Using Tyber Zann and his Consortium

By Metsys509, in Game Masters

My group is about to pass resold of Return of the Jedi and I've decided to use both the Imperial Remnant and the Zann Consortium as the newest major enemies. I've been having trouble statting out Tyber and his followers and was wondering if anyone out there could give any advice? I know there's stats for almost everything out there somewhere but I don't know where to look and googles being no help.

Sorry if this has been brought up before btw

I'm using Zann in my campaign as well, but as a lore character I'm not sure my PCs will ever have a chance to get face-to-face with him. Now as far as his crew? He had a large crew so it shouldn't be hard to homebrew a Rival of Nemesis level NPC to interact with.

So far as I know, FFG hasn’t really touched Zann or his Consortium, so you should feel free to create whatever you want in this space. So long as it fits in your game, you should be fine.

If you want to brainstorm some ideas or show us some concepts, I’m sure that there are some of us who would be more than happy to discuss those with you on this forum.

Do keep in mind that WEG or WotC might also have touched on Zann in the past, and that might also serve as a source of ideas, even if that doesn’t include modern attributes and statistics.

I'm using stealth suits for both Tyber and Urai since they can go invisible. Gotta figure out stats for Tybers one handed shotgun and Urais gigantic blade weapons. Gonna have to come up with his giant capital ships.

I can easily add lightsaber stats to a neuronic whip to make whats-her-name with the lightsaber whip. You think its a step too far to let her summon rancors out of nothing? If i can find anything from WEG or WotC i'll be sure to check them out, I assumed he may have been totally ignored by those guys too.

The adventure book Mask of the Pirate Queen features some Zann Consortium information and plotting.

I can easily add lightsaber stats to a neuronic whip to make whats-her-name with the lightsaber whip. You think its a step too far to let her summon rancors out of nothing? If i can find anything from WEG or WotC i'll be sure to check them out, I assumed he may have been totally ignored by those guys too.

Light whip stats are in Endless Vigil

Make Tybers Zanns shotgun a Blastercarabin (ruled to use one handed), with the shotgun-emitter upgrade in Eote, put in a personal handgrip for removing balck dice and add accuracy and give it the supreme upgrade and cortosis (zann knows about forcies):

Tybers personal Shotgun Blaster: Damage 10, Crit 3,Range Short, Encum 3, HP 0, Accuracy 1, Blast 10, Cortosis, Special: Add 1 Auto advantage to attacks, remove 2 Setbackdice from any combatcheck with this weapon.

Urai Fenns blades are Vibroblades/ axes... but I thing here also the personal handgrip and the weightd hilt as well as paired and cortosis would do some good:

Urais Blades (Left and Right): Damage + 4, Crit 2, Pierce 3, Encum 3 (each), HP 0, Paired (with each other), Accuracy 2, Vicious 4, Cortosis, Unwieldy 4. Special: Add 1 Auto advantage to attacks, remove 2 Setbackdice from any combatcheck with this weapon.

Silris whip is an upgraded lightsaber whip, with a supreme hilt upgrade and a personalized grip.

Since my EV isn't in town yet I can't tell the base stats

But it will have: +1 Damge, Accuracy 1 Special: Add 1 Auto advantage to attacks, remove 2 Setbackdice from any combatcheck with this weapon.

As for her Rancor Cuddels is a fearsome beast, with Higher Stats than the Eote Rancor, give him +2 Brawl +1 Cool +2 Durable give it an Armor of 1 or 2.

use the Pet rules in savage spirits for those two in combination.

And no I wouldn't let her summon any rancor out of no where... but while she is in a base with a rancor cage... a lot can happen for those destiny points.

hope my Ideas help you.

Make Tybers Zanns shotgun a Blastercarabin (ruled to use one handed), with the shotgun-emitter upgrade in Eote, put in a personal handgrip for removing balck dice and add accuracy and give it the supreme upgrade and cortosis (zann knows about forcies):

Tybers personal Shotgun Blaster: Damage 10, Crit 3,Range Short, Encum 3, HP 0, Accuracy 1, Blast 10, Cortosis, Special: Add 1 Auto advantage to attacks, remove 2 Setbackdice from any combatcheck with this weapon.

Urai Fenns blades are Vibroblades/ axes... but I thing here also the personal handgrip and the weightd hilt as well as paired and cortosis would do some good:

Urais Blades (Left and Right): Damage + 4, Crit 2, Pierce 3, Encum 3 (each), HP 0, Paired (with each other), Accuracy 2, Vicious 4, Cortosis, Unwieldy 4. Special: Add 1 Auto advantage to attacks, remove 2 Setbackdice from any combatcheck with this weapon.

Silris whip is an upgraded lightsaber whip, with a supreme hilt upgrade and a personalized grip.

Since my EV isn't in town yet I can't tell the base stats

But it will have: +1 Damge, Accuracy 1 Special: Add 1 Auto advantage to attacks, remove 2 Setbackdice from any combatcheck with this weapon.

As for her Rancor Cuddels is a fearsome beast, with Higher Stats than the Eote Rancor, give him +2 Brawl +1 Cool +2 Durable give it an Armor of 1 or 2.

use the Pet rules in savage spirits for those two in combination.

And no I wouldn't let her summon any rancor out of no where... but while she is in a base with a rancor cage... a lot can happen for those destiny points.

hope my Ideas help you.

Fantastic. You thought of stuff I never would have. Thank you very much