Hallo!
I didn't found (after reading the core rule book) rules to make pcs or npcs stumble or fall prone in combat.
Are there any? Or has this to be "houseruled".
Thank you for Your help.
Hallo!
I didn't found (after reading the core rule book) rules to make pcs or npcs stumble or fall prone in combat.
Are there any? Or has this to be "houseruled".
Thank you for Your help.
There's at least one action card that can cause your target to fall prone. This doesn't mean that you shouldn't let characters knock enemies prone, but I'd recommend restricting it to special circumstances such as scenery abuse, or make sure that it's usually an inferior choice to a basic melee attack.
Note that prone is quite a powerful condition, as you can't stand up while engaged.
Oh, you can't stand up while engaged? Tell me more!
interesting
What are the effects of being prone? In our quick melee to learn dice mechanics that was one of the things that happened and I looked for a status card for it and didn't see one. Also didn't see it in the rules other than that it takes a maneuver to stand up.
imanfasil said:
What are the effects of being prone? In our quick melee to learn dice mechanics that was one of the things that happened and I looked for a status card for it and didn't see one. Also didn't see it in the rules other than that it takes a maneuver to stand up.
Page 55 and 61 Core Rule Book: Prone can occure as e special action effect and if you attack a prone opponent you get fortune dice and he or it gets an nice black d6.
There are no general rules for being prone. After a quick word search of the rulebook produces only 3 places where the word is used in this context. Under maneuvers, move within close range includes allowing a prone character to stand up. I guess you could be really mean and force a prone individual to crawl away from their opponent (disengage) and then burn a fatigue to stand up as a second maneuver, but I don't believe that it was the intent of the designers to suggest that you can't stand up if you are engaged, only that it costs a maneuver to do so.
The next reference is in the Combat Sequence, Step 7, Resolve all remaining effects of the combat action, which includes the line, "Some actions may have boon or bane effects that still need to be resolved, such as causing the attacker to fall prone, or disengaging from the target." I haven't read all of the action cards yet, so I'm not sure how many contain this effect, but this implies that there is at least one.
The final use is in the section on Tactics & Combat Modifiers where "opponent prone" is listed as one of the examples that would give you a Fortune die on your attack. The list of disadvantages does not list being prone, but as these are only examples, I would be okay with assigning a Misfortune die to a melee attack if the individual didn't spend the maneuver to stand up first.
There is no reference to adopting a prone position by choice, but I would allow any character to go prone voluntarily. While prone I would add a Misfortune die to Ranged attacks against a prone opponent at distances further than close range since they would make a smaller target.
Since knocking an opponent prone in melee adds a bonus to future attacks until they spend a maneuver to stand and the fact that there seems to be at least one action card that contains this, I would be wary of creating a house rule that makes it too easy to knock an opponent prone without at least referencing the other card(s) that have this effect. Having said that, if I were to house rule it I would only allow a PC to bull rush an opponent if they start out unengaged and perform a maneuver to engage, then Perform a Stunt. I'd make it an opposed test using the Strength of the attacker and the Toughness of the defender. On a success, the defender is knocked prone, but sustains no damage. I would not allow engaged opponents to knock a foe prone unless it is via an existing action that has this effect. That keeps cards that have this ability special, while still allowing someone to knock an opponent prone. The difference is that in the Perform a Stunt version, they trade doing damage for knocking a foe prone. This could still be useful if there is already an ally engaged with the foe that will get an attack (with the bonus fortune die) before the opponent can stand back up.