If I had the cards I would love to try six black squadron pilots with snap shot, that's '12' attacks a turn (best case scenario obviously, but I can dream), and you still have 4 points left so you could even take howlrunner if you wanted to
Best All Same Ship Build
If I had the cards I would love to try six black squadron pilots with snap shot, that's '12' attacks a turn (best case scenario obviously, but I can dream), and you still have 4 points left so you could even take howlrunner if you wanted to
Howlrunner doesn't affect your snap shots, though.
If you want a snap swarm, rather than a crack swarm, try Mauler Mithel.
He drops a 3-dice snap-shot, and then (assuming your opponent hasn't boosted or barrel rolled) follows it up with a 4-dice primary attack.
Receiving 7 attack dice in one combat phase from a TIE fighter is the kind of experience which should leave zero-agility ships like a Ghost seriously questioning their life choices.
What? Nobody has mentioned Dengaroo?
What? Nobody has mentioned Dengaroo?
For some reason, I assumed there was a minimum of three ships...
M3-A/Cartel Spacer (14)
Heavy Scyk: Cannon (2)
Mangler Cannon (4)
x5
I have seriously been toying with the idea of play testing this.
One imperial raider. 100 points.
4 shuttles.
For the first - All same ship, not same pilot:
PS 9 Poe Dameron (42)
R2-D2
Autothrusters
Sensor Cluster
Veteran Instincts
2 x Red Squadron Veteran (29)
R2 Astromech
Crack Shot
Primed Thrusters
Integrated Astromech
Total: 100 pts.
This gives you a great jousting list with fair maneuverability and a great end game ace.
For the second:
5 x Green Squadron Pilot (20)
Autothrusters
Crack Shot
Trick Shot
A-wing Test Pilot
Total: 100 pts.
5 ships with great punch while in an asteroid field. The crack shot helps with aces.
Brobots seem like an obvious choice here too: different pilots, but same ship.
4 Protectorate Aces with titles with EPT of your choice to suit your play style... Brutal but fragile.