Hi All,
Mental Fortress allows you to spend a destiny point to ignore critical injury reductions to intellect and cunning
Heroic Fortress allows you to spend a destiny point to ignore critical injury reductions to brawn and agility
Is there an equivalent for willpower and presence? And if so what spec's have it?
BTW can anyone tell me there is any spec besides force sensitive emergent that has "force of will" as a talent?
looking at a Sentinel:Sentry/Niman Disciple build that starts with 3,3,2,3,3,2 attributes and puts both dedications into willpower
discipline keys of a will power, and with 2 dedications and force rating 3 from just 2 specs (and reflect improved, 5 reflect, 3 parry) it's a pretty good lightsaber/force-wizard. I imagine using draw closer, making a lightsaber attack, with 5 yellow, and if it misses using force assault with maxed out move (which uses discipline/willpower) as a maneuver potentially throwing the target you missed with a lightsaber into another opponent.
Yeah it's flashy, and that's problematic in the empire era, but it'd be an awesome build for any era where jedi aren't in hiding such as prequel, KotoR, or NJO if you're doing legends.
For force powers I'm looking at move, enhance, and sense. For armor I'm looking at reinforced clothing (+1 soak, +1 ranged/melee defense, some extra hard points, and if I could get 2 triumph a free superior) because it looks like clothing not armor.
As an eventual third I'm looking at Force Sensitive Emergent, Shi-Cho Knight, and Gadgeteer (those are my top 3 pics in random order), but also thinking about Warden and Artisan, and I'd like the community's input on this.
BTW with any of these options I'd eventually take the top row of Makashi duelist for resist disarm (only tree with this talent that I know of), 2 grit, and 1 parry.
Force Sensitive Emergent:
Pros: another force rating (bringing it to 4) another dedication (bringing willpower to 6), Force of will (use willpower with any skill once per session, e.g. to build a lightsaber and the reinforced clothing, so probably 2 yellow and 4 green for craft checks), two more ranks of sleight of mind (had 2 from sentry), 2 more ranks of uncanny reaction (had 2 from sentry, so that is 4 boost dice on vigilance checks, and you can always use vigilance on initiative, thanks to the constant vigilance talent from sentry, you could be rolling 5 yellow, 1 green, 4 blue for vigilance, so you're probably always going to be rolling the top initiative slot), 2 ranks of indistinguishable to help people not recognize you after the flashy force use. 2 grit, 2 toughened, and since it's a universal spec you don't have to spend 10 extra xp.
Cons: no ranks of parry and with only 3 ranks of parry from niman disciple (and a 4th from the top row of makashi duelist) you're a bit short on it.
Shi Cho Knight:
pros: 4 parry (bringing the build to 7 parry and 5 reflect: 3 from Niman and 2 from Sentry), improved parry, 1 defensive training (plus the 2 from niman disciple brings it to 3 black dice from holding a lightsaber), quick draw, 1 toughened, 1 grit, 2 second wind, a second rank of center of being, 2 durable, natural blade master, sarlacc sweep, multiple opponents, a dedication (bringing willpower to 6), and all of those awesome lightsaber abilities do NOT require you to use a specific attribute (they work fine with niman-technique/willpower), so you've got a most bad ass lightsaber duelist vs ranged or melee opponents mixed in with force wizard (move) combat. melee is also a decent skill to have when you don't want to be flashy with a lightsaber or force powers.
Con: no force rating talent (but hey you're still at force rating 3 which isn't too shabby), it's an out of career spec so you had to spend 10 extra xp.
Gadgeteer:
Pros: gaining: brawl, ranged light, mechanics, coercion as career skills is awesome, deadly accuracy (+ 5 damage with a lightsaber is awesome), 2 toughened, armor master/improved armor master (more black dice on incoming attacks, the soak almost doesn't matter, unless you get cortosis for your armor but that is too much munchkin cheese for my tastes), tinkerer lets you add an extra hard point to the lightsaber, jury rigged, Dedication (willpower to 6), spare clip is always nice,
Cons: no force rating (obviously), and it's an out of career spec so you have to spend 10 extra xp.
Warden:
Pros: 2 grit, 2 toughened, Precision strike (so you never have to kill someone you don't want to), overbalance (awesome, better because of sense advantage, and not bad because you already have 2 ranks of defensive training from niman disciple, really this is a primary motivation, the idea of being able to narratively mix in punches and kicks to "knock someone over"/stagger them in lightsaber combat really appeals to me, but getting a formidable oponent to roll enough threat to do that semi frequently is unlikely), grapple (is nice), Dedication, Force Rating, and a pretty easy path to get that stuff by going down the left side of the tree + brawl as a career skill.
Cons: no ranks of parry, it's an out of career spec so you had to spend 10 extra xp.
Artisan
pros: an in career spec so it's cheaper, get mechanics as a career skill (but you've only got an int of 2, so the dice pool is probable worse than if you took emergent with force of will), but you never need a toolkit and you can really trick out your lightsaber thanks to the 2 extra hard points, easy access to a force rating along the left side of the tree.
Cons: no parry, dedication is hard to get at (hidden by a bunch of talents I'm not that interested in)
so artisan is probably out as a 3rd spec.
My top 3 (in random order): are Emergent, Shi-cho knight, and Gadgeteer
BTW I'd eventually take the top row of Makashi duelist for resist disarm (only tree with this talent that I know of), 2 grit, and 1 parry, with any of these builds. And the force powers I'm looking at are move, enhance, and sense. For armor I'm looking at reinforced clothing (+1 soak, +1 ranged/melee defense, some extra hard points, and if I could get 2 triumph