Exploit to easily cheese the campaign? (spoilers)

By MrBody, in Arkham Horror: The Card Game

Hehe in solo with Skids/Roland i use dynamite blast, with Agnes/Wendy i use the chicken :) With Daisy i will just have to do better in scenario 2 i guess :D

If you are multiple players, have 1 player "sacrifice" themselves by engaging and evading as much as possible, and the rest can then go past.

Edited by Drakthal

Someone mentioned that it is easier to kill the final boss, but have you seen the final boss? It has retaliate and automatically readies and is engaged with everyone. Even if you evade, it will be guaranteed to attack you during the enemy phase. I guess I am not sure how anyone could even try to kill it unless you stack up the perfect combination of cards on someone like Skids with plenty of health and sanity remaining.

Honestly my feeling on it is that act 2 is critical. I've played through the campaign 3 times now. The first time I only bagged two cultists and went into the third act blind. The next two times you can bet my group busted our butts to catch all of the cultists,even risking being out past midnight. If you don't have to worry about any of the cultists in act 3 then stopping the ritual before the boss spawns is a lot simpler. As far as I'm concerned, throwing Lita to the boss is the "cry uncle" of the story. Sure you survived, but you definitely didn't win.

Any of the cultists you can Parlay with to send them away?

Someone mentioned that it is easier to kill the final boss, but have you seen the final boss? It has retaliate and automatically readies and is engaged with everyone. Even if you evade, it will be guaranteed to attack you during the enemy phase. I guess I am not sure how anyone could even try to kill it unless you stack up the perfect combination of cards on someone like Skids with plenty of health and sanity remaining.

We forgot about the 2 weaknesses the last agenda would have given us, but still might have managed it. 2 or 3 times TNT (spread on 2 chars), and a shotgun with extra ammo did enough damage so player 2 (skids) could finish off the boss with his first action. 2 normal enemies that had spawned would have killed us at the end of the turn (and killing the goat enemy would have killed us both because we only had 1 mental health left on each character), but after looking up the rules I guess if I am engaged with 3 characters and attack one of them, other two don't use this for an attack of oppurtunity. An attack is an attack.