Student X-Wing session

By Stefan, in X-Wing

Hi guys,

so I have a class of 11 students, and the last day of school before the christmas break lends itself to stuff out of the ordinary. Instead of doing the same **** as every year (waffles and a movie) I thought maybe waffles and X-Wing might do the trick. Play on a 6x3 field, everyone one ship, few to no upgrades and respawn or something like that. Whatcha think? Bad idea? Good idea?

Do they know how to play?

Can you field 12 balanced ships?

If dogfighting doesn't strike your fancy, make it a race. Set out a course with lots of twists and turns, make them fly through an asteroid field, set up an epic ship or two in opposite corners and if you get in a certain range it'll fire on you.

Oh, and do allow them to fire on each other, set for stun.

Edited by Dagonet

No they don't know the game. And I was kind of hoping for all of your kindly advice. :)

What I did in a kinda similar teaching setup was to field teams of ships that I had that was completely, well pretty much, equal and very simplified.

Here's how I did it:

1. Everyone was given an index card with a random number (one for each participant) circled and 3,3,3,0 along the bottom on one side and numbers 1-25 on the other side.

2. Everyone picked a ship (equal factions if possible) with a base and a number indicator that matched their index card.

3. I told everyone to give their pilot a name and write it on their card beside their number.

4. I explained the movement templates and told them that they would need to select one they'd like to use by secretly writing it beside the number on the back of the card for each round 1-25.

5. I explained the firing arc and firing template and how that gave the typical range modifications.

6. I explained what the 3,3,3,0 meant and the firing and defending dice (no modifications save range)

7. I explained that each ship had three hull and three hits and they were out (we'd mark the cards each hit. no damage deck, crits and hits were the same.

8. I placed asteroids on the field and the same rules applied there.

9. The factions separated and set up at boards edge.

10. The players went by number 1-to move (no actions) and from the top number (I think was 21) down for shooting.

It was super simple but it was fair save the dice, which always can get you or not.....it worked.

Then quite a few wanted to really play; and we made a smaller group and did that later.....

Edited by clanofwolves

Do you have enough big ships for everyone to have one? if so, you could do a kessel run type scenario. set up 4 mats, run short edge to short edge and add obstacles and a couple of epic ships on one mat! for funsies you could run any ship that can feasibly carry some cargo (like Hwk, Y wing, bomber [tie shuttle config] etc)

1st Mat - normal asteroids with some Satellite markers. instead of shooting you can scan and draw from a deck of reference cards (ion and boost) and then if ion, 1 straight next turn, if boost, then BOOST!!!!

2nd Mat - Debris and satellites

3rd Mat - Epic ships- move around and if hit suffer epic ship wipeouts

4th Matt - Bombs (well, cluster mine tokens, hit it and suffer 2 ion tokens and 1 damage)

My trolling chopper list worked wonders on it just to dish out Ion and Stress.

When dead they can respawn from the Long edge corner of the Mat they where on, but with a stress token.

Edited by taulover55

Look up the Mario Kart or Hunger Games formats maybe.

Personally I'd just run a small round robin type tourney.

I'm somewhat doubtful that racing scenarios are that much fun. I mean, you want to shoot and kill stuff.

What's a Robin Type Tourney?

What's a Robin Type Tourney?

Round robin is just everyone-plays-everyone. Or, as many rounds as you can fit in in the time available, anyway. With the numbers you've got you'd probably be better off with a Swiss format.

I'm somewhat doubtful that racing scenarios are that much fun. I mean, you want to shoot and kill stuff.

Have... you played Mario Kart? Shooting and killing stuff is just as much a part of that game as racing. The basic format is that you take cheap generics, and you scatter the course with bombs, missiles, torps and cannons, and when you fly over one, you equip it. Regardless of slots. When you die, you regenerate where you were. First person to complete x laps wins.

Edited by thespaceinvader

I think it would be tough to come up with enough lists for 11 players from one collection. I think that's why a free-for-all type game is best.

I think I would have 2 separate games going, with one on each mat, rather than having 11 players on one 6'x3' play area. I especially advocate this if you have tables that allow players on all sides of the play area.

You could even have a hyperspace jump point. So let's say you've got a table of 6 players and a table of 5 players. Put a hyperspace jump token (from the Punishing One expansion) on the table with 6 players. If a player lands on that token, they can jump to the other table. They take the token with them and place it on the table along with their ship during the other table's next end phase. This allows the groups to mix, and could even out how many players are on each map over the course of the day.

By the way, how long do you have to play?

What's a Robin Type Tourney?

Round robin is just everyone-plays-everyone. Or, as many rounds as you can fit in in the time available, anyway. With the numbers you've got you'd probably be better off with a Swiss format.

I'm somewhat doubtful that racing scenarios are that much fun. I mean, you want to shoot and kill stuff.

Have... you played Mario Kart? Shooting and killing stuff is just as much a part of that game as racing. The basic format is that you take cheap generics, and you scatter the course with bombs, missiles, torps and cannons, and when you fly over one, you equip it. Regardless of slots. When you die, you regenerate where you were. First person to complete x laps wins.

This actually sounds like fun. The mario cart version that is.

Edited by Ynot

What's a Robin Type Tourney?

Round robin is just everyone-plays-everyone. Or, as many rounds as you can fit in in the time available, anyway. With the numbers you've got you'd probably be better off with a Swiss format.

I'm somewhat doubtful that racing scenarios are that much fun. I mean, you want to shoot and kill stuff.

Have... you played Mario Kart? Shooting and killing stuff is just as much a part of that game as racing. The basic format is that you take cheap generics, and you scatter the course with bombs, missiles, torps and cannons, and when you fly over one, you equip it. Regardless of slots. When you die, you regenerate where you were. First person to complete x laps wins.

This actually sounds like fun. The mario cart version that is.

I'm probably going to a tourney with that format in January. I'm looking forward to it.

What's a Robin Type Tourney?

Round robin is just everyone-plays-everyone. Or, as many rounds as you can fit in in the time available, anyway. With the numbers you've got you'd probably be better off with a Swiss format.

I'm somewhat doubtful that racing scenarios are that much fun. I mean, you want to shoot and kill stuff.

Have... you played Mario Kart? Shooting and killing stuff is just as much a part of that game as racing. The basic format is that you take cheap generics, and you scatter the course with bombs, missiles, torps and cannons, and when you fly over one, you equip it. Regardless of slots. When you die, you regenerate where you were. First person to complete x laps wins.

This actually sounds like fun. The mario cart version that is.

I'm probably going to a tourney with that format in January. I'm looking forward to it.

May I suggest a new thread where ideas/rules can be hashed out?

What's a Robin Type Tourney?

Round robin is just everyone-plays-everyone. Or, as many rounds as you can fit in in the time available, anyway. With the numbers you've got you'd probably be better off with a Swiss format.

I'm somewhat doubtful that racing scenarios are that much fun. I mean, you want to shoot and kill stuff.

Have... you played Mario Kart? Shooting and killing stuff is just as much a part of that game as racing. The basic format is that you take cheap generics, and you scatter the course with bombs, missiles, torps and cannons, and when you fly over one, you equip it. Regardless of slots. When you die, you regenerate where you were. First person to complete x laps wins.

This actually sounds like fun. The mario cart version that is.

I'm probably going to a tourney with that format in January. I'm looking forward to it.

May I suggest a new thread where ideas/rules can be hashed out?

I'm not going to be doing any hashing, I'm trusting the organiser of that tourney for that =)

I agree with Ynot. Mario Karting sounds something really fun, to do something different.

Is there any information about it?

With just a glimpse a it, i found that ships should be restricted.

I'm thinking that an X-wing will struggle against an Interceptor or an A wing.

For the racing idea, contact DagobahDave, he had a whole ruleset and everything that worked a treat. Unfortunately the link to the PDF is down.

I agree with Ynot. Mario Karting sounds something really fun, to do something different.

Is there any information about it?

With just a glimpse a it, i found that ships should be restricted.

I'm thinking that an X-wing will struggle against an Interceptor or an A wing.

If you don't get anything from DagobahDave I can share what I've come up with so far.

Please do!

I have only 1 spacemat.

But I have enough ships to give 11 players something.

Timeframe 90 to 120 minutes.

I'm looking for the Vidla Crucible PDF, without luck so far though

I prefer the idea of putting the munitions on the track, to building with them.

I'm also inclined to give everyone Deadeye for free to make the format work. Otherwise most of the missiles and torps can't be used by a lot of the ships.

Edited by thespaceinvader

Yup. I don't agree with all the rules posted in that thread.

I also think turrets have a lot of advantages, with more chances to attack when ahead, curves, etc.

Not to talk of large bases with engine upgrade...

I found more info (just googled):

Teh forum post from DagobahDave:

https://community.fantasyflightgames.com/topic/112581-x-wing-racing/

Photos of a circuit:

https://boardgamegeek.com/thread/1028586/star-wars-racing-deathrace-style-not-pod

Now I have a hard time deciding between Mario Cart and a two-table game in which you can jump around. ^^

Ooh! One mat with a CR-90 on one end, one, with a Raider. Start at the capital ship edge, fly to off the other to jump to the enemy mat, start at the opposing edge of the capital ship, respawn at the capital ship. First team to destroy the home base wins.

Cap ships do not move and can only fire at range 4 and 5.

Gotta try that

Capture the Flag anyone?

I have neither Raider nor CR90, but I have a Gozanti and a Carrier. But only one 6x3 mat and a 3x3 mat...but base destruction may be too mindless. I mean how well do defenders work against this?