This weekend I played a few matches against 'urban cannibal' and we decided for a bit of fun to restrict our ship choices to those available at certain points in the star wars timeline (well the most likely ships if not the pilots)
In our first game i flew three xwings with vectored thrusters each (to me it makes a massive difference to the T65), an assortment of astromechs and most importantly wedge with R5P9 and 'lone wolf'
Simons choice was a tie swarm with howlrunner, wampa, some academys and *slightly* out of time frame the Tie Adv prototype as he wanted to try out the inquisitior.
Picking forces for this game was pretty easy but i lost two xwings quickly but the sheer power of a lone wolf wedge on his own with regen was revealed when he then went on to shred the entire imperial force on his own. TBH vectored thrusters saved wedge about four times as he was able to move himself out of arc or into arc for a kill shot.
(this is just before wedges wingmen got shredded)
Despite it being a tense game with wedge surviving with one hit and one shield we thought we'd try out the 'later' timeline and have a dedicated 'first order vs resistance' game... and this is where i noticed some massive difference in squad selection and even how the game plays.
Simon took First Order only ships and took BackDraft, Zeta Specialist, Zeta Ace (he proved to be a massive PITA) and Epsilon ace with a variety of upgrades i cant remember other than special forces training for the two FO/SF. As i was facing off against four ties rather than the usual five to eight i thought it would be easy.. how wrong can you be.
I took resistance and found it almost impossible to select a list i was happy with as everyone is so expensive. I went with PS8 Poe, Snap wexley and jess whatshername. R2D2 on one of them , BB8 on the other and some vectored thrusters and i think poe had predator.
I basically got massacred twice.
I've since learnt that shielded ties are a pig, the FO play so much harder than regular imperials and while the resistance are a bit tankier and quicker too they are so expensive its hard to recover from losing a ship.
My biggest mistake I think was not giving Poe PTL as a talent because you really need that focus glued to him and doing that stops you taking more opportunity moves.
My main observation was that due to the increased cost of 'new era' ships you cant really customise two much if you stick to the timeline. I would suggest that if you play 'first order vs resistance' purist game you up the standard match value to 120 or even 150 to make it more interesting.
TL:DR... Vectored Thrusters make Xwings cool for me.. 100 points with first order or resistance is a nightmare to pick a list.