A fair nerf idea for regen

By markcsoul, in X-Wing

I need to look Kylo up again... i dont remember what he does i just found him expensive and not amazing. I don't remember why though!

Edited by ForceM

He can essentially push a face up pilot crit through Shields (an uncancelled critical hit on a shield won't remove the shield, instead the face up pilot crit you chose as part of the condition card is given out). It's going to be gross.

Regen is by far not OP. I look at it as the rebel's party favor. The Imperials have Palp and 3 evade dice on 90% of the craft they play. Scum has crazy obnoxious synergies which steal your tokens.

I've been up on using regen and have started building my rebel builds for more action efficiency or pilot skill vs getting shield back. Jumpmasters and Shadowcasters are too frakin fast for me to run away and regen, if I try to regen close by I get blocked because obvious maneuver is obvious. Having an R2 astro on Corran with VI, Engine Upgrade and Advanced Sensors gives me a cheaperish build and dies just as fast for me.

I'm playing in a very scum heavy meta however. Shadowcasters everywhere.... everywhere!!!

i faced a regen Poe // Rey falcon combo at regionals saturday and the only reason it was an issue for me was the lucky as hell crits he did at a distance, not the regen. Dash had 4Hp, range3 through a debris with a focus, 2 crits went through both double damage.

Probably the only time a regen ship has beaten me after learning they even existed.

He can essentially push a face up pilot crit through Shields (an uncancelled critical hit on a shield won't remove the shield, instead the face up pilot crit you chose as part of the condition card is given out). It's going to be gross.

So is it confirmed that this goes through shields? Because the wording would indicate to me that you have to "suffer an uncancelled critical hit", which would afaik indicate that you just deal the chosen pilot crit instead of another crit. This would not work through shields.

Maybe my search-fu is bad but i can't find where this is indicated otherwise.

Rebel pilots are such sad, pitiful little things compared to their Imperial betters. Compare the action efficiency, defensive capability, and maneuverability of Miranda or Poe to Ryad or Soontir, and then compare their point costs.

Regen is a powerful tool, but Rebels need it. If you took away regen, Rebels would have nothing. Let them have this. They need it so desperately.

He can essentially push a face up pilot crit through Shields (an uncancelled critical hit on a shield won't remove the shield, instead the face up pilot crit you chose as part of the condition card is given out). It's going to be gross.

So is it confirmed that this goes through shields? Because the wording would indicate to me that you have to "suffer an uncancelled critical hit", which would afaik indicate that you just deal the chosen pilot crit instead of another crit. This would not work through shields.

Maybe my search-fu is bad but i can't find where this is indicated otherwise.

rules reference says suffering critical damage either plinks a shield or deals a faceup damage card

i.e, as long as you take a crit through evades it doesn't matter if you have shields or not. You're suffering critical damage

UPS article is, for once, right

He can essentially push a face up pilot crit through Shields (an uncancelled critical hit on a shield won't remove the shield, instead the face up pilot crit you chose as part of the condition card is given out). It's going to be gross.

So is it confirmed that this goes through shields? Because the wording would indicate to me that you have to "suffer an uncancelled critical hit", which would afaik indicate that you just deal the chosen pilot crit instead of another crit. This would not work through shields.

Maybe my search-fu is bad but i can't find where this is indicated otherwise.

You suffer an uncancelled hit the moment you compare results and theres a crit result left over. The "usual critical effect" is remove 1 shield or deal a faceup damage card. Kylo steps in and goes "Nah, take this card" so he bypasses shields. There is no "or" in his effect, its just a faceup card, so no shields will save you.

He can essentially push a face up pilot crit through Shields (an uncancelled critical hit on a shield won't remove the shield, instead the face up pilot crit you chose as part of the condition card is given out). It's going to be gross.

So is it confirmed that this goes through shields? Because the wording would indicate to me that you have to "suffer an uncancelled critical hit", which would afaik indicate that you just deal the chosen pilot crit instead of another crit. This would not work through shields.

Maybe my search-fu is bad but i can't find where this is indicated otherwise.

You suffer an uncancelled hit the moment you compare results and theres a crit result left over. The "usual critical effect" is remove 1 shield or deal a faceup damage card. Kylo steps in and goes "Nah, take this card" so he bypasses shields. There is no "or" in his effect, its just a faceup card, so no shields will save you.

very annoying there are more and more ways to bypass shields these days...

These days? Its just wampa, sts half the time and cards no one uses (adv homing and proton bomb)

With kylo you just got 2.5 things to worry about

Edited by ficklegreendice

Ah that's neat for Kylo i thought he was overpriced and quite bad... but if this works he is playable!

Edited by ForceM

The fact that Proton Bombs are so rarely used is why i adore them.

People either horribly misjudge what that can do to you and it cripples you, or it scares the piss out of them and they focus fire the bearer which is probably a bad idea lol.

Ive taken out Corran with 1 proton bomb + bump sacrifice multiple times. Feels amazing to see a full HP/shielded corran go poof from through the shields double damage lol

Valid strat? hell no. Fun though lol

Theres only like ... 5 things that go through shields.

Wampa

Kylo

Adv Homing Missiles

Proton Bombs

Black Market Slicers

Wampa is rarely ever used unless palp is around, and even then i rarely see him. Probably because hes a tie fighter

Kylo aint out yet (derr)

Ordnance is 1 use and pricy

Slicers are hogging an action/illicit slot and doesnt work against several targets majority of the time

Edited by Vineheart01

So after another game today at my regional where a ship regenned waaay too many times, I once again really want to push for a nerf to regen.

It's been my least favorite aspect of the game for quite some time. Nothing worse than having a 2-4 point upgrade give tons of extra hit points over a game if you keep running away to get them back.

However I realize many people like regen so I don't know how likely it is to get nerfed. Some would say it's no different than some of the extreme damage mitigation other ships have. But for me at least when facing those types of ships if you do get damage in, it sticks. You know exactly how much damage you have to do to win. Against regen you have no clue. You could get lucky and kill them before they regen even once, or they might regen a ton of times.

I think a fair solution would be as follows:

Update in FAQ

You cannot regenerate more shields in a game than the original printed shield value on your ship.

That means most ships who use regen in this game could only do it a max of 3-4 times during the game. That's still more than I would like, but fair enough that I think most people could agree to. I also put "original" shield value so that you can't regen an extra shield for having a shield upgrade.

What do you think?

this is a terrible idea because it adds a layer of unnecessary bookkeeping to the game. pop quiz its the last round of a 13 hour long tournament and you have been going down to the wire and cant remember how many greens youve done with r2d2. how do you track how much you've regenned? better buy a new ffg official tm shield regen tm tracker tm patent pending made in taiwan.

So after another game today at my regional where a ship regenned waaay too many times, I once again really want to push for a nerf to regen.

It's been my least favorite aspect of the game for quite some time. Nothing worse than having a 2-4 point upgrade give tons of extra hit points over a game if you keep running away to get them back.

However I realize many people like regen so I don't know how likely it is to get nerfed. Some would say it's no different than some of the extreme damage mitigation other ships have. But for me at least when facing those types of ships if you do get damage in, it sticks. You know exactly how much damage you have to do to win. Against regen you have no clue. You could get lucky and kill them before they regen even once, or they might regen a ton of times.

I think a fair solution would be as follows:

Update in FAQ

You cannot regenerate more shields in a game than the original printed shield value on your ship.

That means most ships who use regen in this game could only do it a max of 3-4 times during the game. That's still more than I would like, but fair enough that I think most people could agree to. I also put "original" shield value so that you can't regen an extra shield for having a shield upgrade.

What do you think?

this is a terrible idea because it adds a layer of unnecessary bookkeeping to the game. pop quiz its the last round of a 13 hour long tournament and you have been going down to the wire and cant remember how many greens youve done with r2d2. how do you track how much you've regenned? better buy a new ffg official tm shield regen tm tracker tm patent pending made in taiwan.

Not that I think limiting regen is a good idea, but it's as simple as putting 3 shield tokens on your R2-D2 card at the start of the game. Basically how Gonk works, just with adding the tokens at the beginning of the game.

In fact upon reflecting Kylo again... i don't only think he will be only playable. Triggering this condition is not that difficult and will probably hose any ace that does not have insane damage avoidance. You just delete his pilot ability or pilot skill. This again completely hoses rebel aces (yet again) and most scum aces.

Is this the return of generic pilots? It has to be because they don't care so much about pilot crits...

I will make a thread on this probably. I didn't know until today how his ability works correctly. But this is just insane.

I don't know if i should really like this idea too...

Edited by ForceM

Nice...so FFG nerfs scouts and the world is pretty happy...now after a few weeks regen slightly creeps out of hiding and now we are calling for a "fair" nerf on regen? I am not one to use the forums to call shenanigans...but this is getting a little ridiculous. Regen is fine, fly better. Nothing makes me "rage" more than shooting 3 ships at say a Soontir and having it laugh my red dice off the board, but I will not call for the nerf of imperial ships because it is their identity. Just like for rebels, their identity is regen (for the most part anyway). There will never be an easy button for X-Wing players to push in order to just win games. There are strong lists and stronger archetypes, but ultimately your ability to win comes down to you and your decision making, not nerfing a part of the game you are incapable of defeating. </rant>

"Scissors OP, plz Nerf. Rock fine. Regards, Paper".

It's an oldie but a goodie.

See, what we have here is your common-or-garden "I lost to something so it's clearly OP" topic. It's a shame that when people lose a game of X-Wing nowadays their immediate response is wondering how to Nerf the opposition, rather than trying to improve their own game and work out where they went wrong.

So after another game today at my regional where a ship regenned waaay too many times, I once again really want to push for a nerf to regen.

It's been my least favorite aspect of the game for quite some time. Nothing worse than having a 2-4 point upgrade give tons of extra hit points over a game if you keep running away to get them back.

However I realize many people like regen so I don't know how likely it is to get nerfed. Some would say it's no different than some of the extreme damage mitigation other ships have. But for me at least when facing those types of ships if you do get damage in, it sticks. You know exactly how much damage you have to do to win. Against regen you have no clue. You could get lucky and kill them before they regen even once, or they might regen a ton of times.

I think a fair solution would be as follows:

Update in FAQ

You cannot regenerate more shields in a game than the original printed shield value on your ship.

That means most ships who use regen in this game could only do it a max of 3-4 times during the game. That's still more than I would like, but fair enough that I think most people could agree to. I also put "original" shield value so that you can't regen an extra shield for having a shield upgrade.

What do you think?

this is a terrible idea because it adds a layer of unnecessary bookkeeping to the game. pop quiz its the last round of a 13 hour long tournament and you have been going down to the wire and cant remember how many greens youve done with r2d2. how do you track how much you've regenned? better buy a new ffg official tm shield regen tm tracker tm patent pending made in taiwan.

Not that I think limiting regen is a good idea, but it's as simple as putting 3 shield tokens on your R2-D2 card at the start of the game. Basically how Gonk works, just with adding the tokens at the beginning of the game.

so now you have to rewrite the cards entirely, with errata, or reissue them somehow. or get in touch with the factory to start production of the new ffg official tm shield regen tm tracker tm patent pending made in taiwan, the only legal way to fly at tournaments c in a circle, only $13.99 limited quantities available then they'll be on the boat for another six months