Heroes of Resistance: Rey and Poe for tournament.

By BlodVargarna, in X-Wing Squad Lists

Hey guys,

Here's a build I've been thinking of for Rey/Poe: Rey has options for repositioning with Leebo, ID, and sloop title. Finn is there for synergy. Poe is a regen late game Poe, but I've subbed in R2-D2 for r5-P9 because I'm getting paranoid about focus stripping. Black One is there as insurance against TL dependent lists. With a 1pt initiative bid.

Options could be to add a tactical jammer to Rey so Poe could hide behind her to get an extra defense die. Or swap out leebo for a more conventional Kanan.

Based on feedback from other Rey posts here, I'm going to treat her as a destructive opening game piece and hopefully Poe can clean up after the initial attack.

Query: do you keep your regen end game Poe in reserve and engage later (maybe flank around or hang back / slow roll until Rey is about to get destroyed)?

Thoughts and feedback appreciated!

(99)

Rey (55) - YT-1300
Veteran Instincts (1), Finn (5), Leebo (2), Millennium Falcon (1), Smuggling Compartment (0), Inertial Dampeners (1),

Poe Dameron (43) - T-70 X-Wing
Lone Wolf (2), R2-D2 (4), Pattern Analyzer (2), Black One (1), Autothrusters (2)

Edited by BlodVargarna

Smuggling Compartment is a Limited Upgrade, so you can't put two on the same ship.

A ha! Thanks for the catch. Aurora made me do it.

The list has beed edited above.

Edited by BlodVargarna

I think the combination of Kanan Jarrus and the 'sloop' title is too good not to take. You're basically taking Leebo for the boost action which you'll definitely be able to use once, but will then have to think quite hard about using again because of the second ion. I think it would be better to drop dampners and take burnout slam for the one time reposition, which you can use after a 3 manuevre to 3 bank and rotate for no stress with Kanan. That might be able to get you out of trouble and behind someone ready for the next turn.

As a rule I've found that Rey really wants to have a focus, so I'm not sure how good dampners would be as you can't Kanan off the stress. With a focus Rey hits like a truck, without it she can be a bit underwhelming.

The Poe build looks fine, I would recommend getting Poe stuck in rather than waiting until the end game. Rey is good but she will get focused down pretty fast and 3/4+1 red dice won't do enough damage to let Poe mop up the rest of the list later. Flying them together will let Poe chip in with some damage and really give your opponent some hard decisions to make. Rey is also really good in the late game if they focus on Poe early on (although more so with Kanan because she can keep herself pointed towards enemies while having a focus).

As a rule I've found that Rey really wants to have a focus, so I'm not sure how good dampners would be as you can't Kanan off the stress. With a focus Rey hits like a truck, without it she can be a bit underwhelming.

As an alternate option, you can always take Wired. Hang onto the stress and you get rerolls on focus too. Not as good as Kanan all-out (especially since you can't use back-to-back loops), but arguably better against multiple attackers and much cheaper.

For precisely the same reason, using glitterstim is a nice use for the illicit slot, but given how critical it is for Rey to point her nose the right way, dampers are a good call.

I do like the idea of burnout SLAM. But I've never flown a K wing so I'm reluctant to use it here.

One rules question is: if you have 2 ion tokens, can't you use your inertial dampeners to delay your 1 straight for a turn at least by making the stop maneuver?

The wording on the card seems to allow that.

Another question: it seems engine upgrade isn't that necessary, or at least when making he hard choices it can go by the wayside to keep things like regen on Poe or autothrusters. What do you guys think about that?

I'm thinking no to the inertial dampners ideal beacuse the wording is 'when you reveal a maneuver' but you don't reveal a white 1 maneuver when you are ioned, you are assigned it.

Regen and autothrusters are pretty much autotake on Poe. What's slightly less autotake is PS9 Poe, so 2 points could be saved there if you wanted to upgrade to engine.

EU isn't strictly speaking necessary, but I've found it useful, particularly in the opening rounds so you can respond to your opponents moves and try to get the best approach angle. Also it occasionally gives you the option of arc dodging (sometimes not being shot and having unmodified pwt attacks is better than having in arc modified attacks but getting shot back).

Ok a few tweaks:

Thinking about Burnout SLAM, putting Kanan back in, and putting R2-D2 on Poe.

100 points

Poe Dameron (PS9 Version) (44)
T-70 X-Wing (33), Black One (1), R2-D2 (4), Pattern Analyzer (2), Lone Wolf (2), Autothrusters (2)

Rey (56)
YT-1300 (45), Adaptability (0), Kanan Jarrus (3), Finn (5), Millennium Falcon (Segnor's Loop Version) (1), Smuggling Compartment (0), Burnout Slam (1), Tactical Jammer (1)

I ran this list tonight except put PTL on Poe instead of LW and no TJ on Rey.

I flew against brobots C and B both with HLC, one with PTL and the other with EI and marksmanship.

Rey got blown up soon after the initial joist, then it took forever but I ground him down with Poe. Rey did a little damage, but she just couldn't push a lot through.

Poe saw about 3 rounds where he was on an aggressor's tail and got three hits only to be thwarted by the green dice: evades and focuses. One round on a brobot with 1 hull left I got hit hit hit crit, and my friend rolled three natural evades plus his added evade from the token canceled me out!

Only eventually did his luck run out and he blanked out on a crappy unmodified roll of hit hit blank.

We called it with 1 brobot left and a fully charged up Poe. R2-D2 was great, brought back 3 shields. AT cancelled 2 hits as well so between them Poe was hard to wear down. Plus Black1 came in handy to shed a couple of TLs from his FCS.

I just wish Rey had better mods on her dice than the above build gives her.

I got better at flying the falcon around though. And ID was clutch at the right moment to make a full stop.

I'm into this list though so I'll keep at it a while longer.

Edited by BlodVargarna

I'd swap out the pattern analyser for a sensor cluster on Poe. The way it works is, during a 1v1 endgame, Poe can reliably block 3 damage a turn:

1. R2-D2 regenerates a shield.

2. Autothrusters/ Poe's ability triggers (chances of double-blanks are very, very low)

3. Pow spends the focus token on the sensor cluster to convert a remaining blank/focus into an evade.

The end result is that the Inquisitor will never kill Poe, and most other aces will have a very, very hard time of it. He's essentially what Fat Han was in the wave 4 days, but at a lower cost and PS11. For Rey, dice mods are more important than Kanan Jarrus, so here's what I suggest:

Poe Dameron (33) (PS 9 version)

R2-D2 (4)

Sensor Cluster (2)

Autothrusters (2)

Veteran Instincts (1)

Black One (1)

Rey (45)

Finn (5)

Predator (3)

Intelligence Agent (1)

Tactical Jammer (1)

Sloop Title (1)

Inertial Dampeners (1)

Smuggling Compartment (0)

Total: 100 pts.

The idea hare is to keep Poe at range 3 for the longest time imaginable and wait for Rey to die (taking out a sizeable portion of the opposing squad). Then Poe flies in at PS 11 and utilises his amazing survival tools to slowly whittle away the opposing force. Its worth noting that Poe will win just about any 1v1 endgame on points, because 43 is a lot for a small base ship.

The trade off between your most recent version and this is that Poe doesn't like to turn around anymore, so make use of those asteroids to get some breathing room in the endgame - 3 turns work great. Now lone wolf is a fantastic choice... until you face PS 11 vader, at which point you either die from continuous, reliable fire (which Vader excels at), or sneak by with a win on points, whereas by using VI yourself, you can take away his advantage in maneuvering (provided you have initiative).

Adaptability on Rey doesn't put her in a nice place, as PS 8 aces can ake use of her higher PS to set up blocks, and you don't really have the maneuverablity to out-dogfight the likes of Soontir anyway - that's what the turret is for. Predator sounds like a strange choice, but it works brilliantly outside of firng arc (its really the Falcon's best friend), and so serves you far better in the long run than PTL. Intel agent is purely for Rey to decide when to use inertial dampeners, and is a point well spent if you face a Rey v PS 9+ ace endgame. Kanan is okay, but suffers from a complete lack of use except when you're turning around, so its poorly invested on the whole. I am seriously tempted to swap Finn for a gunner at this point, just for those pesky aces, but that would change the style of the list. ID is definitely the right choice, although I could se burnout SLAM once you get used to the action being quite effective too.

Overall, a great list with strong beginning, middle and endgame. Nice work.

I'd swap out the pattern analyser for a sensor cluster on Poe. The way it works is, during a 1v1 endgame, Poe can reliably block 3 damage a turn:

1. R2-D2 regenerates a shield.

2. Autothrusters/ Poe's ability triggers (chances of double-blanks are very, very low)

3. Pow spends the focus token on the sensor cluster to convert a remaining blank/focus into an evade.

The end result is that the Inquisitor will never kill Poe, and most other aces will have a very, very hard time of it. He's essentially what Fat Han was in the wave 4 days, but at a lower cost and PS11. For Rey, dice mods are more important than Kanan Jarrus, so here's what I suggest:

Sadly, my experience of Poe/Rey makes me disagree with quite alot of this. Sensor clusters is good on Poe but I've found pattern analyser just that much better because it opens up Poe's red manuvers which he needs to keep pointing in the right direction and pulling his weight. If you want to improve your late game then lone wolf will give you those re-rolls to make up for the defensive loss of sensor cluster plus augmenting your offense.

The idea hare is to keep Poe at range 3 for the longest time imaginable and wait for Rey to die (taking out a sizeable portion of the opposing squad). Then Poe flies in at PS 11 and utilises his amazing survival tools to slowly whittle away the opposing force. Its worth noting that Poe will win just about any 1v1 endgame on points, because 43 is a lot for a small base ship.

If you want to maximise the effectiveness of Rey before she dies, fly Poe in with her so that your squad maximises damage in the first turns. If you fly her in alone against 100 points she won't last long, won't make back anywhere near her 57 points and make Poe's end game even harder. If you are going to take sensor cluster hes hard to kill so get him stuck in there and you can always break off to regenerate if needs be.

Also you're spending 3 points on making Poe PS11 at a time when the meta is moving away from the high PS race with the popularity of defenders. Save yourself 2 points and drop to PS10 or even lower with another EPT (lone wolf, ptl etc). I run PS8 Poe with push and i've never really had lamented the loss of it. Turning it all the way up to PS11 just in case you face Vader and you get the initative (ie only 50% chance at best given that your are at 100 points)is extrememly niche.

Adaptability on Rey doesn't put her in a nice place, as PS 8 aces can ake use of her higher PS to set up blocks, and you don't really have the maneuverablity to out-dogfight the likes of Soontir anyway - that's what the turret is for. Predator sounds like a strange choice, but it works brilliantly outside of firng arc (its really the Falcon's best friend), and so serves you far better in the long run than PTL. Intel agent is purely for Rey to decide when to use inertial dampeners, and is a point well spent if you face a Rey v PS 9+ ace endgame. Kanan is okay, but suffers from a complete lack of use except when you're turning around, so its poorly invested on the whole. I am seriously tempted to swap Finn for a gunner at this point, just for those pesky aces, but that would change the style of the list. ID is definitely the right choice, although I could se burnout SLAM once you get used to the action being quite effective too.

Surely if your worried about PS8 aces getting a block on you, then adaptability is a great EPT because you can either go to PS9 or down to PS7? Agreed that higher PS is generally more of an advantage when you have repositioning action which you generally don't without engine. I equip engine as standard and there is games when it is barely used but also games where it can turn Rey into an arc dodger herself and win you games. I can see ID working ok, but the cost of the stress is quite signifcant as it means no focus so her shot is going to be less effective than it could be, I'd tend to favour burnout slam so you can disengage and rest for another pass.

IMHO Kanan is more than ok for 2 reasons. Firstly he can pull stress off your wingman on a white move (Poe with pattern analyser and/or PTL) - second he can let Rey move through debris without stressing herself. Rey's effectiveness is tied to being able to get a focus so being able to perform basically a white sloop is massive for her.

I have posted it in other places, my Poe is this

PS 9 Poe -45

PTL, sensor cluster, R2-D2, AT, title.

Has great end game potential. Between his ability, cluster and AT, you should block 2 hits a round. R2 to regen shields. It requires a lot of focus fire to strip him of his shields in a round. Most lists being 2-3 ship builds make this difficult to do. I have lost count on how many times I have tossed up between autothrusters and vectored thrusters.

I have posted it in other places, my Poe is this

PS 9 Poe -45

PTL, sensor cluster, R2-D2, AT, title.

Has great end game potential. Between his ability, cluster and AT, you should block 2 hits a round. R2 to regen shields. It requires a lot of focus fire to strip him of his shields in a round. Most lists being 2-3 ship builds make this difficult to do. I have lost count on how many times I have tossed up between autothrusters and vectored thrusters.

I ran this Poe last night during casual with Rey. He was amazing end game and really tanky which I think is a must with only having Rey. He was able to solo an academy and two PTL/AT Royal Guard ties. I am now a believer in sensor cluster.