Parattanni vs. Whisper Miniswarm

By Oldpara, in X-Wing Battle Reports

I hope you enjoy our next video.

Nice man. Thanks for the video.

I had the chance to playtest your list vs Dengaroo today - it seems like a pretty good matchup. Paratanni seems to have some good tools for mitigating Dengars damage, and it can burn down Manaroo pretty quickly too.

I played Palp Defenders several times. It's evenly matched, but I would say that Parattanni has upper hand.

Fenn has superior firepower and moves after Defenders, Asajj is very durable and Manaroo is immune to Vessery's action economy. All guns should be directed at Palpatine from the start unless there's opportunity to unload 5 dices to exposed Defender.

I've lost couple of training games mainly when enemy catched Fenn Rau unguarded and pushed Palp-crits through. So do not joust 2 Defenders at once when backed by Palpatine :)

I played against Dengaroo last Wednesday's Legion mini tournament and I won halving Manaroo and Dengar in exchange of half of my Manaroo (some good green rolls). Dengar can one-shot Fenn so the game is about running with Fenn and hitting Dengar in the back during the process. If you are able to put additional stress on enemy's Manaroo it severely hurts his action economy. Range 2-3 Dengar's dmg output isn't something overwhelming against large-bases ships.

Both archetypes are very strong and Meta defining, so having tools to handle them is big pros for Parattanni.

Nice video!

Whisper fought valiantly to the end. Maybe she should be focusing Fenn down more, since he has the most damage output, is easier to kill with 5 dice plus TL and if Manaroo is left alone, she can't really do much to a Phantom as she does not have Feedback Array or the revenge droid. Plus Manaroo can shake the TL off her, but not if she is alone.

Also Manaroo is flying a Lambda Shuttle I see. That is some next-gen Scum tactics right there... :D .

I played Palp Defenders several times. It's evenly matched, but I would say that Parattanni has upper hand.

Fenn has superior firepower and moves after Defenders, Asajj is very durable and Manaroo is immune to Vessery's action economy. All guns should be directed at Palpatine from the start unless there's opportunity to unload 5 dices to exposed Defender.

I've lost couple of training games mainly when enemy catched Fenn Rau unguarded and pushed Palp-crits through. So do not joust 2 Defenders at once when backed by Palpatine :)

I played against Dengaroo last Wednesday's Legion mini tournament and I won halving Manaroo and Dengar in exchange of half of my Manaroo (some good green rolls). Dengar can one-shot Fenn so the game is about running with Fenn and hitting Dengar in the back during the process. If you are able to put additional stress on enemy's Manaroo it severely hurts his action economy. Range 2-3 Dengar's dmg output isn't something overwhelming against large-bases ships.

Both archetypes are very strong and Meta defining, so having tools to handle them is big pros for Parattanni.

I agree that Palp Defenders is probably even or in Paratani's favor. The Defenders have a hard time catching Fen or killing Asajj before you take out the shuttle. I often find I can put guns on the shuttle by turn 2 and have it gone by turn 4.

I find triple Crackshot defenders more difficult. They have the potential to kill Asajj if they get good dice. Though, Fen often forces one of them to spend its focus on defense, which lowers their attack somewhat.

Overall, I think the list is well placed in the meta. It continues to impress me.

Edited by Bonza