Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Kylo Ren (3)
Mercenary Copilot (2)
Gunner (5)
Engine Upgrade (4)
Alternative version,
Rear Admiral Chiraneau (46)
Adaptability (0)
Kylo Ren (3)
Palpatine (8)
Engine Upgrade (4)
Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Kylo Ren (3)
Mercenary Copilot (2)
Gunner (5)
Engine Upgrade (4)
Alternative version,
Rear Admiral Chiraneau (46)
Adaptability (0)
Kylo Ren (3)
Palpatine (8)
Engine Upgrade (4)
Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Kylo Ren (3)
Mercenary Copilot (2)
Gunner (5)
Engine Upgrade (4)
Alternative version,
Rear Admiral Chiraneau (46)
Adaptability (0)
Kylo Ren (3)
Palpatine (8)
Engine Upgrade (4)
Might as well throw the title on for 2 points. Now you can still take Kylo Ren's action even when blocked by lower PS ships.
Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Kylo Ren (3)
Mercenary Copilot (2)
Gunner (5)
Engine Upgrade (4)
Alternative version,
Rear Admiral Chiraneau (46)
Adaptability (0)
Kylo Ren (3)
Palpatine (8)
Engine Upgrade (4)
Might as well throw the title on for 2 points. Now you can still take Kylo Ren's action even when blocked by lower PS ships.
Well, you could but the stress.. Greens are not that good with Decimator ![]()
My version will be:
If your 1st shoot does not hit, but you did roll a crit and subsequently dealt the faceup damage card due to ISYSDS is Gunner triggered?
If you did not hit, how would you dealt the faceup damage card? ISYSDS need uncancelled Crit result, which means you scored a hit. But instead of that one going into Shields (or dealing a faceup cards from the top of the deck) you deal the card from the condition card.
EDIT: wow, I just realized how you understood the condition card and to be clear: that would be over powered. Way above anything else...
Edited by SaszaPLWell, you could but the stress.. Greens are not that good with Decimator
Fair enough, but for 2 points it is a pretty good contingency. Plus I fly Y-Wings somewhat often, so I'm used to bad greens ![]()
Some people at FFG must have some serious hate for X-Wings or rebel aces in general.
I mean... the whole world seems to be screaming for a fix that makes the T-65 playable again, as they even represent the name of this whole game.
But now FFG is coming up with the next bad update, which will even push T-70s out of this game again and make pilots like Wedge and Luke even less playable.
How can I play Poe Dameron without determination from now on? I mean seriously... with its 2 green dice the X-Wing is not going to evade so much and it simply relied on shield regeneration and / or the possibilty to avoid getting shot by arc dodging through Push the Limit.
Poe Dameron doesn't work at PS 0, but he WILL Be PS 0 very quickly as soon as Kylo Ren steps into the arena. There is not so much a rebel player can do about this beside taking the Determination Elite skill.
Of course Imperials don't care themselves about this card, because Defenders (Ryad / Vessery) seem to work at any given pilot skill anyways. Apart from this you have to push damage through their 3 green dice + focus + evade token in this first place.
Soontir Fel doesn't care either, because he either won't be in arc or he'll evade by using his 47582923757 green dice plus a quadrillion token.
So it's always against rebel aces, always against X-Wings.
Kylo Ren (Crew) is a toolbox card. You take him because a single ship is straight hard countered by Corran Horn - as I had the displeasure of rediscovering twice on Saturday - and you want to hedge your bets against that.
I think he's better than that. I mean yeah Corran is unhappy, but show me who wants to be picking up Blinded Pilot for two turns running?
I think Kylo is neither the devastating hard counter to certain ships that he's being painted as, but he's also more versatile and generally useful. I hope he'll see play a lot because it's an interesting and skill-intensive ability to select your crits correctly and also to play around the crits your opponent is going to choose.
I think he's better than that. I mean yeah Corran is unhappy, but show me who wants to be picking up Blinded Pilot for two turns running?
I think Kylo is neither the devastating hard counter to certain ships that he's being painted as, but he's also more versatile and generally useful. I hope he'll see play a lot because it's an interesting and skill-intensive ability to select your crits correctly and also to play around the crits your opponent is going to choose.
Sorry, but it seems like you are an Imperial player. What do you mean this would be a skill-intensive ability? You only need to take one action to choose a ship and put a crit on it. What skill is needed to do just that?
If it's an ace, put his PS to zero. End of story. Match won. Otherwise don't let this guy attack for another round. That's also great to make this match a win. Apart from that, you can use this skill multiple times.
Edited by Schu81
I think he's better than that. I mean yeah Corran is unhappy, but show me who wants to be picking up Blinded Pilot for two turns running?
I think Kylo is neither the devastating hard counter to certain ships that he's being painted as, but he's also more versatile and generally useful. I hope he'll see play a lot because it's an interesting and skill-intensive ability to select your crits correctly and also to play around the crits your opponent is going to choose.
Sorry, but it seems like you are an Imperial player. What do you mean this would be a skill-intensive ability? You only need to take one action to choose a ship and put a crit on it. What skill is needed to do just that?
If it's an ace, put his PS to zero. End of story. Match won. Otherwise don't let this guy attack for another round. That's also great to make this match a win. Apart from that, you can use this skill multiple times.
It's not that easy to put this crit on, it is not an auto hit. With RAC you can modify one eye result into 1 crit, though that still needs to go through and that is the only dice modification that you have when shooting after using this action (and no re-positioning). No one is saying that this is not good, but I do not think that it is over powered like some think it is.
Yeah, I will be greatly surprised if Kylo is used to pull anything other than Blinded Pilot and Damaged Cockpit on a regular basis. Those two damage cards greatly swing a game on any ship worth using Kylo on. Obviously I should include Direct Hit on that list for ships with 2H.
Blount with Advanced Homing Missiles has been dealing crits easier than this and it hasn't broken the game. His attack doesn't even have to hit but due to his ability it does anyway.
Well, I agree with you: it is not overpowered in a certain way.
I don't think this will be a key card to win tournaments. You can fight it very well, if you have got the right ships. Imperial ships for example.
The problem with this card is, that it will make a lot of nice lists and ships unplayable (again).
A lot of rebel ship won't be useful anymore, a lot of aces can't be played anymore.
Let's talk about Poe for example: Of course you could still play Poe by using the determination eliteskill.
But as soon as you have got it, you won't be using it, because Kylo won't use his ability on Poe anymore, because he knows that he has got this skill.
Poe is getting worse meanwhile, because he can't use his eliteskill for a good ability like Push the Limit or VI.
So what happens? Players are not going to use Poe in the first place. Why would they skill play an X-Wing without a real eliteskill? That doesn't make sense. It's more logic to use Imperial ships then.
Yeah, I will be greatly surprised if Kylo is used to pull anything other than Blinded Pilot and Damaged Cockpit on a regular basis. Those two damage cards greatly swing a game on any ship worth using Kylo on. Obviously I should include Direct Hit on that list for ships with 2H.
Kylo cannot pull Direct Hits. Pilot crits only.
I don't think it's that simple to be honest. Sure, Blind and Damaged Cockpit are the worst ones to draw, but... what happens when e.g. you're facing Dengar who can clear Blind and still shoot that round, or you're facing all ships with lower PS than you - or those crits are used up...
I suspect for instance that Stunned Pilot will see a lot of play. Put Stunned Pilot on Dengar or a Ghost (or Dash if it does anything to him at all, I can't remember the wording) and it does a shedload of damage to them. Put it on Oicunn and you've more or less obviated his pilot ability.
It's strong but it's going to require more nuanced thought than 'BLINDED PILOT FOREVEREST'.
Blount with Advanced Homing Missiles has been dealing crits easier than this and it hasn't broken the game. His attack doesn't even have to hit but due to his ability it does anyway.
But Blount did not choose the perfect crit for his victim to take this particular ship out of the match. (Sorry for double posting, wanted to answer on this)
The same reason people play Soontir despite the fact Darth Vader exists?
Because in most matches most of the time it's not a problem. In some matches some of the time it's annoying. I swear, any time something gets made that isn't already obsolete because the existing meta negates it, people lose their minds.
I mean didn't we have all **** with Black Market Slicer OHWAITNOBODYPLAYSTHEMITSNOTAPROBLEM?
Blount with Advanced Homing Missiles has been dealing crits easier than this and it hasn't broken the game. His attack doesn't even have to hit but due to his ability it does anyway.
But Blount did not choose the perfect crit for his victim to take this particular ship out of the match. (Sorry for double posting, wanted to answer on this)
But Blount sometimes got an even better crit on Corran or an Awing - Direct Hit!
But Blount sometimes got an even better crit on Corran or an Awing - Direct Hit!
You are right, but that's a matter of bad luck (or the force) then. I mean, you could also get a crit like "drop your secondary" while you don't have any.
It's so much more powerful, if you can actually choose the crit you want to put on your enemy.
But Kylo does much more than that.
He can
- Push a crit through shields even though a lot of ships rely on their shields to even exist in the meta
- Choose the perfect crit for this particular ship and situation
- He doesn't have to cause the crit himself, just like Blount would for example. Any crit of any ship will do.
This WILL shutdown rebel lists. A lot of them. So sorry, but this is really feaking me out.
Edited by Schu81
Yeah, I will be greatly surprised if Kylo is used to pull anything other than Blinded Pilot and Damaged Cockpit on a regular basis. Those two damage cards greatly swing a game on any ship worth using Kylo on. Obviously I should include Direct Hit on that list for ships with 2H.
Kylo cannot pull Direct Hits. Pilot crits only.
I don't think it's that simple to be honest. Sure, Blind and Damaged Cockpit are the worst ones to draw, but... what happens when e.g. you're facing Dengar who can clear Blind and still shoot that round, or you're facing all ships with lower PS than you - or those crits are used up...
I suspect for instance that Stunned Pilot will see a lot of play. Put Stunned Pilot on Dengar or a Ghost (or Dash if it does anything to him at all, I can't remember the wording) and it does a shedload of damage to them. Put it on Oicunn and you've more or less obviated his pilot ability.
It's strong but it's going to require more nuanced thought than 'BLINDED PILOT FOREVEREST'.
Re: Direct Hit - Derp, this is what posting before caffeine gets me.
TFA contains 4 different Pilot Crits:
Blinded Pilot (no attack next attack)
Damaged Cockpit (treat PS as 0)
Shaken Pilot (Can't receive straight maneuver; flip down after next maneuver)
Stunned Pilot (If you overlap another ship or obstacle, take 1 damage)
One of those (Shaken Pilot) automatically resolves itself, with only a minor nuisance.
Blinded Pilot automatically resolves itself, but at the cost of an attack. Attacks win games.
Another (Stunned Pilot) requires a specific trigger.
Damaged Cockpit reduces your ace to sub mook level PS, making him easier to avoid and harder to attack with.
I suppose you could go with the old damage deck to avoid Shaken Pilot (lol), except then:
Injured Pilot (ignore PTs and Pilot Abilities)
because aces totally don't rely on those things AT ALL.
I don't understand why this is a Rebel-only issue? Do Scum and Imperial factions not have high PS pilots, or pilots that like to attack?
Fear is the path to the dark side.
I suppose you could go with the old damage deck to avoid Shaken Pilot (lol), except then:
Injured Pilot (ignore PTs and Pilot Abilities)
because aces totally don't rely on those things AT ALL.
Actually, this is a good point. Is it time for FFG to finally require the new damage deck only?
I don't understand why this is a Rebel-only issue? Do Scum and Imperial factions not have high PS pilots, or pilots that like to attack?
Fear is the path to the dark side.
Imperial Ships seem to have 3 evade dice most of the time. Plus a lot of tokens. Some of the best ships get evade tokens for free.
So it is much easier to avoid getting a crit in the first place.
I think he's better than that. I mean yeah Corran is unhappy, but show me who wants to be picking up Blinded Pilot for two turns running?
I think Kylo is neither the devastating hard counter to certain ships that he's being painted as, but he's also more versatile and generally useful. I hope he'll see play a lot because it's an interesting and skill-intensive ability to select your crits correctly and also to play around the crits your opponent is going to choose.
Sorry, but it seems like you are an Imperial player. What do you mean this would be a skill-intensive ability? You only need to take one action to choose a ship and put a crit on it. What skill is needed to do just that?
If it's an ace, put his PS to zero. End of story. Match won. Otherwise don't let this guy attack for another round. That's also great to make this match a win. Apart from that, you can use this skill multiple times.
If your list cannot take down a Decimator, then the issue appears to be with your list. And Poe won't be the only ship on the board.
Here's a fun little allegory for you,
You're flying the Inquisitor, or Darth Vader, or Soontir, or any Imperial ace that relies on multiple actions/tokens in order to perform well - and across the table is a Y-Wing/Arc with a stressbot.
In the immortal words of Robocop "Your move, creep" ![]()
I suppose you could go with the old damage deck to avoid Shaken Pilot (lol), except then:
Injured Pilot (ignore PTs and Pilot Abilities)
because aces totally don't rely on those things AT ALL.
Actually, this is a good point. Is it time for FFG to finally require the new damage deck only?
No. Not unless they intend to stop publishing the old one entirely.
But Blount sometimes got an even better crit on Corran or an Awing - Direct Hit!
You are right, but that's a matter of bad luck (or the force) then. I mean, you could also get a crit like "drop your secondary" while you don't have any.
It's so much more powerful, if you can actually choose the crit you want to put on your enemy.
But Kylo does much more than that.
He can
- Push a crit through shields even though a lot of ships rely on their shields to even exist in the meta
- Choose the perfect crit for this particular ship and situation
- He doesn't have to cause the crit himself, just like Blount would for example. Any crit of any ship will do.
This WILL shutdown rebel lists. A lot of them. So sorry, but this is really feaking me out.
Prevent the ship with Kylo on it from performing actions. An attack still has to get a crit through though. It isn't as "automatic" as you are having everyone believe unless you have palpatine in the list too and then you have 2 very expensive ships that basically do 1 thing. I don't think it is a "sky is falling" scenario.
Also, Integrated Astromech laughs at this and so does Determination.
Determination is a 1 point card that completely negates Kylo Ren and his ability.
Edited by Ynot