Imperial Death

By Splendor, in X-Wing Squad Lists

I thought to try out a list with the two "Death" pilots and adding a slippery "Echo" that might trigger my enemy to split up or face the wrath of the echo! This is what I came up with. Am curious about your thoughts!

IMPERIALDEATH

Death Rain and Fire with Echo as a split squad attractor


100 points


PILOTS

"Deathfire" (25)
TIE Bomber (17), Extra Munitions (2), Proton Rockets (3), Proximity Mines (3), Long Range Scanners (0)

“Echo” (32)
TIE Phantom (30), Collision Detector (0), Stygium Particle Accelerator (2)

“Deathrain” (43)
TIE Punisher (26), Extra Munitions (2), Homing Missiles (5), Conner Net (4), Cluster Mines (4), Autothrusters (2)

I'd honestly drop the auto thrusters and or one of the bombd on the punisher and add VI and/or ACD to echo.

The punisher is great but I don't think the AT is worth taking and overloading it probably isn't worth it. Looks like an enjoyable list otherwise, I'd love to know how you get on. Leaving any one ship to live is going to cause a headache.

I wonder how you'd fly them though? All separated far out to make your opponent focus on kne/split their forces? Or as a formation for a brutal Alpha strike?

I'm trying to fly this as a separate Echo and the Deaths together, to get the headache in early on :) Good point in adding in the VI to Echo. Was already debating what to do there. This makes me do that change :)

Will definitely post what happened flying this set.

i advise i have to advise against prockets on bombers as they only have 2 green also prockets paired with Long range scanners? what's that supposed to do?, agent callus on phantoms is always be good.

Looking at your list, it is interesting. However, you are squandering Echo and her maximum potential. Also, having Autothrusters on a 1 agility ship isn't worth the 2 points. Prockets, also, on a 2 agility ship, interesting, but, no. My take on your list:

"Echo" (39)

Agent Kallus

Fire Control System

Veteran Instincts

Advanced Cloaking Device

"Deathrain"

Fire Control System

Extra Munitions

Prox Mines

Prox Mines

Long Range Scanners

"Deathfire"

Extra Munitions

Cluster Mines

Long Range Scanners

98/100

The goal is to maximize the damage output of Echo while allowing Deathfire and Deathrain to drop bombs to muck up the battlefield, forcing your opponent to go into positions that allow Echo to take range 1 attacks. NOTE: The bombs listed are ideas of what to put on there. Feel free to put what bombs/mines you want in those slots. I did keep the long range scanners as they don't cost any points, and for the first round of shooting you should be able to have both a target lock and focus token.

https://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v4!s!192:126,-1,-1,17,138:-1:25:;144:186,126,136,-1,-1,28,-1:-1:25:;78:214,36,142:-1:9:&sn=Unsaved%20Squadron

here is my take, I have flown both deaths a few times in the past but with another bomber, having echo is a good swap.

Deathfire

Ex mun, Hom missiles, conners, GC - this gives a good attack against defenders or other evading aces, the conners help set up any ship for the next round.

Deathrain

Ex mun, plasma torps, prox mines, GC, col detector (cos its free) plasma are good for those low agil ships with shields (think jump masters, falcons, deci, ghost, party bus)

Echo

Trick shot, FCS, Kallus, ACD - this puts it at same PS as rain so you can pick which ship to move 1st

each ship can cause much pain but expect fire and rain to die quick, this does mean Echo is free to blast everything to bits though.

I have done Echo, Redline, and a Gamma Squad Vet to some success with the missiles. Not a double bomber though. Not sure if the damage output is there. Echo has to do a lot of work. Sounds interesting.

“Echo” (38)

TIE Phantom (30), Intelligence Agent (1), Fire-Control System (2), Veteran Instincts (1), Advanced Cloaking Device (4)

"Deathfire" (25)
TIE Bomber (17), Flechette Torpedoes (2), Extra Munitions (2), Conner Net (4), Long Range Scanners (0)

“Deathrain” (35)
TIE Punisher (26), Enhanced Scopes (1), Extra Munitions (2), Cluster Mines (4), Ion Bombs (2), Long Range Scanners (0)

Echo with intel agent. Keeps Echo alive and enables her to solo an entire list if need be. Also, it is really useful with bombers knowing where the enemy is going, so if they cant get to the enemy, they can get to where the enemy is headed.

Deathfire is your anti-ace ship. Flechette to stress, Conners to ion and instant damage and no actions, making Echo's cleanup job easy breezy.

Deathrain is your anti swarm, formation, ship. He moves before everyone on the board, and can drop cluster mines in front of Biggs posse, or Howlrunner's crew. With Echo's intel agent, you can safely drop ion bombs and get Dengar and Rey so they cant get arc on you the following turn. Ion bombs and Conners also prevent R2D2 regen.

Use Deathfire and deathrain as your blockers as well since they both have post maneuver actions, and intel agent makes that a simple task without much guess work. Echo with intel agent and couple academy ties are nasty business, not much different here.

Let us know whatcha decide and how it goes :P