know what I haven't seen a lot of? A-Wings.

You know what can take 2 EPTs and has high evade? A-Wings.

You know who can do so with high PS? A-Wings.

You know what faction has A-Wings? A-Wi.. Rebels.

I for one would love to have Kylo's ability on a Determination PTL Tycho if only so I could fly right behind a Proton Bomb carrying bomber and see if my opponent will waste the points on me.

I mean the only 3 agility 3 attack rebel ship. One of the few with evade. .

Rebels are also the only faction that have ready access to action efficient Regen. 3 agilty, 3 attack with an evade action and access to a system slot and regen is something that no other faction has.

Plus even said Corran Horn, is right now, not anywhere near overpowered.

He is just barely worth the 48 points, as long as you don't run into any of his counters. He could probably be buffed along with the rest of E-Wings just as Vessery was buffed along with the rest of Defenders with not too much effect on the meta.

Edited by ForceM