Cluster Mines

By Covered in Weasels, in X-Wing

I saw AW before Xwing/Armada, and im a bigger Startrek fan so i was interested. But i never saw anyone play it so i was curious if it was just the "Startrek games suck" stereotype (which is sadly true 99% of the time) keeping it at bay. Dug into it, yup it follows the stereotype alright lol. If the ships were great i'd probably get into it anyway, but when you look at the Enterprise D and see a painted window texture NEXT to the window...you kinda get miffed lol. Also they have like no wash so they have no depth.

Isn't AW that game where two ships can have the same costs yet entirely different power levels, and going to tournaments nets you exclusive ship types that are much stronger than the "regular" ship types and only available in limited quantities?

i wouldnt be surprised.

Like i said, Startrek games have a habit of being terrible for one reason or another. Thankfully the boardgame Startrek Ascendancy is actually really good, since i bought that lol.

Isn't AW that game where two ships can have the same costs yet entirely different power levels, and going to tournaments nets you exclusive ship types that are much stronger than the "regular" ship types and only available in limited quantities?

Imagine if instead of a bye for a store championship, you were awarded a pre-nerf phantom, that only you are other store champions were allowed to use because only you have the championship info card for it.

Then you go to another store championship, with your pre-nerf phantom and win that one for your friend or . . you know, to use two in a list.

You then go to Regionals where you have a pre-nerf phantom with the rest of the store champions and win that, this time though, its a Han Solo in the Falcon, but this one is the exact same cost but has C3PO and the tile BUILT IN without using any additional slots.

So now you and the other regional champions go to worlds, where Paul Heaver has a list that consists of pre-nerfed deadeye triple scouts because he won Worlds two years ago and that was the prize as well as a five point list upgrade which grants all ships in his entire fleet an additional two shields at the start of the game and allows them to exceed their starting value, he has this because he won Worlds last year.

The prize you are fighting for this time? A re-printed updated Ghost title which grants the EPT icon to your upgrade bar.

Welcome, to Wiz Kids logic of gaming.

ANYWAY!!

I will try some mines tonight and see how they fair. Will try both clusters and conners and report back.

Where is the DISLIKE button?

Can't wait to Emmon Fling a couple of these now... I do dirty dirty things with them. Add in tractor beams for more funzies.

Regional match this weekend, used 2 proximity mines and 2 cluster mines. Result: 6 damage WITH Sabine (and without Palpatine).

When they work, they are brilliant. When they do not, it sucks.

I ran a modified version of Sable Gryphon's Worlds list with conner nets on 2 ships instead of cluster mines. In the first game, I connoer netted my opponent into the cluster mines I had just laid down from another K-wing. He ended up hitting 2 of them and took 2 damage plus the 1 damage from Sabine. I like the added control element with the conners, so that will be the list I will be running at the tournaments I have on Friday and Saturday. I have been running various bombing K-wing lists for the past 4 months, so I feel confident that this list will serve me well.

Regional match this weekend, used 2 proximity mines and 2 cluster mines. Result: 6 damage WITH Sabine (and without Palpatine).

When they work, they are brilliant. When they do not, it sucks.

You can also blank out with a cloaked phantom.... they are dice there is never a 100% chance, but they add a lot more to the tactical side of the game an low pilots get to have fun with aces

I played Sables list versus 4 Mindlinked ships (two Scycks, two Fangs) yesterday and got riggedy-riggedy wrecked, son! Not a nice experience, but I think it is down to Cluster Mines being a lot harder to use than Proximities or Conners and those Mindlinkers hitting really really hard with their Manglers and TL+Focus combos. Should look very different against more common three or 2 ship lists.

Isn't AW that game where two ships can have the same costs yet entirely different power levels, and going to tournaments nets you exclusive ship types that are much stronger than the "regular" ship types and only available in limited quantities?

That.

The biggest problem - aside from the winner-exclusive ships (it wasn't just participation prizes, it was specifically winners) - was that a lot of ships were only pointed based on their stats.

So a named version of a ship (say the USS Enterprise rather than a generic Galaxy-class) would have a slight cost increase to allow for its extra shield, but the additional upgrade slots and special rule wouldn't be taken into account.

In addition, the numbers of attack dice snowballed in Attack Wing far, far faster than in X-wing. Even today, ten waves in, people will still respond to seeing someone throw six attack dice with " what the actual hell " whilst that's pretty tame by the standards of some of the stupidities in Attack Wing (yes, I'm looking at you, USS Voyager).

That's not to say Attack Wing didn't have some good ideas.

Most of them weren't actually in Star Trek Attack Wing, but in D&D Attack Wing, which (at least round here) never caught on, partly because it wasn't spaceships, partly because of people being soured by Star Trek Attack Wing's awful attempts at balance.

D&D Attack Wing was a much better balanced game, and threw in a few quite clever concepts, some of which have steadily appeared in X-wing and Star Trek Attack Wing - condition tokens, for example, to track ongoing effects, and 'time tokens' to track durations (which, because they're a generic thing, are subject to manipulation by abilities which allow you to add or remove them), meaning some big guns (dragonsbreath being the main one) require a 'recharge' time before they fire again.

This gives them an interesting dynamic compared to secondary weapons in X-wing (which are generally useable every turn or are discard-on-use) and Star Trek (which are generally disabled on use requiring an action to "un-disable").

The difference between ranged attacks and melee (and hence the change from collisions being a bad thing to often a good thing) makes the game feel very different.

Armour as a mechanic also makes criticals unbelievably important (a point of armour cancels one damage from every hit you take, but can't cancel criticals - a full-grown Red Dragon has armour 2, making it nigh untouchable to 'normal' hits). The D&D attack wing analogue to Marksmanship is actually a really, really good card as a result.

Equally, one of the infamous captain abilities (cheat death) has essentially been ported into X-wing as Tel Trevura's talent.

There hasn't yet been an equivalent of Kirk's ability to have secret elite pilot talents up his sleeve.

There was a player at the club last night using a pair of K-wings with Cluster Mines and Connor Nets. The board was freaking littered with mines after a couple of turns.

Equally, one of the infamous captain abilities (cheat death) has essentially been ported into X-wing as Tel Trevura's talent.

There hasn't yet been an equivalent of Kirk's ability to have secret elite pilot talents up his sleeve.

There was a player at the club last night using a pair of K-wings with Cluster Mines and Connor Nets. The board was freaking littered with mines after a couple of turns.

Ohhh that would bee cool that you get a dont show the ept until you use it :)

I have been using k and y wings to litter the play field for a while now ..... its lots of fun e.g ion turret and seismic charge can be a lot of fun as well

My friend J-bot used Cluster Mines a lot early on, but he would get so frustrated from rolling bad. He would brilliantly drop them over someone's windshield, but then roll like crap for hits. There was always a critical hit, too. So, I know he's happy to have the rules change. I haven't seen him fly them since, though.

Cubanboy turned me on to using 20 asteroids/debris fields in fun games. It's actually a huge amount of fun with that many obstacles on the board. I'm thinking, though, that the next time I try a game like that, I want to try using Cluster Mines, as well. That just sounds hysterical.

I played Sables list versus 4 Mindlinked ships (two Scycks, two Fangs) yesterday and got riggedy-riggedy wrecked, son! Not a nice experience, but I think it is down to Cluster Mines being a lot harder to use than Proximities or Conners ...

I don't get this comment. Why are Cluster Mines harder to use than Proximity Mines or Conner Nets? Cluster Mines have a bigger template than Proximity and I would think would be easier to use. I might be able to see if you are used to Conner Nets going out long behind you and then having to change to long the other way that it might throw you off. I guess I never got used to Conner Nets going out behind me and find using Cluster Mines spread out method more to my liking.

Equally, one of the infamous captain abilities (cheat death) has essentially been ported into X-wing as Tel Trevura's talent.

There hasn't yet been an equivalent of Kirk's ability to have secret elite pilot talents up his sleeve.

There was a player at the club last night using a pair of K-wings with Cluster Mines and Connor Nets. The board was freaking littered with mines after a couple of turns.

Ohhh that would bee cool that you get a dont show the ept until you use it :)

I have been using k and y wings to litter the play field for a while now ..... its lots of fun e.g ion turret and seismic charge can be a lot of fun as well

It was one of the few things early on in Star Trek Attack Wing which didn't have a direct X-wing analogue - Kirk has two.....let's call them Elite talents, they're pretty much the same thing.....but his captain ability was that you pay a fixed price for them, and place them face down, and don't have to declare exactly what they are on a fleet list (and indeed you can swap them around between games), just how many you're taking. Until you actually use them, your opponent doesn't know what they are.

It was good for making people very cautious around him, because (especially given how powerful some of the one-use cards are) you literally had no idea what he was capable of until he sprang it on you. Which felt very 'apt' for Kirk.

Please can everyone stick to the topic? It is about Cluster Mines and not Attack wing ;)

Thx

My friend J-bot used Cluster Mines a lot early on, but he would get so frustrated from rolling bad. He would brilliantly drop them over someone's windshield, but then roll like crap for hits. There was always a critical hit, too. So, I know he's happy to have the rules change. I haven't seen him fly them since, though.

Cubanboy turned me on to using 20 asteroids/debris fields in fun games. It's actually a huge amount of fun with that many obstacles on the board. I'm thinking, though, that the next time I try a game like that, I want to try using Cluster Mines, as well. That just sounds hysterical.

I played Sables list versus 4 Mindlinked ships (two Scycks, two Fangs) yesterday and got riggedy-riggedy wrecked, son! Not a nice experience, but I think it is down to Cluster Mines being a lot harder to use than Proximities or Conners ...

I don't get this comment. Why are Cluster Mines harder to use than Proximity Mines or Conner Nets? Cluster Mines have a bigger template than Proximity and I would think would be easier to use. I might be able to see if you are used to Conner Nets going out long behind you and then having to change to long the other way that it might throw you off. I guess I never got used to Conner Nets going out behind me and find using Cluster Mines spread out method more to my liking.

First of all the template is broad, not long, meaning you need to fly in at a 180° angle to your opponent to hit them well. Then you also don't get the full effect immediatly because of the segmented template. A lot of times I couldn't get my opponent to trigger more than one of them, so Proximities would have been better.