so long as there's also a cap to how much a ship can evade
a pilot doesn't hold unlimited stamina and even the greatest of us crack under enough pressure, and that's before we consider the ship getting beat up enough to start responding poorly to the pilot's input
but **** like this is why gameplay >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> fluff
adding limitations such as these is just unnecessary complexity, unless you just go whole hog and adopt Armada's system of defense tokens (which is awesome)
The "number of charge" mechanic already exists in the game, though, so that piece of complexity is arealdy there. Evades are completely different in that the evade token only does any good if you are getting shot that round.
no "number of charge" mechanic exists in the game
all that exists is building tokens on rey/crow/gonk, cards which are specifically costed in order to work with said mechanic and which have no upper limit
even comm relay, which only allows 1 evade token, can be refilled indefinitely
That's exactly the mechanic I'm talking about (and we also have EM as well). We also put shields on cards to start the game. It would not be any more complex to have a mechanic that starts with a certain amount on a card.