This might come through as a bit of a jumbled mess, so let me apologize for that straight out of the gates. In a nutshell, I’ve been toying with a half decent/half formed idea for an AoR campaign, which I’ll probably run both for my gaming group and online in PbP form. Ever since getting my hands on AoR and the various source books, I’ve been really keen about the idea of having a group of rebels (PCs) run through the various stages of establishing a base of operation for the Rebellion. The fact that the intro scenarios already deal with the takeover of a base (the 2 whisper base adventures) already sets the ground for that, which I’m thankful for
I remember seeing a thread somewhere around here where someone even suggested that the PCs, once they control the base, could upgrade it bit per bit, get more personnel, etc… which I really liked. Currently, this is what I’m considering for the original setup for the game: let the players assemble a squad for the mission, gear them up and run the takeover of the base.
When I say assemble a squad, I’m picturing it as allowing the players to sift through maybe two dozen “personnel file” of NPCs and allow them to choose a certain set amount of troops to fill out their squad. Let’s say there’s 3 PCs: I’d let them pick out an additional 9 NPCs to go along with them. Once the base is secure, they can assign said NPCs duties around the base, send them on missions, go on missions with them, etc… Basically, it’ll open up some interesting possibilities. Have an Ace PC? Well, in time, he can build up his own little squadron! Things like that. With time and depending on how the plot advances, the PCs could either recruit/ask for either extra NPCs or minions. Anyone have any suggestion on how to handle that? I’m just fishing for ideas J
The part where I’m sort of hitting a wall is how much credit (if any) should the PCs get originally to equip their squads. Should all the NPCs come with their own basic loadouts, or should a PC act as “quartermaster” for the first mission, spend credit and assign gear?
Same goes for the construction/expansion/upgrading of the base: should I give them set choices or let them decide for themselves. By set choices I mean every set amount of time they get to pick something from a list. Ex: get a medical center OR 4 Y wings OR a shield generator OR better blasters to be stocked in the armory. Or just make a giant list with credit cost and let them spend/save up a budget however they fancy. Again, suggestions? Ideas?
So, basically, this would make the game into a hybrid RPG/Strategy game, with moments centered around building up the base, planning missions, etc… and RP moments with PCs going on said missions, dealing with running the base, the surrounding planet/sector, etc…
Also… would anyone here be willing to try out this sort of game PbP or PbEmail?